Thargoid invasion - Next target systems?

To be clear, I meant two Plasmas in place of the two Multi-cannons you mentioned, leaving the other four having Shards:
  • I think a direct hit within 1 km from two class 2 Plasmas on a Cyclops with one remaining petal may provoke a shield, but otherwise it should be fine. Obviously, with other Commanders around everyone needs to be careful, though that is not particular to any weapon.
  • It gives you a good option to use while a shield is present, where the Plasma ammunition is plentiful compared to the rate at which one operates it.
  • Insofar as a class 7 Distributor seems capable of handling two Plasmas plus two others, I find it difficult to believe that a class 8 Distributor cannot handle two Plasmas plus four others.
I did 6 plasmas grouped 4-2 and tried to use only two plasmas on a heart. The problem is if you miss that very tiny area of the heart you do a huge damage to the goid hull leading to a panic shield. It doesn't happen with shards, for example, some shard particles will hit the heart anyway. Another reason - I'm not a big fan of delayed weapon like gauss or guardians plasmas.
 
Victory in Paeni! Ahol and Bi Dhorora are also very near completion, the latest in a pattern of activity drops towards the end of a defence, although I love very much how Commanders are watching the progress so closely now. The Alert in Juipedun will need a bit more early trade assistance (projecting 72% currently), but otherwise its position is quite fine. Joining the fight are HIPs 116360, 20616, 22524 and 25679!

Top targets at 08:30 19th February 3309:
Ahol Invasion 96% — Hadad 21 Ly, 4 ports, 395 Ls planet attack
Bi Dhorora Invasion 94% — Hadad 18 Ly, 2 ports, 2780 Ls planet attack, 1857 Ls planet damage
HIP 6913 Invasion 68% — Oya 20 Ly, 3 ports, 350 Ls outpost attack, 2255 Ls planet damage
Imeut Invasion 68% — Taranis 19 Ly, 1 port, 9 Ls outpost attack, 12 Ls outpost damage
Gliese 9035 Invasion 60% — Oya 20 Ly, 3 ports, 933 Ls planet + 933 Ls planet attack, 556 Ls planet + 556 Ls planet damage
Jaoi Invasion 34% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
Juipedun Alert 32% — Oya 24 Ly, 39 Ls starport, 114k Ls planet


I did 6 plasmas grouped 4-2 and tried to use only two plasmas on a heart. The problem is if you miss that very tiny area of the heart you do a huge damage to the goid hull leading to a panic shield. It doesn't happen with shards, for example, some shard particles will hit the heart anyway. Another reason - I'm not a big fan of delayed weapon like gauss or guardians plasmas.

Fair enough, and I hope the EAX Multi-cannons work out well for you! If alternatives interest you, you might also consider trying EAX Missiles at some point. These have the advantage of not costing any WEP capacitor energy, although some major disadvantages are the shot speed difference (750 versus 6300 for the Shards) and that Launcher weapons seem to have no target marker while you are set to use Trailing sights.
 
Glanced over the discords but couldn't find an exact answer so I'm thinking I should ask here first. Questions about Alert systems:

1. Is there any place (discord, reddit) posting sell orders / supply for FCs in Alert system? Are people organizing this way, or is always (private) crews / squads that complete missions or cover market demand?

2. Salvage mecahnics: do wreckage components count towards chevrons? The war UI specifies escape pods and black boxes, but there are 4 types of commodities found in SSs: (damage/occupied) pods, boxes and components. Should I pick those up or are they just wasting my cargo hold?
 
Victories at Ahol and Bi Dhorora! Activity is storming in the upper band, the lower band is being prepared quite well, and great job to all at the Alert at Juipedun who are boosting its projection a bit (now 80%; the closer this gets to 100%, the less reliant the system will be on Invasion activity moving there to finish it). Theemim joins the fight!

Targets updated at 17:40 19th February 3309:
Imeut Invasion 78% — Taranis 19 Ly, 1 port, 9 Ls outpost attack, 12 Ls outpost damage
HIP 6913 Invasion 76% — Oya 20 Ly, 3 ports, 350 Ls outpost attack, 2255 Ls planet damage
Gliese 9035 Invasion 68% — Oya 20 Ly, 3 ports, 933 Ls planet + 933 Ls planet attack, 556 Ls planet + 556 Ls planet damage
Jaoi Invasion 42% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
Juipedun Alert 42% — Oya 24 Ly, 39 Ls starport, 114k Ls planet
HIP 20890 Invasion 32% — Indra 22 Ly, 2 ports, 2983 Ls planet attack, 6876 Ls planet damage
HIP 26274 Invasion 26% — Taranis 24 Ly, 2 ports, 4935 Ls planet attack
Vogulu Invasion 18% — Hadad 21 Ly, 5 ports, 471 Ls outpost + 35k Ls planet attack


What's going on in Imeut? Inara shows 17.4% recent CMDRs there, but I see only one or two in opening at the attacked outpost.

Private groups are the obvious possibility, although you might try taking a peek at Ampere for evacuation activity, or just looking around in Supercruise of course. I imagine a lot of evacuation vessels will be Pythons not in Open, if only to ensure the medium landing pad is available.


1. Is there any place (discord, reddit) posting sell orders / supply for FCs in Alert system? Are people organizing this way, or is always (private) crews / squads that complete missions or cover market demand?

That one is a question for PDES and/or Operation Ida; perhaps @Phill P or @Light027 may know? A related minor curiosity of mine is whether trade efforts are in more need of Fleet Carriers to jump the cargo or of Commanders to load/unload the cargo. I presumed the latter, though if it is the former then I may be able to assist a bit. That said, its first act there will be to offer out several thousand Tritium to clear its hold for the supplies!

An alternative approach could be just to check whether Juipedun has an army of Fleet Carriers which need unloading, and perhaps bookmark them to discover where they jump for refilling.


2. Salvage mecahnics: do wreckage components count towards chevrons? The war UI specifies escape pods and black boxes, but there are 4 types of commodities found in SSs: (damage/occupied) pods, boxes and components. Should I pick those up or are they just wasting my cargo hold?

I can say quite confidently that nobody possibly knows the effects of any types of salvage, including whether even the listed types have any effect, without more large-scale testing to discover it. Everything we know is thanks to very kind Commanders giving their time, potentially to no avail, and reporting the result!

Assembling a team to salvage exclusively may be quite difficult, and even more so to salvage Wreckage components exclusively.
 
Fair enough, and I hope the EAX Multi-cannons work out well for you! If alternatives interest you, you might also consider trying EAX Missiles at some point. These have the advantage of not costing any WEP capacitor energy, although some major disadvantages are the shot speed difference (750 versus 6300 for the Shards) and that Launcher weapons seem to have no target marker while you are set to use Trailing sights.
AX Missiles Shot Speed > 750m/s
Enhanced AX Missiles Shot Speed > 1250m/s
 
An alternative approach could be just to check whether Juipedun has an army of Fleet Carriers which need unloading, and perhaps bookmark them to discover where they jump for refilling.
It does, I was just hoping for a more organized way of finding supply, as opposed to docking with each one / checking Inara... Anyway, I can see now that with so many commodities involved, it makes little sense to aggregate the information for open broadcast. It's probably much time effective to just organize into teams.
 
Victory in Imeut!

HIP 6913 and Gliese 9035 are closing quite soon, the Alert in Juipedun projects 99% and now just needs to hold steady, and I think we can complete down to around Vogulu or Yan Zangata below (12–13 systems). HIP 19198 and Lahua rejoin the fight!

Top targets at 16:20 20th February 3309:
HIP 6913 Invasion 90% — Oya 20 Ly, 3 ports, 350 Ls outpost attack, 2255 Ls planet damage
Gliese 9035 Invasion 88% — Oya 20 Ly, 3 ports, 933 Ls planet + 933 Ls planet attack, 556 Ls planet + 556 Ls planet damage
Juipedun Alert 68% — Oya 24 Ly, 39 Ls starport, 114k Ls planet
Jaoi Invasion 66% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
HIP 20890 Invasion 46% — Indra 22 Ly, 2 ports, 2983 Ls planet attack, 6876 Ls planet damage
HIP 26274 Invasion 42% — Taranis 24 Ly, 2 ports, 4935 Ls planet attack
Vogulu Invasion 30% — Hadad 21 Ly, 5 ports, 471 Ls outpost + 35k Ls planet attack
Yan Zangata Invasion 26% — Hadad 22 Ly, 2 ports, 98 Ls outpost attack


AX Missiles Shot Speed > 750m/s
Enhanced AX Missiles Shot Speed > 1250m/s

I am so bad at using EDSY—it seems like the only place with all the appropriate numbers collected together, but is otherwise terribly confusing. When I looked for the shot speed, I saw the following and selected the gold ones:

EDSY AX Missiles.png


Taking a second look at it, I can see that there are normal missiles with 750 speed and "ENH" with 1250 speed... but then, what are those gold missiles? From their numbers I presume they have High Capacity ("HC") and Rapid Fire ("RF"), making them far superior as far as damage is concerned.
 
Victory in Imeut!

HIP 6913 and Gliese 9035 are closing quite soon, the Alert in Juipedun projects 99% and now just needs to hold steady, and I think we can complete down to around Vogulu or Yan Zangata below (12–13 systems). HIP 19198 and Lahua rejoin the fight!

Top targets at 16:20 20th February 3309:
HIP 6913 Invasion 90% — Oya 20 Ly, 3 ports, 350 Ls outpost attack, 2255 Ls planet damage
Gliese 9035 Invasion 88% — Oya 20 Ly, 3 ports, 933 Ls planet + 933 Ls planet attack, 556 Ls planet + 556 Ls planet damage
Juipedun Alert 68% — Oya 24 Ly, 39 Ls starport, 114k Ls planet
Jaoi Invasion 66% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
HIP 20890 Invasion 46% — Indra 22 Ly, 2 ports, 2983 Ls planet attack, 6876 Ls planet damage
HIP 26274 Invasion 42% — Taranis 24 Ly, 2 ports, 4935 Ls planet attack
Vogulu Invasion 30% — Hadad 21 Ly, 5 ports, 471 Ls outpost + 35k Ls planet attack
Yan Zangata Invasion 26% — Hadad 22 Ly, 2 ports, 98 Ls outpost attack




I am so bad at using EDSY—it seems like the only place with all the appropriate numbers collected together, but is otherwise terribly confusing. When I looked for the shot speed, I saw the following and selected the gold ones:

View attachment 346165

Taking a second look at it, I can see that there are normal missiles with 750 speed and "ENH" with 1250 speed... but then, what are those gold missiles? From their numbers I presume they have High Capacity ("HC") and Rapid Fire ("RF"), making them far superior as far as damage is concerned.
I think the gold ones are pre-engineered ones that were given out as a CG reward. I think I might have a couple lying around somewhere, actually.
 
Yeah, Gold font means pre-engineered, so either CG reward or they have to be unlocked at a tech broker, traded piece by piece as with Azimuth weapons.
 
Taking a second look at it, I can see that there are normal missiles with 750 speed and "ENH" with 1250 speed... but then, what are those gold missiles? From their numbers I presume they have High Capacity ("HC") and Rapid Fire ("RF"), making them far superior as far as damage is concerned.
The double engineered ones are offered exclusively from Sirius megaships (purchase using materials). Harder to aim but more DPS if you can land them.
 
Victory in Imeut!

HIP 6913 and Gliese 9035 are closing quite soon, the Alert in Juipedun projects 99% and now just needs to hold steady, and I think we can complete down to around Vogulu or Yan Zangata below (12–13 systems). HIP 19198 and Lahua rejoin the fight!

Top targets at 16:20 20th February 3309:
HIP 6913 Invasion 90% — Oya 20 Ly, 3 ports, 350 Ls outpost attack, 2255 Ls planet damage
Gliese 9035 Invasion 88% — Oya 20 Ly, 3 ports, 933 Ls planet + 933 Ls planet attack, 556 Ls planet + 556 Ls planet damage
Juipedun Alert 68% — Oya 24 Ly, 39 Ls starport, 114k Ls planet
Jaoi Invasion 66% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
HIP 20890 Invasion 46% — Indra 22 Ly, 2 ports, 2983 Ls planet attack, 6876 Ls planet damage
HIP 26274 Invasion 42% — Taranis 24 Ly, 2 ports, 4935 Ls planet attack
Vogulu Invasion 30% — Hadad 21 Ly, 5 ports, 471 Ls outpost + 35k Ls planet attack
Yan Zangata Invasion 26% — Hadad 22 Ly, 2 ports, 98 Ls outpost attack
Ya know what we be cool in these reports.. and maybe I'm missing it.. but having the systems grouped by location. Reason I say that is I don't have a ton of time, and I was just in Imeut killing some cyclops with another commander (VICTORY!!), but I find myself having to go back and forth from this report to the map.. see how many LY jump.. then back to the list.. check on LY jump.. just to see the ones close to Imeut I can tackle next.

Besides scrlooing around the galactic map nd jumping into a system that might not be a high priority on the target list.. it would be cool to look at and go, "Cool. That system is high on the list, and it's from the same group Imeut is in.. so let's gooo!"

My Chieftan, "Tharhawker" only jumps like 27 LY or so if I remember right.

Don't get me wrong. LOVE the list, and it's tremendously valuable. Maybe I am going about finding out where to go next that is close to where I already am the wrong way? Any ideas on how to jump to the right place faster then list, map, list, map, list, map.... is appreciated!

o7

CMDR Retyu Ranger
 
Well I am disappointed. There is no Inara market data for most of the carriers in Juipedun that I checked (checked more than half of all, nearest to my location). The 2-3 that had market data, had no supply.

At this point I feel really compelled to just buy a FC and haul stuff myself...
 
Ya know what we be cool in these reports.. and maybe I'm missing it.. but having the systems grouped by location. Reason I say that is I don't have a ton of time, and I was just in Imeut killing some cyclops with another commander (VICTORY!!), but I find myself having to go back and forth from this report to the map.. see how many LY jump.. then back to the list.. check on LY jump.. just to see the ones close to Imeut I can tackle next.

Besides scrlooing around the galactic map nd jumping into a system that might not be a high priority on the target list.. it would be cool to look at and go, "Cool. That system is high on the list, and it's from the same group Imeut is in.. so let's gooo!"

My Chieftan, "Tharhawker" only jumps like 27 LY or so if I remember right.

Don't get me wrong. LOVE the list, and it's tremendously valuable. Maybe I am going about finding out where to go next that is close to where I already am the wrong way? Any ideas on how to jump to the right place faster then list, map, list, map, list, map.... is appreciated!

o7

CMDR Retyu Ranger
Use Inara, https://inara.cz/elite/thargoidwar/ will list all systems, distance to your current position and a few other details, much easier than flipping back n forth from here to game ;)
 
This is Gliese 9035 and Caselberg's Inheritance. Didn't know this could happen.

I'm doing Gliese 9035 - Caselberg's Inheritance and never got more than 2 Hydras. Maybe because i'm in Solo 🤷‍♂️
However, i do find the Interceptor distribution a bit skewed - as in waaaaay too few medusas and even basilisk are rather scarce... 😒
I had 4 stacked kill 3x Medusa missions and all 4 expired cause not enough medusas spawned over the mission duration (bit under 2 days iitc)

1676935202205.png
 
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Victories at Gliese 9035 and HIP 6913! The Alert at Juipedun now has a healthy surplus projected, the course is still quite well for 12–13 systems (Vogulu–Yan Zangata), and notably Vistnero projected exactly 1400% (unlikely, but on the very cusp of completion). Chanyaya returns, and I see a spot of eviction occurring in the empty system Trianguli Sector KR-W b1-5!

Top targets at 03:10 21st February 3309:
Jaoi Invasion 88% — Oya 25 Ly, 3 ports, 432 Ls planet + 433 Ls planet attack, 237 Ls outpost + 433 Ls outpost damage
Juipedun Alert 82% — Oya 24 Ly, 39 Ls starport, 114k Ls planet
HIP 26274 Invasion 74% — Taranis 24 Ly, 2 ports, 4935 Ls planet attack
HIP 20890 Invasion 56% — Indra 22 Ly, 2 ports, 2983 Ls planet attack, 6876 Ls planet damage
HIP 116360 Invasion 44% — Raijin 21 Ly, 3 ports, 462 Ls planet attack, 1211 Ls outpost damage
Vogulu Invasion 36% — Hadad 21 Ly, 5 ports, 471 Ls outpost + 35k Ls planet attack
Yan Zangata Invasion 32% — Hadad 22 Ly, 2 ports, 98 Ls outpost attack
Vistnero Invasion 26% — Raijin 21 Ly, 4 ports, 147 Ls planet attack


Ya know what we be cool in these reports.. and maybe I'm missing it.. but having the systems grouped by location.

As noted above, I have listed the Maelstrom nearest each system, so at minimum you can look down the list and pick the top system at your location. Admittedly I have become accustomed to the Maelstrom positions by now, though this may help a bit (facing out from our bubble):

Maelstroms.png

Missing from that is some idea of allegiance regions and perhaps some notable locations; for example, Farseer (Deciat) is up by M. Cocijo, and the lower-left side generally is Imperial space. I am uncertain about grouping the list though, given that many Commanders jump a Fleet Carrier around to the next main target regardless of where it is.


This is Gliese 9035 and Caselberg's Inheritance. Didn't know this could happen.
View attachment 346201

I think that is when too many Commanders leave and join; you can end up with the Conflict Zone "script" being followed twice! I was at that same place earlier, though not with a four-Hydra party present.


I'm doing Gliese 9035 - Caselberg's Inheritance and never got more than 2 Hydras. Maybe because i'm in Solo 🤷‍♂️
However, i do find the Interceptor distribution a bit skewed - as in waaaaay too few medusas and even basilisk are rather scarce... 😒
I had 4 stacked kill 3x Medusa missions and all 4 expired cause not enough medusas spawned over the mission duration (bit under 2 days iitc)

View attachment 346216

I like the break-down listing! Indeed, the Conflict Zone rarity of Basilisk and Medusa Interceptors has been reported a few times. Conversely, while they can appear at signal sources, there seems to be no correlation between Threat level and Interceptors present. A Threat 4 aftermath signal has no problem with attracting a Medusa, meanwhile a Threat 7 AX ship signatures can be just Scouts arriving.
 
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