COMPLETED CG Caustic Sink Launcher Delivery Campaign (Trade)

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Problem is not transporting the stuff. Problem is finding it.
I suppose that if you just want to participate, then advanced catalysers are much easier to find in large quantities, and the payoff is ok. A few trips will probably cover your fleet carrier's weekly payments, I suppose.

ED_Odyssey_145.jpg
 
That 292 is my Python. Problem is not transporting the stuff. Problem is finding it. I can search it using the galaxy map, but it doesn't say how much of it is at any given place, and usually when I go to some station or settlement there's just a pitiable amount of it (sometimes even less than 10). That 292 took me like going to 6 or 7 places to collect.

Of course it makes sense that every place near Duamta will be depleted, but I have been trying to find palladium much farther away, without significantly more luck. I'll have to try more.

For that python - each of those stations are within 4 jumps per round trip (2 in / 2 out) for the python i posted above
EDDB.io rox

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For that python - each of those stations are within 4 jumps per round trip (2 in / 2 out) for the python i posted above
EDDB.io rox

View attachment 346701
Yes, I've had that page open ever since the start of this CG. You have to update that thing every 3 hours because everything not just palladium is in heavy demand right now. I've been changing sources and switching between heat sink things and catalyzer things as supplied dwindles for each. Don't look at one page and settle with it, this is a pretty dynamic operation here.

Also, guess what? The destination megaship has only one or two large size docks. Unless you like waiting in line for an empty pad for that big cutter or type 9 heavy switch to solo. There is never any waiting.
 
Don't look at one page and settle with it, this is a pretty dynamic operation here.

absolutely!
on Thurday night i flew my carrier in 4 system till i managed to find one carrier free - because it happened to me more than once to look at the stock, while docked at the station and see 18,000t, then 5 minutes later at the next run... to see 2t. That happened in a system with 4 other carriers.
Some Carriers are probably used by several wings at the same time... that or some markets are bugged
 
The lore behind the new item iwill be something like this...

Anodes absorbs Electrons so this sink will act as a better material than the hull of the ship and will attract the electromagnetic wave that carries the harmful substances in the maelstrom to it and not your hull...
Its a finely tuned Liquid based magnet coil that can be ejected before it needs to be discharged...

On some ships the normal heat release is done by extending parts into space removing the heat...
If this sticks out of your ship to extend from the ship's hull it can be just left behind when full and float away... Reload time will depend on design of the Anodes' storage in that prototype module...

If its was an installation system and not just a module the system could work as a global hull protection until full and then need ejection out the cargo bay but thats likely a later version for sirius to build once this tech is stolen/cloned to be a new core class item, when proven an engineer can then add this modification to the hull modules permanently...
 
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absolutely!
on Thurday night i flew my carrier in 4 system till i managed to find one carrier free - because it happened to me more than once to look at the stock, while docked at the station and see 18,000t, then 5 minutes later at the next run... to see 2t. That happened in a system with 4 other carriers.
Some Carriers are probably used by several wings at the same time... that or some markets are bugged
After about 4 attempts to find any Palladium at all - turning up and expecting 15k+ stock but getting an ugly surprise (must be a lot of people turning off their datafeed...) - I ended up hopping into my longer-range exploration ship to check out stations from which Inara hadn't seen updates in many weeks. Having done that, of course I then struck gold on the very next try! :rolleyes::)
There were already 2 other carriers in that system, but happily they didn't appear to be actively loading when I was there.
 
I also get the feeling that the Commodity stock server(s) is not properly synced, maybe between platforms or between various players/groups.

I had my Frontier Commander seeing 10000t stock, while my Epic commander was seeing 400t stock at the same station and the very same time.
And i see EDDB reporting a station with 18000 tons stock reported 4 minutes ago and whne i land i see only 400t :(
 
I also get the feeling that the Commodity stock server(s) is not properly synced, maybe between platforms or between various players/groups.
I think market inventory is cached and the cache is only updated in certain conditions (every few hours and/or after a relog or jumping out/in to the system) -- so if you park your carrier at a station and start to load it you won't see the stocks drop from what other commanders are doing because you're just doing stuff in-system.
 
I think market inventory is cached and the cache is only updated in certain conditions (every few hours and/or after a relog or jumping out/in to the system) -- so if you park your carrier at a station and start to load it you won't see the stocks drop from what other commanders are doing because you're just doing stuff in-system.

Nope, market should refresh every 10 minutes - as in replenishing stocks, but the "consumption" should happen much faster.
However, it's definitely not properly synced between the (probable) several cluster farms
 
And i see EDDB reporting a station with 18000 tons stock reported 4 minutes ago and whne i land i see only 400t :(
Ahh, OK yeah that sounds bad. The only semi-credible causes I can dream up for that are genuine server issues (e.g. desync) or forged submissions to EDDN. I know which I'd put my money on.
 
Man, the more of these delivery CGs I do, the more frustrated I get with the in-game galaxy map filters.
I'm assuming FDev isn't going to be fixing this filter problem?
Redundant commodity listing on the left and right, you click off the system and the left panel resets to the default commodity, and if you click on a system and select through the different stations the pricing stays static on the first one for the first item. You have to keep selecting a station then selecting a different setting or a different commodity and then back to the one you were looking for to find out if the stupid station even has a buy/sell pricing.
And there's no filter for "NO fleet carriers"!?
I don't want to see the 200 fleet carriers that have a 0 CR listing when I know that if I were to go there, they either won't be selling the item or it's listed at 10x the galactic average value. I don't want to see fleet carrier prices.

Fix your in-game tools FDev.
I shouldn't have to alt+tab from the game and use Inara or EDSM, what if, heaven forbid, I actually don't want to use third-party tools?
If players have to keep compensating for your broken garbage by using third-party tools and websites, that's an indicator that your junk don't work...
 
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I also get the feeling that the Commodity stock server(s) is not properly synced, maybe between platforms or between various players/groups.

I had my Frontier Commander seeing 10000t stock, while my Epic commander was seeing 400t stock at the same station and the very same time.
And i see EDDB reporting a station with 18000 tons stock reported 4 minutes ago and whne i land i see only 400t :(

Ahh, OK yeah that sounds bad. The only semi-credible causes I can dream up for that are genuine server issues (e.g. desync) or forged submissions to EDDN. I know which I'd put my money on.
Or 28 Commanders in the 3 modes and unknown number of instances loaded their cutters during that time, possibly as unlikely as any other explanation
 
They give over a quarter of a million profit, I'd say that's good enough.
Dude, this is a game where jamming your thumb in a Tubus Compagibus a couple of times gives 40 million profit, I'd say risking your neck to get a sample from a mine in a fart cloud should pay way more than that.

(and as others have said, it's really not about the profit anyway, it's about how little contribution per time spent that it counts towards the CG rewards compared to the other options).
 
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rootsrat

Volunteer Moderator
Almost 15k tonnes delivered in total and Top 25% at this stage.

Lots of profit made, also lots of fun with some naughty Commanders and I even met a real, actual pirate. Very rare these days, we made friends in the end and chatted for quite a bit. Great etiquette at the Megship only L-size pad as well, with people queueing for access, and with only a few exceptions of rude pilots cutting their way into the docking clearance.

Great CG overall, I've not taken part in one for AGES! Almost forgot how much fun they can be in Open :)

GG and good luck everyone!
 
Almost 15k tonnes delivered in total and Top 25% at this stage.

Lots of profit made, also lots of fun with some naughty Commanders and I even met a real, actual pirate. Very rare these days, we made friends in the end and chatted for quite a bit. Great etiquette at the Megship only L-size pad as well, with people queueing for access, and with only a few exceptions of rude pilots cutting their way into the docking clearance.

Great CG overall, I've not taken part in one for AGES! Almost forgot how much fun they can be in Open :)

GG and good luck everyone!
Just a shame the tissue samples are once again the unloved child.
 
They need to add a way that allows them to mark a commodity as 'high value' and have it count an increased amount of units delivered. Like the tissue sample counting like 100-1000t delivered. Would make it more worthwhile going for them.
Alternately, there needs to be quotas for each commodity, not just "whatever is easiest".

So if there's eleventybillion tonnes of palladium, but no advanced catalysers, heatsink interlinks or tissue samples, it still doesn't make tier 1.

Those mechanics already exist in the old station repair mechanics.
 
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