Oh… so it’s not on this forum, then. I was picturing a Foxhole or “player economy” thread. Thanks.
Probably. Mine resources, refine, produce ammo, weapons, gear. Fund research. Distribute the goods. Used to be trucks, flatbeds, cargo ships and depots. Now it's got trains, too. Stuff persists until destroyed or unmaintained. Cargo can be stored in depot account - once it goes unused after some time the cargo goes public and free for all truckers to distribute.
Then they carry it to the front, get ambushed sometimes, or arrive in the nick of time to supply a base with "shirts" (respawn tickets). Had a couple once in store when a base got naval invaded. So I picked them up, some public extras too and saved the day. The guys had run out of shirts and when you push it into base everyone gets a notification and lots of happy credit for the deed.
Logi is fairly easy up to ambitioned. There is no earnings, just the war eating all the labour, all the ressoources. It's a terrible meatgrinder. You think you got a strategy to win your front but then your supply that you pictured would last a weekend runs out in a couple hours, your vehicles for flanking dwindle away, the ferry op has some cog blocked because of inefficient organisation, the "leaders" aren't good commanders and it ends up in the good old human wave.