Ah, if they put Tailor Napkin on it, they'll have it figured out in no time.
Ah, if they put Tailor Napkin on it, they'll have it figured out in no time.
....and then we'll bodge up yet more code to overlay onto the mess that's already in place, to further complicate and obfuscate the cluster mess that is early pre-alpha...
Could you link to “that other thread?” I would like to know more!
Is it allowed? I am not even sure. Google "Something Awful Star Citizen". It has a completely different character, though.Could you link to “that other thread?” I would like to know more!
Yeah, that's not the reason.And for the 'why so long' because SC alpha is one of the most complex game in development today, they had to build the company and some errors were made in the past (because no one is perfect).
Dear god...
Feb 2018:
Source: https://www.youtube.com/watch?v=CP_GTmqs2Zg&t=233s
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April 2022
June 2022
Oh… so it’s not on this forum, then. I was picturing a Foxhole or “player economy” thread. Thanks.Is it allowed? I am not even sure. Google "Something Awful Star Citizen". It has a completely different character, though.
Off topic but MoiDawg is one of my favorite Youtubers for Squad. Awesome vids. For those of you interested in Squad he has a series of "Eye in the Sky" videos narrating full battles that is great.
Excuse me? Proper narratives based on gameplay are possible only when done with Star Citizen, the most ambitious game never to have been released.Off topic but MoiDawg is one of my favorite Youtubers for Squad. Awesome vids. For those of you interested in Squad he has a series of "Eye in the Sky" videos narrating full battles that is great.
PES Watch:
If you would like to see a man being repeatedly killed by trams, while being generally confused by his inventory, you can do so here
Source: https://www.twitch.tv/videos/1755221122?t=0h26m30s
I believe a train loaded with noxious chemicals recently derailed in the area.Why have the NPCs come to a standstill. Is it because of industrial action?
Are you sure it wasn't obnoxious imbeciles?I believe a train loaded with noxious chemicals recently derailed in the area.
Stress test experiences:
The FPS goes down as soon as there are more than 50 players. I've been making this observation since the EVOs were running reasonably well, and I'm still observing it today. Up to 50 players, the servers run at 17-30 FPS, above that it quickly becomes uncomfortable - down to 4 FPS at a full shard of 100-120. Nevertheless, I think that we should not down from 120 players per shard, but that CIG continues to optimize exactly there.
As Raikilq already wrote, testing is hardly possible at 1-4 FPS. I've seen from many influencers and streamers that they all tried their hardest to stress the server. Let's hope that we collected good data for CIG.
During the first stress test on Saturday 2am UTC, I was able to see 2 random server lags. These were observable server-wide, i.e. including the other players on the shard. Everything froze for about 5 seconds and then continued to run normally. All input, whether mouse, joystick or keyboard, continued during this pause. Today, Saturday, during the 3rd stress test at 8pm UTC, these problems occurred again and much more frequently. Even when the server's FPS was still above 13, the server was down for all players for several seconds every minute. In between the lags, the game continued to run "normally", at 4 FPS.
What I evaluate negatively since a few patches: the server FPS are even without a stress test, at full load already down to 4-6 FPS, which you notice at every corner already so.
It was a successful stress test, the servers were all done with us.