No Single Player offline Mode then?

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There are some retro enthusiasts. My question was addressed to the quoted poster though. Personally I din't see any point in continuing to play the old versions. The memories are better than the reality.

I have played Frontier: First Encounters off and on since I first bought it on release for my pc. I still have the box and everything. Not all games age poorly, even 3d ones. And you kind of invalidated your comment by saying you'd go back to Quest for Glory eventually, which is a great series (apart from the 5th one which was horrid).
 
Check out the history of Allegiance. If Microsoft did it, I trust FD to do it as well.

You backed your argument with one example and because a multi-billion dollar company like Microsoft pulled it off, therefore you trust FD?

I have absolutely no comprehension of how one relates to the other and I am not even sure you read my post, but if you trust FD then I am not one to stand in the way of your faith.
 
I told a friend I think they dropped offline mode to stop piracy.

Now he's been telling me with it being online only it will be hacked the instant it launches and within days it'll be flooded with fake credits and DDoS will take the servers down etc etc. tbh listening to him really got me concerned now.

I hope offline play is reinstated just to combat this sort of thing killing the game.
 
What's next monthly subscriptions to keep the servers online?
Unlikely, More likely to rely on Paintjobs in the store and £/$ for Cr.

I told a friend I think they dropped offline mode to stop piracy.

Now he's been telling me with it being online only it will be hacked the instant it launches and within days it'll be flooded with fake credits and DDoS will take the servers down etc etc. tbh listening to him really got me concerned now.

I hope offline play is reinstated just to combat this sort of thing killing the game.
Be more worried about the servers falling apart upon release as the swarm of people begin playing.
 
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Vlodec

Banned
Indeed.

I usually read the newsletters with interest, and I didn't see this when I read this one, I had to see it on Reddit.

And how many people even read the newsletters? Particularly among those that will be most affected by this, due to not having a constant or reliable connection?

There will be a lot of people that won't find out they can't play the game till they actually try to.

This is very much to the point. Thanks at least in part to FD's obfuscating newsletter, some won't find out about the omission of the offline mode that they were looking forward to until actual release. How many? I don't know. But I do think FD seriously need to reappraise their handling of this issue or I wouldn't want to be in their shoes come December.
 
I do hope that David Braben and the Executive team will give careful reconsideration to including some iteration of an offline mode, given the strength of dissatisfaction and the divisive effect it's having on its customers. Before any expansion packs, would be favourite for me.

That being said, I don't hold with all these public declarations of pursuing refunds with the inferred intention to damage the game's future. Why attempt to destroy something you say you love? Its like burning down an entire hotel with all the other guests still in it because you didn't like the room service...then realising you don't have anywhere else to stay. And before you say it, I don't fancy checking into the motel across the pond.
 
This is very much to the point. Thanks at least in part to FD's obfuscating newsletter, some won't find out about the omission of the offline mode that they were looking forward to until actual release. How many? I don't know. But I do think FD seriously need to reappraise their handling of this issue or I wouldn't want to be in their shoes come December.

Good point. I seem to have read somewhere that after receiving the game refunds are not possible. Anyway this is speculation because in a way it is not any legal interpretation that matters is is what FD actually do that is the point. I am sure most of the people who ordered physical disks are also backers who have been involved in the development process so they should know, but then - for most of the last two years offline mode has been recognized as a given for the released product.
We shall see....
 
And due of Kickstarter nature some things announced doesn't make final cut. That's life.

I don't really want to get involved in arguing with you but out of curiosity to the people who say its no big thing, would you be so magnanimous if the shoe was on the other foot and the news letter had said sorry guys we can't get online working properly. ED is going back to its roots and will be offline only?. If so then regardless of whether people agree or disagree, at least you can claim to be impartial and consistent. Not sure I can say I am tho.
 
*snip*
From what I have noticed already, there are a lot of functions that are server sided. One that I noticed recently was refining.
When the server was playing up, I was mining. Picked up a chunk of material and the cargo thing was stuck on processing.
Then at the top left, it came up with a message with something along the lines of that the Refinery couldn't connect to some server.
It's quite shocking that even the refining itself (which I don't think should be server sided) is server sided. I don't see how refining is dynamic in anyway, when it just calculates percentages of materials.

It's very strange that they are going down this route, but I can also understand why.

Anti-exploit measures?

Edit:Sorry messed quote up at first
 
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Why attempt to destroy something you say you love?

They have just been told the thing they loved(offline mode) has been shot in the back of the head and buried out back. Having said that I do not want the game to fail and I do not have hurt feeling or hate towards anyone. But I can understand why some people do have those feelings.
 
Let's be honest, who here doesn't have always online broadband/ fibre/cable? I can understand if people have intermittent connectivity issues, but to have no internet at all? That's not so common now.
What I do hope is that the system mitigates intermittent connectivity issues and is able to precache some functions of the game for when it goes offline.

From what I have noticed already, there are a lot of functions that are server sided. One that I noticed recently was refining.
When the server was playing up, I was mining. Picked up a chunk of material and the cargo thing was stuck on processing.
Then at the top left, it came up with a message with something along the lines of that the Refinery couldn't connect to some server.
It's quite shocking that even the refining itself (which I don't think should be server sided) is server sided. I don't see how refining is dynamic in anyway, when it just calculates percentages of materials.

Another issue is this - with the networking system currently in place, if you're flying in an instance with someone else with poor networking (whether it's slower ADSL, or 3G, or they're playing over wifi and someone else in the house turns the microwave on), it seems that your play experience can be impacted by their networking blips. It's not just about whether you have a stable internet connection; it's about whether everyone / everything else in your instance does too, including the servers.

I can't say I've played 3.05 much, but in the versions I've played since premium beta started up to 3.04, there have been frequent problems when attempting to communicate with the server, whether it's been in joining the game at the start, entering / leaving supercruise, buying ships, or buying / selling commodities on the market. I hadn't realised the mining refineries did that too.

(Talking of mining, it seems very odd that the asteroids run out of resources so quickly, given how huge they are; it's even more odd that they restock when you supercruise out and back in again)

I hope they're increasing the resilience of these checks to cope with intermittent networking, whether it's your own home network, the other players in the instance, or the servers themselves. I suspect they might have put these server-side checks in place to mitigate the concerns of people who thought solo-online players would find a way of cheating, rack up loads of cash, then pull their characters into open play. Given offline play is no longer on the cards, Frontier need to double down and improve the resiliency of their servers and netcode.
 
They have just been told the thing they loved(offline mode) has been shot in the back of the head and buried out back. Having said that I do not want the game to fail and I do not have hurt feeling or hate towards anyone. But I can understand why some people do have those feelings.

Conversely, I doubt Frontier would want to destroy something they love either... and I am certain (read: hope), that there is a very, very, very, good reason. Let's hope that reason arrives tomorrow. :)
 
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