More worrying would be Bob Holdstock coming back.I swear to god, if this means the "Drewniverse" is coming back I'm deleting the game.
More worrying would be Bob Holdstock coming back.I swear to god, if this means the "Drewniverse" is coming back I'm deleting the game.
I have to ask: did this actually work as expected?Thargoids will deprioritize expanding into unpopulated systems.
Into that corner, there, Sally, and recite "I'm sorry, it is a terrible pun" 1,000 times!We hear someone may be about to author us some important information...
You might say she...Into that corner, there, Sally, and recite "I'm sorry, it is a terrible pun" 1,000 times!
I'm only jealous...
I need another corner...You might say she...
puts on sunglasses
...threw the book at you-
YYYEEEEAAAAAAHHHHHHHH-
That's hardly fair, I don't think he would appreciate me sending @AnchorWriter to stand in him...What's wrong with Dominic?
.... specifically. Just everything generally.I am certainly not taking the blame for anything...
After reviewing this information I have some feedback for "Aegis":Additionally, Commanders, you will be wise to keep your eyes wide for the latest news from GalNet tomorrow...
We hear someone may be about to author us some important information...
Possibly not, we suspect that FDev has had higher expectations of us completing through the Thargoid War and now realizing that the playerbase haven't been able to reach their expectations, decided to drop this bombshell. Lowered systems in Alert in anticipation for U15 possibly.I have to ask: did this actually work as expected?
Yes, the Thargoids have expanded into fewer unpopulated systems this week, but they haven't taken advantage of that to push into more populated systems instead - it just seems like a straight reduction in their capabilities, as implemented. As well as the big drop in unpopulated systems, they've also Alerted fewer populated systems than in any week since the 9th Feb.
There is an increased payout on the Orthrus, however it remains unclaimed in the patch notes following this update.Thargoid War balance changes.
- Previously unpopulated systems that are now under Thargoid Control or Alert states will be easier to push back.
- Thargoids will deprioritize expanding into unpopulated systems
Additionally, Commanders, you will be wise to keep your eyes wide for the latest news from GalNet tomorrow...
We hear someone may be about to author us some important information...
That would make ok sense if invading a populated system costs more than an unpopulated system behind the scenes.Yes, the Thargoids have expanded into fewer unpopulated systems this week, but they haven't taken advantage of that to push into more populated systems instead - it just seems like a straight reduction in their capabilities, as implemented. As well as the big drop in unpopulated systems, they've also Alerted fewer populated systems than in any week since the 9th Feb.
Thing is, nothing players have done has made any meaningful difference so far to the big picture battle anyway. (Sure, it's mattered to some local PMFs, etc. that particular systems are saved, definitely)Possibly not, we suspect that FDev has had higher expectations of us completing through the Thargoid War and now realizing that the playerbase haven't been able to reach their expectations, decided to drop this bombshell.
Sure - that's what I was expecting to happen: rather than picking "3 inhabited, 8 uninhabited" maelstroms would generally go for "5 inhabited", or maybe "4 inhabited, 4 uninhabited" if we were short on targets to try to get a better pick the following week. A reduction in numbers of both inhabited and uninhabited systems alerted compared with previous weeks just seems like a mistake.That would make ok sense if invading a populated system costs more than an unpopulated system behind the scenes.
So before the thargoids would "waste" more of the points on unpopulated systems (not actually a waste since we can't defend against that) instead of optimizing the spending (around some internal caps/logic) to go for more populated systems.
For a start you should be scooping the sensor to trigger an interceptor to spawn (won't be an orthrus, but at least it will be something) instead of destroying it.Here is my experience with Alerts.
I jump into the Alert, and scan for threat 4 signal sources to find an orthrus. None are present, so I check the others, and find a threat 5 a few thousand Ls out. This takes me a few minutes to cross, and then I drop at the signal source, where I find 3 scouts and a thargoid sensor. I kill the scouts and nothing else spawns, so I blow up the sensor and leave. Total time spent, maybe 10 minutes, to get 3 scout kills. No orthruses have spawned yet, so I repeat this process. This gives me a total of around 15 scout kills per hour.
After a few hours, I still haven't found an orthrus, so I log off for the day.
Am I missing something? Please let me know if there's something obvious I should be doing.
I tried that with several and they never spawned. Ended up dumping them in my carrier.For a start you should be scooping the sensor to trigger an interceptor to spawn (won't be an orthrus, but at least it will be something) instead of destroying it.
Doesn't really match with the payouts for killing them being increased from 25M to 40M, does it? I think that sends a very clear message.Or possibly this goes beyond credit and kills in the sense that we are nudged towards interacting more with the Orthros or alert systems in general. It has been hinted before that there might be something we are missing about alert systems.