Game Discussions Star Citizen Discussion Thread v12

XeroState gave up after trying to login for two and a half hours.

There is more AAAA^A class gameplay in trying to login to SC than all other game releases combined!

The fidelity! It's really groundbreaking stuff, never been done before! Other studios would do well to learn from the leadership displayed here by CI-G. Get your players so utterly immersed in a rich, seamless, living Verse that they spend hours of quality gameplay time (and concurrent metrics) not knowing they are even in it yet.

Truly a masterpiece.
 
I guess the sad cave commando will dream of that many more years.
"Boohooohooo, but ED doesn't have caves."
I know, I don't have jumponium either, but I could ask to hop on a carrier going out without even having to grind one. And I visited lots of rings. Does Crash Citizen have rings? Not counting the ones under the sad eyes of the gullibers, though.
"Unfair. Mean. I'm telling! There is more biomes in Nollock Citizens than hair on your head."
Maybe, but I think the persistent trash littering the floors isn't really "biomes".
Let's ponder on what would be easier to do at this point, get Elite caves or Star Citizen a whole galaxy to explore?
 
Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.
 
Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
And the caves would have gameplay, too. SC is so dumb, it cant even count to two. The current crasheritis is a good oindication how their fancy tech would turn out with +1 system. If they could actually build any. Pyro was supposed to be there 2 years ago?
 

Viajero

Volunteer Moderator
Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there...
I think we have gone through this already a couple of times. CIG can not even do proper 1:1 scale to start with, never mind a full varied galaxy based on actual astronomic data, astrophysics principles and real time celestial motions.

Good luck CIG!:

https://mega.nz/folder/oI0wTZRY#pKh2CwHXRssvdPiCC9ZQjg

zyrchlgzaw971.jpg


mapa-mita-kindria-jpg.277167


The variety and interest of locations in ED I am afraid is several orders of magnitude better and larger than in Star Citizen. And that is just a tiny fraction of what you can get in a simulated entire galaxy with billions of star systems. This is hand placed assets working in tandem with procedural generation based on actual astronomic data and astrophysics principles done well. Probably among best in class. How ridiculous can you get @LittleAnt ?

I mean, how desperate your statements about SC must be and how bad your need to misrepresent is, if you are willing to be this much wrong about the variety of locations in Elite?

...with twin sunsets, and triple sunsets, and orbiting moons, and different atmosphere compositions, and near unlimited gravity levels, and many ring formations, and blackholes, and neutron stars, and all classes of star types, and nebulae, and aliens to fight, and massive space storms, and mysterious phenomena, and ancient alien archaeology, and fully-voiced lore-filled megaships, and asteroids that go BOOM, all in glorious VR...

Chris says that's coming soon

Indeed
 
Last edited:
I think we have gone through this already a couple of times. CIG can not even do proper 1:1 scale to start with, never mind a full varied galaxy based on actual astronomic data, astrophysics principles and real time celestial motions.

Good luck CIG!:

https://mega.nz/folder/oI0wTZRY#pKh2CwHXRssvdPiCC9ZQjg

zyrchlgzaw971.jpg


mapa-mita-kindria-jpg.277167


The variety and interest of locations in ED I am afraid is several orders of magnitude better and larger than in Star Citizen. And that is just a tiny fraction of what you can get in a simulated entire galaxy with billions of star systems. This is hand placed assets working in tandem with procedural generation based on actual astronomic data and astrophysics principles done well. Probably among best in class. How ridiculous can you get @LittleAnt ?

I mean, how desperate your statements about SC must be and how bad your need to misrepresent is, if you are willing to be this much wrong about the variety of locations in Elite?



Indeed
If SC made an empty map for new star system, players would arrive there in another player's ship with their gear persistently lying on the floor somewhere on the old server. They cant handle data.
 
Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.
LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?
 
Another one, get Elite ship interiors or Star Citizen a whole galaxy to explore?
I'd be shocked if CIG even releases a second star system, at this point. No matter to me, anyways, as playing in the single system they have now, doesn't last more than 15 minutes without crashing and are they actually finished the first system? No, right?

Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.

I dont think CIG know what they want, other than making tonnes of money selling ship packages, i.e. pictures of some ships, and if they set out to produce a whole galaxy, or even a second star system...well...its just absurd to think at this point. Ok, lets pretend they release a second star system....10 more years till the third one? And the quality of their unfinished work of art system, is only slightly higher than ED's, but I can play ED for hours on end, NMS for hours on end, anything else for hours on end, but SC crashes in 10 minutes.
Granted, CIg have shown off their amazing tools and can make a system in a few days, but fail to. So who cares if they have nice tools? The sole thing missing from CIg is any need to release anything. A thing they are masters at, and a trend that is only growing in the gaming world. Ah, so they have influenced something! Good job CR!
 
LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?

Don't worry, they're going to add it this year!TM

Just with a bandaid version of the current unscalable server system. Because reasons.

They want to do it right, you see...
 
This is much more interesting than any dreams.txt, actually. The unintended, emergent consequences, be it in Far Cry 2, Minecraft or SC, are always something I look forward to. Interestingly, there are zero Tony Zs in that scene. I really don't know what that guy is doing at CI.

(A friendly reminder that there are zero star systems in Star Citizen as well. There is a single static map with no star in it.)
 
Last edited:
Back
Top Bottom