XeroState gave up after trying to login for two and a half hours.
That's not me unfortunately. Though it's now a goal of mine.How the hell did you get that far from the galactic plane?
Let's ponder on what would be easier to do at this point, get Elite caves or Star Citizen a whole galaxy to explore?I guess the sad cave commando will dream of that many more years.
"Boohooohooo, but ED doesn't have caves."
I know, I don't have jumponium either, but I could ask to hop on a carrier going out without even having to grind one. And I visited lots of rings. Does Crash Citizen have rings? Not counting the ones under the sad eyes of the gullibers, though.
"Unfair. Mean. I'm telling! There is more biomes in Nollock Citizens than hair on your head."
Maybe, but I think the persistent trash littering the floors isn't really "biomes".
I can taste the Idris.I'd call it getting peed on from a great height. And being told it's the new weather tech![]()
Another one, get Elite ship interiors or Star Citizen a whole galaxy to explore?Let's ponder on what would be easier to do at this point, get Elite caves or Star Citizen a whole galaxy to explore?
Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers
And the caves would have gameplay, too. SC is so dumb, it cant even count to two. The current crasheritis is a good oindication how their fancy tech would turn out with +1 system. If they could actually build any. Pyro was supposed to be there 2 years ago?Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
Based on the past 11 years of developments, it would be easier to get caves and more ship interiors into Elite Dangerous, than it would be to get a whole galaxy to explore into Star Citizen.
I think we have gone through this already a couple of times. CIG can not even do proper 1:1 scale to start with, never mind a full varied galaxy based on actual astronomic data, astrophysics principles and real time celestial motions.Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there...
...with twin sunsets, and triple sunsets, and orbiting moons, and different atmosphere compositions, and near unlimited gravity levels, and many ring formations, and blackholes, and neutron stars, and all classes of star types, and nebulae, and aliens to fight, and massive space storms, and mysterious phenomena, and ancient alien archaeology, and fully-voiced lore-filled megaships, and asteroids that go BOOM, all in glorious VR...
Chris says that's coming soon
If SC made an empty map for new star system, players would arrive there in another player's ship with their gear persistently lying on the floor somewhere on the old server. They cant handle data.I think we have gone through this already a couple of times. CIG can not even do proper 1:1 scale to start with, never mind a full varied galaxy based on actual astronomic data, astrophysics principles and real time celestial motions.
Good luck CIG!:
https://mega.nz/folder/oI0wTZRY#pKh2CwHXRssvdPiCC9ZQjg
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The variety and interest of locations in ED I am afraid is several orders of magnitude better and larger than in Star Citizen. And that is just a tiny fraction of what you can get in a simulated entire galaxy with billions of star systems. This is hand placed assets working in tandem with procedural generation based on actual astronomic data and astrophysics principles done well. Probably among best in class. How ridiculous can you get @LittleAnt ?
I mean, how desperate your statements about SC must be and how bad your need to misrepresent is, if you are willing to be this much wrong about the variety of locations in Elite?
Indeed
LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.
I'd be shocked if CIG even releases a second star system, at this point. No matter to me, anyways, as playing in the single system they have now, doesn't last more than 15 minutes without crashing and are they actually finished the first system? No, right?Another one, get Elite ship interiors or Star Citizen a whole galaxy to explore?
Lol. If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system. As the systems will be void of real place of interest and pretty all similars, no need of PES+SM, all players will be scattered and each systems will see players once every month at best. They have all the tools to do it. They need a basic static server instance for each system, not hard to do and light on the servers as there will be a very low amount of entities/players on each systems. The sole thing missing is the star/black hole proc generation but nothing unattainable.
I for one think they couldn't even manage to release an inferior, standard game.Star Citizen: Not Hard To Do
LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?
This is much more interesting than any dreams.txt, actually. The unintended, emergent consequences, be it in Far Cry 2, Minecraft or SC, are always something I look forward to. Interestingly, there are zero Tony Zs in that scene. I really don't know what that guy is doing at CI.In the meantime you can explore POI like this...
Source: https://www.reddit.com/r/starcitizen/comments/11t0kj1/the_creepy_side_of_persistance_hundreds_of/