Game Discussions Star Citizen Discussion Thread v12

First one. One all ready have interiors at Fleet Carriers.
The one you need to be seated when the whole static map they are based on is teleported to another system ?

I'm sure some here can explain you the technical gap there is between the inside of any ship in SC and the fake interior of fleet carriers in ED
 
Yes... sure... without chrashing... without 30k... without bugs... sure. All streamers lie and crash their games and show hundreds of bugs just to create controversy...

The only sure is without content to play with.
Bugs yes but no crash for me yesterday. Sorry to deceive you.
If you only look at videos here, for sure you'll only find crash and bugs...
 
If CIG wanted systems of the same quality than ED, the whole galaxy will already be there. They just have to revert back to the planets as they were at start (bland with few biomes, remove forests and water, wind, clouds, etc) and automate random generation of them ( elevation.rand()+tint.rand() ) with 2 or 3 generic and bland POI (easy to place on bland planets) + some generic space stations in the system.
The hilarious thing is just how difficult what fdev actually did (which is not this above). They created a galaxy simulation.

What CIG did was badly mod a FPS engine for a decade.
 
The one you need to be seated when the whole static map they are based on is teleported to another system ?

I'm sure some here can explain you the technical gap there is between the inside of any ship in SC and the fake interior of fleet carriers in ED
How big technological gap is between one handmade fake starsystem in SC vs. Elite's Milky Way? I think rather bigger. Thats why I do say it is more likely to see ship interiors in Elite than Galaxy in SC ;)
 
SC players can feel very happy to have the interior of their ships, it's something very well done and looks "cool" (for some people, for me of course it's completely unnecessary in a Space Sim), but nothing more.
Let me guess, you have never done the 890 Jump boarding mission or searched for corpses in a derelict on ground/in space or made an org meeting in your ship, etc
 

rootsrat

Volunteer Moderator
From a FB group.
 

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Bugs yes but no crash for me yesterday. Sorry to deceive you.
If you only look at videos here, for sure you'll only find crash and bugs...
See... here's the thing.

On the one hand, we've got the reports from people on this forum who actually play the game, who are reporting difficulties even logging in, and when they do get to play, encountering game breaking, and even account breaking, bugs. We can tune in to live streamers, and watch as they spend hours doing nothing as they fail to log in, and when they do get to play, encounter game breaking, and even account breaking, bugs.

And then we have you, who is miraculously not having these problems everyone else seems to be encountering. And yet again fails to post video evidence for your experiences in SC, and in fact has a long history of posting carefully curated and heavily edited videos by other people, which pushes a false narrative about the state of this project.

"Sorry to deceive you" indeed.
 
Looking forward to seeing what inter-system travel effect they put in to hide the loading screen for Pyro.
Looking forward even more to the backers realisation that the server meshing promised by the Manc Yank is never happening.

Thing is, there will always be some sort of loading screen with wormholes, or as CIG would probably put it, streaming-in screen, as the client unloads the assets from the old system and loads the assets needed for the new one.

This sort of thing has been done for decades (although the faithful will declare it never been done before). One of the earliest i remember was Dungeon Siege, where each area is separate, but from a gameplay perspective you walk through a cave and enter in a new area, all without any sort of visible loading screen. Just as you enter the cave it streams in the next area. You could even run back and forth between the two and not tell they were separate areas. It was released in 2002.

In SC's case the wormhole simply acts the same as the caves or crevices did in DS, a boundary which triggers the loading of the next area. Except in DS the transition area was small and in some cases practically nonexistent, literally step from one edge of a map to another without even a cave (especially DS2), whereas in SC they plan on having a wormhole traversal minigame as you fly through.

The server meshing as dreamed up, the dynamic version, where you can fire a bullet from one server and hit a target on another server... well, i'd normally never say never, but this is CIG, so yeah, its not happening. Most likely it will simply end up being more or less what they described as static server meshing, each system having its own servers, and those servers acting like instances in ED.
 
Not so much if you know how to do proc gen (which CIG know).

You'll never see ship interiors in ED, it cost too much to add for FDEV.
Orbital mechanics, real sized astrophysically correct systems ;) Galaxy itself having correct regional distribution of star types....
In ED I can land on moon of moon, that itself orbits planet, that orbits star, that orbits main star of system ;) Probably even that moonlet could have say station orbiting it, don't know though if there inhabited system with such configuration.
 

Viajero

Volunteer Moderator
Not so much if you know how to do proc gen (which CIG know).
They really do not seem to know how to. 1 system in 12+ years of development means there is little or no evidence for your claim. CIG does not seem even capable of doing 1:1 scale planets... or even allow for basic player free flight navigation control in between system bodies that can handle the current dwarfed scale.
 
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See... here's the thing.

On the one hand, we've got the reports from people on this forum who actually play the game, who are reporting difficulties even logging in, and when they do get to play, encountering game breaking, and even account breaking, bugs. We can tune in to live streamers, and watch as they spend hours doing nothing as they fail to log in, and when they do get to play, encounter game breaking, and even account breaking, bugs.

And then we have you, who is miraculously not having these problems everyone else seems to be encountering. And yet again fails to post video evidence for your experiences in SC, and in fact has a long history of posting carefully curated and heavily edited videos by other people, which pushes a false narrative about the state of this project.

"Sorry to deceive you" indeed.
I'm not miraculous. I was unable to log till tuesday and at my first log my Aurora was unclaimable at Tesa spaceport. Someone had to pick me up to the next space station. But since then, no real game breaking bug.
As said before, yesterday I played with some bugs but without crash. And now, I just log in my Aurora to do some delivery. I only have 30 min of playtime, I will say you if I had crashed.
1679054598565.png
 
They really do not seem to know how to. 1 system in 12+ years of development means there is little or no evidence for your claim. CIG does not seem even capable of doing 1:1 scale planets or even allow for basic player free flight navigation control in between system bodies that can handle the already dwarfed scale.
Why having 1:1 scale planet is so important ? Planets can be whatever size they want, I personnaly don't care.
 

Viajero

Volunteer Moderator
Why having 1:1 scale planet is so important ? Planets can be whatever size they want, I personnaly don't care.

A 1:1 scale galaxy, including real astronomic data and based on actual astrophysics principles, and that players can freely roam in, is huge for space game immersion and exploration gameplay, among many other things. And Elite is probably best in class.

CIG has claimed numerous times SC to be the pinnacle of space sims fidelity. If CIG could do 1:1 scale planets, and had the planetary building tools that can scale with that, procedural or not, (and a reasonable physics/positioning system that would allow for basic player free control travel) would have already tried it. Alas, 12 years in it looks like CIG planetary tools and physics can not even properly handle 1 ridiculously dwarfed system or free traversal in it. Nevermind generate a galaxy as varied as Elite s as you claim.
 
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