To be fair, that's a theory that works for Starfield. Another game that will be fully released before SC gets into beta.Why having 1:1 scale planet is so important ? Planets can be whatever size they want, I personnaly don't care.
To be fair, that's a theory that works for Starfield. Another game that will be fully released before SC gets into beta.Why having 1:1 scale planet is so important ? Planets can be whatever size they want, I personnaly don't care.
Indeed, building a galaxy at 1:1 scale is not an easy feat, and no one would blame SF, or NMS for exemple, for not having it ( they also never claimed to be the BDSSE or the leader in fidelity among space sims). But that is not really the issue here. The claim made was that CIG could do a galaxy like Elite “if they wanted it”. 12+ year evidence suggests actually the contrary.To be fair, that's a theory that works for Starfield. Another game that will be fully released before SC gets into beta.
There certainly does seem to be a good precedent for finding a lane you want to be in, sticking to it and actually getting something done.Indeed, building a galaxy at 1:1 scale is not an easy feat, and no one would blame SF, or NMS for exemple, for not having it ( they also never claimed to be the BDSSE or the leader in fidelity among space sims). But that is not really the issue here. The claim made was that CIG could do a galaxy like Elite “if they wanted it”. 12+ year evidence suggests actually the contrary.
Last I heard was it wouldnt even have lava. The engine cant handle it, CIG cant handle itm So it's gonna be never dunne before arid planet with sparse vegetation - or even none.LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?
Yes, and I can buy all my groceries in pennies... I guess that means an Idris costs mere pennies!Technically, hundreds of hours can also be described in tens of hours…
No, CIG has not claimed fidelity but immersion. And rule of cool after all.CIG has claimed numerous times SC to be the pinnacle of space sims fidelity.
The one you need to be seated when the whole static map they are based on is teleported to another system ?
When you get to things like moving between meshes I would pretty much guarantee you are going to have to be seated or bad things will happen.
For sure, you can't move between instance in ED. But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.Oh cute, you're back on this.
The reason ED's players have to be seated is because there's a functioning networking system. Players can't move freeform during the handover between instances. As with nigh every online game.
No. SC has the streaming assets tech and can let you move in moveable objects. They can assign specific and quick to load small instances to Jump Points and use them has loading space for assets of the next system while moving and playing mini games in it. There is absolutely no need to glue you to your seat during JP.As we all agree, SC will need a comparable system if it wants to scale to 100+ systems. At which point...
No, CIG has not claimed fidelity but immersion.
For sure, you can't move between instance in ED. But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.
But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.
You forgot to highlight scale there old chum. As we know CIG's puniverse is only 1/6 real size. One day it might be a real boy.Rewriting history is nice, innit.
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Last I heard was it wouldnt even have lava. The engine cant handle it, CIG cant handle itm So it's gonna be never dunne before arid planet with sparse vegetation - or even none.
No nested grid. When you fly to a planet, you change grid during the approach. The ground of the planet is not a nested grid of the system' grid.That is also incorrect. ED has tons of nested grids. Except that in the case of ED, they work. For example, planets actually orbit and move around within a star system. And players walking on the surface of a planet or flying above it are doing so on a moveable object and subject to their grid, a grid that itself moves around in the star system system. In the case of multiple satellites we can be talking 3, 4 or even more grids nested into each other. And players transition constantly from one to another.
Oh cute, you're back on this.
The reason ED's players have to be seated is because there's a functioning networking system. Players can't move freeform during the handover between instances. As with nigh every online game.
As we all agree, SC will need a comparable system if it wants to scale to 100+ systems. At which point...
Source: https://www.youtube.com/watch?v=C41vT-f5dSc&t=1381s
¯\(ツ)/¯
No nested grid. When you fly to a planet, you change grid during the approach. The ground of the planet is not a nested grid of the system' grid.
How do you think ED then produces correct sky on planets? You know sun(s) rising and setting, planets and moons rising and setting, and so on.No nested grid. When you fly to a planet, you change grid during the approach. The ground of the planet is not a nested grid of the system' grid.