Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
To be fair, that's a theory that works for Starfield. Another game that will be fully released before SC gets into beta.
Indeed, building a galaxy at 1:1 scale is not an easy feat, and no one would blame SF, or NMS for exemple, for not having it ( they also never claimed to be the BDSSE or the leader in fidelity among space sims). But that is not really the issue here. The claim made was that CIG could do a galaxy like Elite “if they wanted it”. 12+ year evidence suggests actually the contrary.
 
Indeed, building a galaxy at 1:1 scale is not an easy feat, and no one would blame SF, or NMS for exemple, for not having it ( they also never claimed to be the BDSSE or the leader in fidelity among space sims). But that is not really the issue here. The claim made was that CIG could do a galaxy like Elite “if they wanted it”. 12+ year evidence suggests actually the contrary.
There certainly does seem to be a good precedent for finding a lane you want to be in, sticking to it and actually getting something done.
 
LOL - As I understand it the Pyro system is a desolate, lifeless star system - if it's so easy where is it after a decade plus, particularly as it's been trumpeted as coming for several years?
Last I heard was it wouldnt even have lava. The engine cant handle it, CIG cant handle itm So it's gonna be never dunne before arid planet with sparse vegetation - or even none.
 
The one you need to be seated when the whole static map they are based on is teleported to another system ?

Oh cute, you're back on this.

The reason ED's players have to be seated is because there's a functioning networking system. Players can't move freeform during the handover between instances. As with nigh every online game.

As we all agree, SC will need a comparable system if it wants to scale to 100+ systems. At which point...

Source: https://www.youtube.com/watch?v=C41vT-f5dSc&t=1381s

When you get to things like moving between meshes I would pretty much guarantee you are going to have to be seated or bad things will happen.

¯\(ツ)/¯
 
ED should have ship interiors, it was absolutely the most fundamental and important immersive mechanic in ALL previous Elite games and can't be considered a true Elite game until the ability to open and close a toilet and jump around cargo space is FULLY delivered as was promised in Braben-tallks-to-the-community video #15 during ED's Kickstarter phase in which Braben EXPLICITLY promised, through communication of his eyebrow code, that all things would be delivered as all entitled ones should expect. Also I saw a poll on YouTube that said it was the most important thing in space games over all else. Why would anyone in 2023 make a space game and not put a MASSIVE team together to make it a non functional "look at the toliet and look at the thing" FPS map lolz?

As we all know, Wing Commander games also featured ship interiors and mostly involved waking up in bed and waiting for trains. So its awesome that Chris has left all the "living breathing galaxy" MMO nonsense as an afterthought and the team continue to struggle to make sure those are what people buy in the store.
 
Oh cute, you're back on this.

The reason ED's players have to be seated is because there's a functioning networking system. Players can't move freeform during the handover between instances. As with nigh every online game.
For sure, you can't move between instance in ED. But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.

As we all agree, SC will need a comparable system if it wants to scale to 100+ systems. At which point...
No. SC has the streaming assets tech and can let you move in moveable objects. They can assign specific and quick to load small instances to Jump Points and use them has loading space for assets of the next system while moving and playing mini games in it. There is absolutely no need to glue you to your seat during JP.
 

Viajero

Volunteer Moderator
No, CIG has not claimed fidelity but immersion.

Rewriting history is nice, innit.

Fidelity 3.jpg


Fidelity 2.jpg


Fidelity 1.jpg


etc etc etc etc
 
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For sure, you can't move between instance in ED. But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.

No that's just the strange babble you came up with previously, even though it didn't make any sense then either. Why do the players suddenly have to sit down for the networking transition then, and at no other time?

And why would SC be exempt from this norm if/when they finally get two servers to talk to eachother?
 

Viajero

Volunteer Moderator
But you can't move also in a moveable object in ED, because Ed have no nested grid. That's why you teleport to your seat in your ship and can't walk in it.

That is also incorrect. Players move every day in other moveable objects. ED has tons of nested grids. Except that in the case of ED, they work. For example, planets actually orbit and move around within a star system. And players walking on the surface of a planet or flying above it are doing so on a moveable object and subject to their grid, a grid that itself moves around in the star system. In the case of multiple satellites we can be talking 3, 4 or even more grids nested into each other, and then you can be in a station orbiting the last one, moving inside it. Each one with its own gravitational, coordinates and physics grids. And players transition constantly from one to another without exploding their own ship for no good reason like in SC.
 
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That is also incorrect. ED has tons of nested grids. Except that in the case of ED, they work. For example, planets actually orbit and move around within a star system. And players walking on the surface of a planet or flying above it are doing so on a moveable object and subject to their grid, a grid that itself moves around in the star system system. In the case of multiple satellites we can be talking 3, 4 or even more grids nested into each other. And players transition constantly from one to another.
No nested grid. When you fly to a planet, you change grid during the approach. The ground of the planet is not a nested grid of the system' grid.
 
Oh cute, you're back on this.

The reason ED's players have to be seated is because there's a functioning networking system. Players can't move freeform during the handover between instances. As with nigh every online game.

As we all agree, SC will need a comparable system if it wants to scale to 100+ systems. At which point...

Source: https://www.youtube.com/watch?v=C41vT-f5dSc&t=1381s



¯\(ツ)/¯

I have theorized how it can be handled in ED. You have the interiors of the ship as a separate space (map) from the exterior. The cockpit is simply a viewport into the other map where the ship itself is. It does mean entering and exiting the ship has to be a fade to black or cut-scene style animation, but otherwise it would be functionally the same as SC and a lot easier to implement (i suspect anyway).
 

Viajero

Volunteer Moderator
No nested grid. When you fly to a planet, you change grid during the approach. The ground of the planet is not a nested grid of the system' grid.

This is incorrect. When you are in a planet you move around on its grid. You are subject to the planet coordinates, gravity and physics. But the planet itself is not fixed, it is also moving around in the system and therefore subject to the star system grid of coordinates. The player moves with it even if you stand still on top of a rock. That is a basic example of just 2 grids nested into each other. But in Elite you can have 3, 4, 5 or even more nested into each other
 
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