Game Discussions Star Citizen Discussion Thread v12

I don’t think I am. Hence why I think we are very close. I have been saying precisely that a player does indeed not need to be subject to another grid physics, collision, gravity etc until you transition to it. The game does not calculate any of those until you transition from a grid to another.

But players often need to exchange information with content which is far away and outside from what you call local “instance”especially regarding coordinates. It happens all the time in Elite. Which leads me to a reminder to see if you can answer the question in my first paragraph above. Give it a go.

To answer that question, again, we come back to coordinates, not physics grids. The maths is there, relative positions are known in relation to each other. It doesn't depend on physics grids at all.
 

Viajero

Volunteer Moderator
To answer that question, again, we come back to coordinates, not physics grids. The maths is there, relative positions are known in relation to each other. It doesn't depend on physics grids at all.
We are almost there. It is rather the other way around. Physics do not exist in the vacuum (pun intended), they need those coordinates (nested or otherwise) to exist at all in the first place.
 
In 2012 we were told release would be around 2014! Genuine Roberts just needed a little bit more time and cash to finish what he'd been whittling away on for a year already, and much more than that things would begin to get stale.

2024 won't see a released game.

Neither will 2025, 2026, and for 2027 I bet Little Ant an Idris - it won't be out then either.
But he already got all he wanted out of it for years and having fun. It's an exclusive club of people who can do that.

Every ship terminal in lorville busted lol

buxnXmA.jpg
All these standing on chairs makes me think of Hunger Games, its like NPCs are protesting something. Maybe they really want that smart AI Chris Roberts had been showcasing...I can't remember what year.
 
That is the thing precisely, there are no loading screens in Elite Star system maps. And different grids in Elite interact all the time exchanging information, just not bullets.
Not a proof of nested grids. ED stream assets for planets so there is no need for a loading screen for assets. But the glide could be used to switch instance and grid from the 'system map' to the 'planet map'. It could be done during the small 'hicup' you can see on some videos during gliding or leaving planets. The game unload the system grid and load the planet grid : no nested grid needed, in this case it could be just a classic switch of maps.

It's really difficult to have proof of nested grids because in the vast majority of case, you can just 'fake' it by just managing parent/childs vectors or duplicate objects or play with cameras. It's easier and cover almost all cases in classic games.
 
But he already got all he wanted out of it for years and having fun. It's an exclusive club of people who can do that.


All these standing on chairs makes me think of Hunger Games, its like NPCs are protesting something. Maybe they really want that smart AI Chris Roberts had been showcasing...I can't remember what year.
Source: https://i.imgur.com/buxnXmA.jpg


What is it with the awful lighting? It's not just the terrible effects that make everything look flat either. Even the stupid positioning of them makes no sense.

Edit: I messed up and had to insert the linked image. 🙄
 
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It could be done during the small 'hicup' you can see on some videos during gliding or leaving planets.

That "hiccup" is when the height coordinate changes from one that's calculated from the centre of the body minus the radius to the actual calculated distance from the ground, most players who have spent a lot of time leaving and arriving at planets and flying around them could tell you that, nothing to do with the physics system, it's a straight switch of height calculation. Most if not all planets in ED, specially smaller ones, aren't round, and when exiting the planet you can often see that height calculation change from a positive number to a negative number depending on the deflection of the ground below you from a perfect sphere, maybe suddenly your height is -12klms instead of +20klms. Calculating the distance from the center minus the radius is the easiest way to do the calculation when a player isn't close enough for it to make a difference, you only need to calculate the actual distance from the surface when the players start getting close enough to hit it.
 
Literally none of it is real, grids or not. For any game. So yeah. But you still need an efficient set of coordinates to track objects and physics in the system though.
Absolutely. But there's this 'our game is doing it the most fidelitiously, nah nah nah' thing going on. It's always been most obvious in the OMG FDEV USE INSTANCING nonsense.

But none of it is real, or trying to be real. The SC faithful just buy into Chris-is-saving-pc-gaming-by-actually-modelling-argon-levels rubbish. Not to mention 'the elevators are real!' when they yeet through the solid structure of the building. Even the things they claim are being modelled aren't, or don't work, and are a waste of effort.

I genuinely suspect the actual devs at CIG would LOVE to have everything instanced, and simple.
 
That "hiccup" is when the height coordinate changes from one that's calculated from the centre of the body minus the radius to the actual calculated distance from the ground,

What you describe can't provoque a visible hicup on screen. This hicup is due to something more radical with more datas like a change of instance or loading of assets. But as this hicup seems to not be tied to asset's loading, it's certainly due to a switch of instance.
 
What you describe can't provoque a visible hicup on screen. This hicup is due to something more radical with more datas like a change of instance or loading of assets. But as this hicup seems to not be tied to asset's loading, it's certainly due to a switch of instance.

No it isn't, it happens in real space, SC and Glide, it's certainly not a change of instance because in most cases there is no instance to change, the players are in their own instance.
 
I do seem to remember a deeply disingenuous video claiming EDO ground features being fake when landing, which was spammed in threads by every angry-ex-boyfriend of the forum.

There were quite a few people who claimed if you flew down to the surface in real space without gliding the settlement and other ground assets wouldn't be loaded because the glide was a loading screen for planetary assets, this is of course easily disproved by, well, just flying down from orbit in real space without SC and Glide, not sure where those people went, but I am sure they are still around somewhere.
 

Viajero

Volunteer Moderator
Not a proof of nested grids. ED stream assets for planets so there is no need for a loading screen for assets. But the glide could be used to switch instance and grid from the 'system map' to the 'planet map'.

I think the seamlessness of Elite star system maps is pretty much out of the question by now, many vids that show it in one way or another, including the one I posted above travelling at normal speeds. Both ED and SC stream assets, one uses/abuses procedural generation and the other uses "container streaming" (tm) stuff, but they are all assets eventually subject to physics. In both games you have to transition (or glide as you call it) from a grid to another so a different sets of physics can apply.

As long as we agree that we have separate coordinate grids where different sets of physics will apply, weather those grids are nested or not is probably the least interesting part. But let´s dig in: Just so to be clear and align the discussion, what do you understand by "nested"?
 
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I'm not a game developer or a coder by profession, but I did stay at a Holiday Inn Express.
Haha, you corporate fool/shill. I only ever stay at the very best privately run places, where your money goes five times further. They're run by Completely Independent Guesthouses, and I've been supporting them for the last ten years, and their artists' impressions of what's to come are amazing. I'm really looking forward to staying in them. Some day.

Sadly, at the moment, all they have is a rickety caravan in the middle of a largely idle building site that's full of pot-holes, but they've promised us that it's going to the best ever resort once the mesh they're using to insulate the sauna is delivered. For reasons too complicated for people who aren't builders to understand, Sauna Meshing is key to getting a second caravan going.

And it'll be the best damp sizzling sauna ever. They said so.
 
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Haha, you corporate fool/shill. I only ever stay at the very best privately run places, where your money goes five times further. They're run by Completely Independent Guesthouses, and I've been supporting them for the last ten years, and their artists' impressions of what's to come are amazing. I'm really looking forward to staying in them. Some day.

Sadly, at the moment, all they have is a rickety caravan in the middle of a largely idle building site that's full of pot-holes, but they've promised us that it's going to the best ever resort once the mesh they're using to insulate the sauna is delivered. For reasons to complicated for people who aren't builders to understand, Sauna Meshing is key to getting a second caravan going.

And it'll be the best damp sizzling sauna ever. They said so.
Army paid the bill, so I didn't care. :D

These days, I stay in this:

Thor Scope 18M.jpg
 
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