Seriously, what's the point in open play?

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exponentially
Hannah Fry's bugbear right here. Frankly, I don't blame her for how irked she gets. It annoys me to no end too.

ED is a pretty causal game, Goid. This isn't EVE. No inescapable single shard conflicts or unavoidable blockades here. Even when everyone is in Open together, there's no guarantee you'll be sharing an instance, but it's all clearly "working as intended". Might as well just accept that this isn't a game that will ever force people onto an even playing field.
 
The other day I went to hang around chamberlain's rest and just people-watch. Didn't even really go to do anything, just drop on wakes and see what people were up to and what they were doing.

Followed an apex and a sidewinder to a research station - the same layout of station I got my first ever mission to, as it happened.

Watched from a rooftop as one of them was just running around the base in a flight suit.
Saw the sidewinder land, a few moments later I saw an alarm call going off. Watched the NPCs swarm. Alarm cleared, hopped over to the building next to the landing pad, another cmdr in a flight suit laying on the ground.

Wonder what he did to upset the guards. Try to clone an ID and get spotted? Fail to stop for a scan? Who knows.

I do know the CMDR in the flightsuit who was on the other side of the base when the alarm went off was no longer on the contact panel either when the dust settled. Wonder if the alarms going off will turn the guards hostile to anyone they can see, regardless of if they're the one that set the alarm off?

Either way, they weren't hostile to me so I just called my ship and went back to people-watching.
 
Ironic that you would bring up that ridiculous point:
People hiding in SOLO to adversely effect BGS without the risk of consequences from those actions are cowards and opportunists who exploit the intermodal aspects of the game. You seem deeply confused about the notions of fairness or balanced play. In our opinion, those players should be dragged into OPEN and forced to face the consequences of their actions. Or, better yet - the effects they have on BGS should be nerfed to the point where they would rather play in OPEN or just give up their back handed treachery entirely.
Yes, gankers prefer real persons to target, that's what PVP means. BGS interference is another form of PVP play that cowards use SOLO to avoid any and all forms of consequence entirely. Yet - apparently that's ok even though there are thousands of more hours and billions of credits more at stake for exponentially more players who have no recourse of any kind. Imagine how much better the game would be - if BGS was only effective in open play. That PVP and Ganking would actually have realistic purposes ... oh the gloriousness of such a reality. Ahhhh, but to dream.
Honestly the issue is that the BGS is being brought into the foreground in the first place. I mean, I guess it was inevitable that people would figure out how the black box works and start playing it against each other, but then you get the problem that people who have no intention of "playing" the BGS in the first place and are just doing their own thing start getting yelled at and called cowards on the forums, and groups that want to plant their flag over the map run into people who want to be solo agents and it all turns into a big acrimonious mess, especially where PMFs get involved because opposing something that has a squadron's name on it makes it personal even if your intentions are "please don't steamroll over the one system in fifty lightyears where I can buy e-breaches".

That's not to say I don't think there should be a layer of the game that does work like that (powerplay certainly ain't it lmao) and I'd almost certainly get into it if there was, but the BGS... I can't help but feel like it should have been kept more in the background.
 
A competitive feature in a game that allows its players to participate in that feature while avoiding interaction with other participants is nonsensical. I have always felt this way. Yes, I came here from a single shard game where interaction is unavoidable, and where affecting the outcome of conflicts requires you to deal with whatever other players throw at you. Yes, I believe that to be a vastly superior system to what we have here in ED.

Do I use Solo to do things without being interrupted? Absolutely, because I can. Do I use it to affect competitive scenarios? Absolutely not, because that's just stupid. But the option to do so is available to me, and I think that's ridiculous. It undermines everything.
 
Do I use Solo to do things without being interrupted? Absolutely, because I can. Do I use it to affect competitive scenarios? Absolutely not, because that's just stupid. But the option to do so is available to me, and I think that's ridiculous. It undermines everything.

That's why some squadrons/groups are promoters of open play for any activity they do consider as "competitive".
 
A competitive feature in a game that allows its players to participate in that feature while avoiding interaction with other participants is nonsensical. I have always felt this way. Yes, I came here from a single shard game where interaction is unavoidable, and where affecting the outcome of conflicts requires you to deal with whatever other players throw at you. Yes, I believe that to be a vastly superior system to what we have here in ED.

Do I use Solo to do things without being interrupted? Absolutely, because I can. Do I use it to affect competitive scenarios? Absolutely not, because that's just stupid. But the option to do so is available to me, and I think that's ridiculous. It undermines everything.
I honestly think that's the core issue.

The background simulation was originally, as the name implies, a background simulation. Sure, people could adopt factions or support superpowers and whatnot and it was sort of intended that the political landscape of the game would change passively with player action - but it was meant to be just "a simulation of a living, breathing galaxy" to give the (mostly) singleplayer game a feeling of being occupied by people other than yourself. Quite a lot of people other than yourself. For that purpose, a busy system with lots of people doing their thing in all modes in all timezones with no actual direction is... exactly what it's meant to be. States change, conflicts kick off, it's all a big dirty roiling directionless pot that an individual commander passing through is but a drop in the ocean.

Then people figured out how the black box worked.

And something that was never intended or designed to be a competitive feature started to become one.
 

Robert Maynard

Volunteer Moderator
ED is a pretty causal game, Goid. This isn't EVE. No inescapable single shard conflicts or unavoidable blockades here.
By design - DBOBE's comments at EGX2014 are quite telling in that regard.
Even when everyone is in Open together, there's no guarantee you'll be sharing an instance, but it's all clearly "working as intended".
Given the EDH / EDO split in Open, there's no guarantee that players would be in the same Open, much less the same instance in one of the two Open modes in the live game.
Might as well just accept that this isn't a game that will ever force people onto an even playing field.
In a game where other players, and therefore PvP, are optional extras, where all players have the same tools to affect the mode shared galaxy, we are on an even playing field, unless having the same tools as those in Solo and Private Groups is in some peculiar way "unfair"? That some players choose to try to make a PvP feature out of a game feature shared with players, who may have no inclination to engage in in-the-same-instance-PvP, and then complain that those others aren't forced to play the game the way that they want them to is obvious - and has been for approaching a decade. It's clearly not a PvP game, i.e. a game where players must play among those who want to shoot at them when affecting the game - it's a game where players may choose to engage in PvP, or not, as the case may be..
 
That's why some squadrons/groups are promoters of open play for any activity they do consider as "competitive".
There was not a single cmdr in open last time i wrecked Razor Whips settlements and fought in ground combat zones for 3 days in a row. As requested i did it all in open. You are either all in solo or cowards or you were smart enough not to cross my path... or it could be just that it is ridiculous seldom to encounter another cmdr during that activities what makes the whole "play in open" approach pointless beyond believe.
 
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It's clearly not a PvP game, i.e. a game where players must play among those who want to shoot at them when affecting the game - it's a game where players may choose to engage in PvP, or not, as the case may be.
What I find nonsensical about this situation is that it is antithetical to the notion of a genuine competative conflict, i.e. I can accomplish a task within the realm of a competative conflict without any opposition from other players because I want to.

I understand that this is how ED works, but I'm a firm critic of this approach. Selective engagement with things that move the needle in one direction or the other is a real milktoast approach to a competitive feature.
 

Robert Maynard

Volunteer Moderator
That's why some squadrons/groups are promoters of open play for any activity they do consider as "competitive".
... and those players are free to agree to abide by an out-of-game ruleset if they so choose - however that has no bearing on those players who don't choose to abide by an OOG ruleset created by some players and choose to play the game by the in-game rules instead.
 

Robert Maynard

Volunteer Moderator
What I find nonsensical about this situation is that it is antithetical to the notion of a genuine competative conflict, i.e. I can accomplish a task within the realm of a competative conflict without any opposition from other players.

I understand that this is how ED works, but I'm a firm critic of this approach. Selective engagement with things that move the needle in one direction or the other is a real milktoast approach to a competitive feature.
Competitive does not require PvP, in this game.
 
Understood - noting that we don't all want the same things - the only thing that some of us may have in common is that we play the same game.
Only in the most general sense. Yes, we are all playing Elite Dangerous. Are we all playing the same "game" though? Not really.

The difference between an Open-bound PvPer and a Solo/PG trucker, miner or explorer could not, in practice, be more different in terms of how ED allows us to approach its content. It is both what makes ED unique and, in many ways, lopsided when it comes to the gameplay where the actions of these individuals overlap and affect one another.

I don't like drawing comparisons to other games, but sometimes it's warranted. If I want to go somewhere and exploit something in EVE Online, I have no choice but to deal with the people who might want to stop me. If their numbers or their tactics are superior, I'm not able to force an outcome by switching modes and removing them from the equation.

That can broadly be regarded as a level playing field. Yes, I'm at a disadvantage, but my opponents' advantage is something they've earned by organizing effectively and keeping me out. It's a matter of perspective.

A hockey game isn't really "competative" if one of the teams has just one guy shooting pucks at an empty net in a different arena, and all his goals count toward his team's score. Does that make sense?
 

Robert Maynard

Volunteer Moderator
Only in the most general sense. Yes, we are all playing Elite Dangerous. Are we all playing the same "game" though? Not really.
The game can be played in many different ways - and players can't be forced to play it in a particular way, outwith the rules of the game, by other players .
The difference between an Open-bound PvPer and a Solo/PG trucker, miner or explorer could not, in practice, be more different in terms of how ED allows us to approach its content. It is both what makes ED unique and, in many ways, lopsided when it comes to the gameplay where the actions of these individuals overlap and affect one another.

I don't like drawing comparisons to other games, but sometimes it's warranted. If I want to go somewhere and exploit something in EVE Online, I have no choice but to deal with the people who might want to stop me. If their numbers or their tactics are superior, I'm not able to force an outcome by switching modes and removing them from the equation.

That can broadly be regarded as a level playing field. Yes, I'm at a disadvantage, but my opponents' advantage is something they've earned by organizing effectively and keeping me out. It's a matter of perspective.

A hockey game isn't really "competative" if one of the teams has just one guy shooting pucks at an empty net in a different arena, and all his goals count toward his team's score. Does that make sense?
It makes sense, from the perspective of a player who tolerates / prefers PvP (and wants other players to have to play among those who would engage them in it, given the opportunity) it may seem odd.

Comparing the game to EVE is one of the quickest ways to point out that this game is not even trying to be that game in that it does not force players to play among other players, i.e. the first decision that all players make at the start of each session is whether or not they want to play among other players - which precedes and may over-ride other players' desire to instance with them and possibly shoot at them.

Regarding the nature of the competition available in the game - it's achieved using PvE actions, no PvP is required as a part of any in-game feature - in that sense everyone is on the same playing field. That those who want to engage their opposition using PvP potentially left frustrated by their opposition's choice not to engage them in PvP is a consequence of choosing to play a game where in-the-same-instance-PvP is entirely optional but where the actions of all players affect the shared galaxy.
 
Only in the most general sense. Yes, we are all playing Elite Dangerous. Are we all playing the same "game" though? Not really.

The difference between an Open-bound PvPer and a Solo/PG trucker, miner or explorer could not, in practice, be more different in terms of how ED allows us to approach its content. It is both what makes ED unique and, in many ways, lopsided when it comes to the gameplay where the actions of these individuals overlap and affect one another.

I don't like drawing comparisons to other games, but sometimes it's warranted. If I want to go somewhere and exploit something in EVE Online, I have no choice but to deal with the people who might want to stop me. If their numbers or their tactics are superior, I'm not able to force an outcome by switching modes and removing them from the equation.

That can broadly be regarded as a level playing field. Yes, I'm at a disadvantage, but my opponents' advantage is something they've earned by organizing effectively and keeping me out. It's a matter of perspective.

A hockey game isn't really "competative" if one of the teams has just one guy shooting pucks at an empty net in a different arena, and all his goals count toward his team's score. Does that make sense?
That's the thing about Elite, though: There is no structured framework ensuring a level playing field for any of the many different play styles the game allows for. Players are free to interact in Open regardless of play style, and are free to move to Group or Solo while still able to influence the BGS. From a birds-eye perspective, the playing field then is level. However, when immersed in either of the many ways to play, the field won't look level when interacting with players approaching the game differently.

We can probably expect the game to set up a basic framework for fairness for everybody, through something like a functional crime and punishment system that allows criminal careers as well as give others a sense of fairness. But we can't expect it to referee each career path as a game in itself.

:D S
 
There was not a single cmdr in open last time i wrecked Razor Whips settlements and fought in ground combat zones for 3 days in a row. As requested i did it all in open. You are either all in solo or cowards or you were smart enough to cross my path... or it could be just that it is ridiculous seldom to encounter another cmdr during that activities what makes the whole "play in open" approach pointless beyond believe.
Razor Whips? 🤔
 
Regarding the nature of the competition available in the game - it's achieved using PvE actions, no PvP is required as a part of any in-game feature - in that sense everyone is on the same playing field. That those who want to engage their opposition using PvP potentially left frustrated by their opposition's choice not to engage them in PvP is a consequence of choosing to play a game where in-the-same-instance-PvP is entirely optional but where the actions of all players affect the shared galaxy.
Well stated. I mean, you're right; by virtue of playing this game, we're willing participants in a system that allows players to affect competative outcomes without resistance. I am, however, critical of this approach. I don't mind avoidance of PvP if you're going about personal or group business in Solo or a PG such as exploring, logistics, PvE combat, Thargoid hunting, mining, etc. I do that all the time. I am, however, critical of avoiding PvP in conflict scenarios. Not because it frustrates PvPers, but because PvP should be unavoidable when you are fighting someone over something.
 
Competitive does not require PvP, in this game.

I don't understand... any competitive activity requires PvP on various extent (even selling explo data to push the faction X against Y is "PvP").

You should be more precise: I think you mean as what is not required is shooting another CMDR with ships or on foot.
 
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