The Star Citizen Thread v 3.0

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FD really screwed up handling the news and this last newsletter. But really not having an offline mode is not IMO that big of a deal, I also fully expect SC to drop it as well. I just don't think CIG will be willing to give up control of the IP that way.

Edit: Also SC is expected to also have a "living world" just like ED, so will face a similar problem when thinking about doing offline. NVM how CIG will handle DRM and such.

Thing is squadrom 42 is a fully aingle player game that probably wont need online conection. I think it has been addressed by CR before that the internet requirements will be for the persistent universe.

It is a big deal maybe not to you but to many that actually wont be able to play because of this. This doesnt affect me either but the fact that a feature is suddendly cut out because reasons, made me really loose faith in fd
 
SC posted about the new subscriber "flair": https://robertsspaceindustries.com/comm-link/transmission/14303-Subscriber-Flair-Liquor-Cabinet

Liquorcabinet_screen_02.png


I wonder if you will be able to drink any of those once the PU goes live, I did read somewhere that they are implementing a "drunk" mechanic lol.

Edit:

Anyone else notice the ED main beta forums are currently on fire? Hopefully the devs will sort it out.

Is that the new fish tank, where people will waste Chris' time with questions about collecting different booze from around the galaxy?
 
Thing is squadrom 42 is a fully aingle player game that probably wont need online conection. I think it has been addressed by CR before that the internet requirements will be for the persistent universe.

It is a big deal maybe not to you but to many that actually wont be able to play because of this. This doesnt affect me either but the fact that a feature is suddendly cut out because reasons, made me really loose faith in fd

No, originally SC's persistent universe was sold as being able to be offline, and people would be able to mod it. Heck my game package still comes with the mod book. You have not been keeping up with SC, but squadron 42 is not a fully single player game, you can pay it as such but its not. You can also play it and have your friends drop in. Also you are not in a position to state that you will not need an online connection to play it, even CIG i expect are not in that position yet. As it stands you have to login to play, I expect that to stay, so you would have to have an online connection in order to play. Only time will tell how it turns out.


Why would you lose faith? It was never a promised feature, just something they hoped to be able to do. NVM things change, and it turned out that it could not be done.
 
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FM did improve a bit but is far,far away from being GREAT, and the game-play is still way to boring for me to spend more than 10-15 min. in it after every new patch.As it seems 2 me atm is pay 2 play and pay more to win logic by CIG.I tried M50&Hornet when they are been able for "Free" trial and comparing it with Aurora or 300I in combat it's just silly, even more silly is when ppl. saying how skill is important and that skilfull pilot in 300I can beat a rookie in hornet it's just blunt nonsense.

I have to disagree there. Star Citizens flight model seems far superior to any flight model featured in games. I have the most amount of fun with it due to all the things I can do and really take advantage of how the flight works in space. I think that's why ED's flight seems so dull to me. Right now AC is being used as a combat test bed. So expecting a utility ship to perform equally in a dogfight situation with a dogfighter is wrong. That being said my buddy in his Aurora scored equally to me in my hornet in Vanduul Swarm and on top of that destroyed several hornets in MP. So it's very skill based. That really returns to the case of the FM. If you master the flight model you can escape any combat scenario and turn disadvantages in to advantages. Nyandere used to twitch stream flying her Aurora and winning in multiplayer by killing 300is and Hornets alike. So it's actually very skill based. For example I recently dodged 4 hornets attacking me just by using the flight model to my advantage greatly and killed 2.

There are a lot of things wrong with the flight model, that is why they added auto aim. You saying its great really does not mean anything as you have said every single patch was great and every single iteration was great. The game is nothing like it was in 0.8 and yet you are still calling it great just like you did at the start. It just shows that it does not matter what CIG do you will say its great. Makes the word great have no meaning.

No i am not trying to throw bad wards at this project, just pointing out the facts. The game has auto aim, why do you think you could get away with just wiggling the controller and the ships would fly them selves, so perhaps auto aim does not completely fit, its more like auto fly. Makes little difference, it was added because of the poor flight model that can't give smooth controls or produce smooth flight.

Not true. I have not said that AC was great at every point. I said it was good in the beginning. The game doesn't have auto aim it has a bug but you don't seem to read developer comments. ***Entirely unnecessary personal jab***
 
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I have to disagree there. Star Citizens flight model seems far superior to any flight model featured in games. I have the most amount of fun with it due to all the things I can do and really take advantage of how the flight works in space. I think that's why ED's flight seems so dull to me. Right now AC is being used as a combat test bed. So expecting a utility ship to perform equally in a dogfight situation with a dogfighter is wrong. That being said my buddy in his Aurora scored equally to me in my hornet in Vanduul Swarm and on top of that destroyed several hornets in MP. So it's very skill based. That really returns to the case of the FM. If you master the flight model you can escape any combat scenario and turn disadvantages in to advantages. Nyandere used to twitch stream flying her Aurora and winning in multiplayer by killing 300is and Hornets alike. So it's actually very skill based. For example I recently dodged 4 hornets attacking me just by using the flight model to my advantage greatly and killed 2.



Not true. I have not said that AC was great at every point. I said it was good in the beginning. The game doesn't have auto aim it has a bug but you don't seem to read developer comments. ***Mod clean up - redacted***



Always with the comments, its sad that you are allowed to get away with picking fights like that but oh well. It is really sad that if you only post positive comments about SC in this thread you can do this type of thing with out any action. It is too bad that there is a double standard in this thread, and as long as you are positive about SC you are allowed to troll other people.

Ya I read them, its auto aim, it adjusts your input and the game decides what you shoot at, that is auto aim. The game adjusts your input in order for you to get a better shot, that is auto aim, even the Dev says its a way to make the game even easier. Now perhaps if you spent more time reading those Dev posts and less time making these snide comments in all your posts you would know that.

I follow the project because I backed it a long time ago. [Redacted]
 
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The actual bug described by the CIG dev was that the autoaim didn't relinquish control smoothly after it killed the Vanduul for you. It made the transition rough.
 

psyron

Banned
Always with the comments, its sad that you are allowed to get away with picking fights like that but oh well. It is really sad that if you only post positive comments about SC in this thread you can do this type of thing with out any action. It is too bad that there is a double standard in this thread, and as long as you are positive about SC you are allowed to troll other people.

Ya I read them, its auto aim, it adjusts your input and the game decides what you shoot at, that is auto aim. The game adjusts your input in order for you to get a better shot, that is auto aim, even the Dev says its a way to make the game even easier. Now perhaps if you spent more time reading those Dev posts and less time making these snide comments in all your posts you would know that.

I follow the project because I backed it a long time ago. Why do you post in the ED forum? You don't like ED you don't post in any other thread, and the only thing you do say about ED is that you don't like it. Why are you here?

C'mon guys - there's enough negativity bouncing around here as it is - you both know how this plays out if you keep it up.

Fully agree with 1500 - as many times before.
And yes we are in a loop of arguments but as long as there isn't an objective discussion on SC it simply is imperative that things get clarified from time to time.
 
Thing is squadrom 42 is a fully aingle player game that probably wont need online conection. I think it has been addressed by CR before that the internet requirements will be for the persistent universe.
That is correct. Squadron 42 will need online connection only if you want certain features. The biggest is registration of your results and so how it'll affect your character in the PU afterwards. Another is the planned feature to play with friends in multiplayer ships in Squadron 42. But it'll be fully possible to play Squadron 42 without any connection to Internet. You can also skip Squadron 42 all together and go directly to the PU.

You can aslo skip playing the PU and only play Squadron 42, of course.

The PU will need online connection for the same reasons, but will be totally dependant of online connection due to the data going back and forth about the gameplay all the time - where your opponent is, what he's doing, how your actions affect him, and so on.

Then, in addition, there will be possibility for private servers. These will get a semi-static version of the PU to download and install on the private server, so you can run it yourself on a server at home or in a company. I call it semi-static because it's a snapshot of the PU which won't get all the changes and updates that the PU gets. Perhaps there'll also be some limited features in the private servers, compared to the PU. Basically, CIG don't want people to compete with them by offering a full alternative so it will probably be "crippled" somehow. And the private servers won't get all changes like dead NPC's, discovered resources and relics, or added star systems.

People will be able to change their own private servers, much like CIG will do with their PU, but most probably to a limit. Again, CIG don't want competitors who offers full alternatives, which is perfectly logical and understandable.
 
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Of course, the ED kickstarter page also told us that we were gettting an offline solo mode...

I must say, to me it kind of looks like both game studios have taken a bit too much water over their heads with the features... I guess we will see soon how it all ends up.
 
I have to disagree there. Star Citizens flight model seems far superior to any flight model featured in games. I have the most amount of fun with it due to all the things I can do and really take advantage of how the flight works in space. I think that's why ED's flight seems so dull to me. Right now AC is being used as a combat test bed. So expecting a utility ship to perform equally in a dogfight situation with a dogfighter is wrong. That being said my buddy in his Aurora scored equally to me in my hornet in Vanduul Swarm and on top of that destroyed several hornets in MP. So it's very skill based. That really returns to the case of the FM. If you master the flight model you can escape any combat scenario and turn disadvantages in to advantages. Nyandere used to twitch stream flying her Aurora and winning in multiplayer by killing 300is and Hornets alike. So it's actually very skill based. For example I recently dodged 4 hornets attacking me just by using the flight model to my advantage greatly and killed 2.



Not true. I have not said that AC was great at every point. I said it was good in the beginning. The game doesn't have auto aim it has a bug but you don't seem to read developer comments. ***Entirely unnecessary personal jab***

First of all I never said that I expected starter ships to perform as more expensive one's, what I expecting is to perform as they are been advertised and to be matched in AC to the equal ships not to be bashed in matches to be a baits for the richer users.Second I don't mind at all if you finding that this current FM is GREAT and as you claim best of the best ever in Space Sim World that's all cool but statistics and user's opinions saying different.I must said that I give up on FM(atm) and If it stays like this or simmilar I will probably avoid any kind of dogfigts in the PU,for now I still hope that other game mechanics maybe can be fine(exploring,mining,scavenging)when the PU goes out but I don't expecting any miracle anymore....
 
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Making lemon juice out of lemons, I hope CIG took notice about ED's offline mode debacle and uses it as an additional motivation to actual deliver on the single player offline mode and private server support for SC. That is, I'm genuinely looking forward to setup up my private server with my custom config to play and train with my clan.
 

psyron

Banned
Making lemon juice out of lemons, I hope CIG took notice about ED's offline mode debacle and uses it as an additional motivation to actual deliver on the single player offline mode and private server support for SC. That is, I'm genuinely looking forward to setup up my private server with my custom config to play and train with my clan.

They should start with delivering any game first.
The probability of an outcome that CIG will face a much bigger debacle than FD is much higher at the moment since they have already faced many smaller debacles the last couple of months and the release of any sort of full playable game is still far far away ...

Edit:
And as i stated here, i think it was the right decision from FD to do so.
 
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So I was asking few weeks back if it's worth jumping into SC yet - now looks like I have no choice. My friend got me AC pass and some small ship as a gift.
Now I have to wait like 4-6 hours for the bloody thing to download - its better be good lol.
 
So I was asking few weeks back if it's worth jumping into SC yet - now looks like I have no choice. My friend got me AC pass and some small ship as a gift.
Now I have to wait like 4-6 hours for the bloody thing to download - its better be good lol.

Congrats.


Did he just get you the AC pass or game package? Sounds like he got you the full game. Anyway its not all bad and it really just depends on what you want from the game. Currently it is very arcade like with its chase the mouse and Freelancer style controls. Then you add in the auto aim for joystick to lower the skill level even more, and you end up with a very causal game, that is more about aiming guns then it is about flying your ship. But lots of people loved Freelancer and that style of gameplay, so its just about what you expected from the game. Those of us that backed from close to the start are sadly not getting the game we payed for.
 
... It was never a promised feature, just something they hoped to be able to do. NVM things change, and it turned out that it could not be done.

I was just reading someone posting about the ED kickstarter about the singleplayer aspect, and they copy pasted this:

https://www.kickstarter.com/projects/1461411552/elite-dangerous said:
How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

Does not that kinda confirm it was a promised feature since it was posted on the kickstarter? I just thought I was valid for all the players that pledged because of that answer...

I have no idea how SC will handle it their offline promise, maybe they will go out of their way to make it happen, or they might follow EDs path and remove it completely. Time will tell. Luckily for me none of this is a problem since my connection is always online.
 
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Does not that kinda confirm it was a promised feature since it was posted on the kickstarter?

There's also a warning on Kickstarter that mentions that features can change, be removed or added.

Do you honestly think that every single feature SC promises will be delivered exactly as promised?
 
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