Game Discussions Star Citizen Discussion Thread v12

The turtles...or tortoises if you're European...were at a particular food vendor stall in area 18 for quite some time. They were in boxes or trays around the food stall, presumably to be cooked and sold as 'crusty pies' :sick:. They were animated and would crawl around if set free.

There was emergent gameplay generated through a 'Rescue the turtles' effort for quite a few patches prior to 3.15 when they mysteriously all vanished. Folk would grab one and keep it as a temporary pet in their ships (before PES obviously so they vanished if you stored the ship) or set them free somewhere else.

I always picked up a few of them when visiting area 18 back then to repatriate and set loose in one of the green areas on Microtech...named them all Bob :)

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Funny, because they are stock CryEngine assets.

They literally come pre-made with the engine.
 
It's not a fix, they had rewriten almost all the ASOP mechanic for 3.18.1. It's a patch dedicated to it.
Not what is said in the patch notes or through reading what even Ci~G are saying, not to mention folk who actively play the game...I think you're reading in way too little, simply not understanding what's happening or being disingenuous to Ci~G as to the reasons behind the rushed 3.18.1 PTU release. We all knew 3.18.1 was coming, originally intended to add or improve newer or existing features already present in the 3.18.0 release, yes...but which spectacularly failed as we are all well aware, despite your irritating penchant for spouting contentious nonsense suggesting otherwise.

The current PTU release of 3.18.1 is a major bug fix patch more than anything else...they had no 3.17 branch to go back to in the event of a failed release, they couldn't release the planned 3.18.1 onto a completely broken build so it's a hastily released compromise patch to get players back into the game instead of looking at and/or persistently crashing out with server side error messages. Nobody is playing the broken live build, not because we don't want to...but because in the majority of cases, we simply can't. We're all over in PTU testing 3.18.1 so it can be fired out as a live patch sooner rather than later 🤷‍♂️
 
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It's all good now aside from a few edge cases...

The current PTU build is definitely an improvement despite the usual raft of bugs and general star citizen-ness of it all...it certainly couldn't get any worse. It's only taken them a fortnight...which is a virtual miracle in star citizen terms when you take into account the geologic timescale of it's development :whistle:
 
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Not what is said in the patch notes or through reading what even Ci~G are saying, not to mention folk who actively play the game...I think you're reading in way too little, simply not understanding what's happening or being disingenuous to Ci~G as to the reasons behind the rushed 3.18.1 PTU release. We all knew 3.18.1 was coming, originally intended to add or improve newer or existing features already present in the 3.18.0 release, yes...but which spectacularly failed as we are all well aware, despite your irritating penchant for spouting contentious nonsense suggesting otherwise.

The current PTU release of 3.18.1 is a major bug fix patch more than anything else...they had no 3.17 branch to go back to in the event of a failed release, they couldn't release the planned 3.18.1 onto a completely broken build so it's a hastily released compromise patch to get players back into the game instead of looking at and/or persistently crashing out with server side error messages. Nobody is playing the broken live build, not because we don't want to...but because in the majority of cases, we simply can't. We're all over in PTU testing 3.18.1 so it can be fired out as a live patch sooner rather than later 🤷‍♂️

Its kind of funny.

In an Agile environment you make discrete releases where each patch adds something new that is feature complete. And of course, i don't think anyone will argue that new patches can come with bugs, so you might need a patch or two to fix the bugs in the patches.

In most software projects there would be a route back, but that falls apart when you need to roll back a live database with live player data. Change the DB for a patch, now the old version won't understand the DB's structure, so rollback simply isn't possible. It will just cause more problems.

And this is the corner CIG have painted themselves into. By marketing it as "playable now" it sets certain expectations. People expect that they can play, and even if there are bugs, they can make some sort of progress.

But the patches break things, and the DB goes wonky, so they have to wipe, and wipe again, and then there is a new patch, which may add new features, but that ship you had, no, forget about that, its gone.

Of course, it doesn't help when things are so borked that players can't even enjoy their time, even if all their progess is wiped. But that's just another example of how CIG don't actually do Agile development (as its written on the tin). Whatever is added shouldn't break what was there before, but CIG do this all the time. (and if we are doing whataboutism, we can say the same about FD or several other companies), and i suspect this is because most companies give lip service to Agile, but when crunch time is upon the devs, they do whatever they have to in order to ship some code, and who knows if those changes break something else, there is a Jira issue that needs solving, so they will damn well solve it.... and if that breaks something else, that's a SEP (someone else's problem).

But the codebase is now so huge, and CIG has so many employees, that nobody really cares if their changes breaks something else from another team. All that matters is the fix.

So they report to Jared (or whoever) its fixed, and a new patch is released, and now people suddenly find they can't wear trousers... ooopsie, not my problem!
 
The turtles...or tortoises if you're European...were at a particular food vendor stall in area 18 for quite some time. They were in boxes or trays around the food stall, presumably to be cooked and sold as 'crusty pies' :sick:. They were animated and would crawl around if set free.

There was emergent gameplay generated through a 'Rescue the turtles' effort for quite a few patches prior to 3.15 when they mysteriously all vanished. Folk would grab one and keep it as a temporary pet in their ships (before PES obviously so they vanished if you stored the ship) or set them free somewhere else.

I always picked up a few of them when visiting area 18 back then to repatriate and set loose in one of the green areas on Microtech...named them all Bob :)

g3TRruR.png



xmRx3Ze.png
This is probably the first time I'm genuinely interested and impressed by SC.
Funny, because they are stock CryEngine assets.

They literally come pre-made with the engine.
And on the next page you shoot any hope I had for SC down.
 
Aaah crap… so we are not clones but rather printed copies?

Someone at CIG is watching too much Netflix…

I’ll answer your question… if all the crew dies then:

"Womb, a 3D biological printer creates a exploration team one individual at a time to man spacecraft.”

SPOILER ALERT: DO NOT CLICK THE LINK OR CONTINUE READING IF YOU ARE SENSIBLE TO SPOILERS

ref: https://en.m.wikipedia.org/wiki/Exception_(TV_series)

If I recall correctly, in that anime series they need fresh DNA sample to generate enough material to print the body in a timely manner and, IIRC please don’t quote me on this since its been a long time since I watched that one season show, they can print another body in the event that no fresh DNA is available (like total loss of current body) but it would require growing new cells and what not… which takes considerably longer time than “recycling” part of the current body.

Basically Womb can autonomously print the crew one by one in the event all of them are dead (in fact that’s how the show start and the main plot revolves around this capability)

Edit: The range limitation seem to be arbitrary, unless they want to be creative with consciousness transfer… like saying the less capable bed doesn’t have enough storage to hold a copy of your character’s consciousness so, in the event of dead, it needs to be transferred via short range local-link? but that’s a can of worms specially if you consider caves and scenarios where comms are blocked
And how do they reconstruct the menory? Or is thst supposed ti be DNA encided,, too?
 
And how do they reconstruct the menory? Or is thst supposed ti be DNA encided,, too?
A copy of the consciousness is available to the 3D bio printer (Womb) but is kind of inmutable because there is no way to update it with a more recent copy like in Eve, so basically the newly printed subject only has memories up to the point when “subject 0”, so to speak, joined the mission and their consciousness was captured… any knowledge/experience obtained after that point is lost in the event of death of the current “copy”… and, contrary to Eve, more than one copy can exist at a time IIRC
 
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It's not a fix, they had rewriten almost all the ASOP mechanic for 3.18.1. It's a patch dedicated to it.
"...they had rewriten almost all the ASOP mechanic..."
Are you claiming that they rewrote almost all the ship request/save system in 14 days?

In the 3.18.1 notes they talk about "dramatic changes" (we will have to see what are dramatic changes for CIG, I certainly know what is a real drama here), but nothing about rewriting the system almost completely.

Are you sure of what you're claiming, or are you just talking for talking's sake with that "they had rewritten almost all..."?

In any case, the ASOP (cool name) system has not been giving too many problems (at least not as serious as now) until we have reached this 3.18, and the only new thing in this version is PES...

They are going to have to REWRITE many systems to adapt them to this PES T0? Maybe they will have to rewrite almost completely the inventory system, or the animation system as well (I'm talking about not being able to get up from the ships). Will they have to rewrite them all again with PES T1? And with the dreamed of but still very distant Server Meshing T0?

Rewrite and rework... 10 years of repeating over and over again the same things, with turtle progress. It does not seem that the "StarEngine ©" is very versatile and accepts extensions, changes and modifications throughout the years of development... a very solid base, no doubt.
 
A copy of the consciousness is available to the 3D bio printer (Womb) but is kind of inmutable because there is no way to update it with a more recent copy like in Eve, so basically the newly printed subject only has memories up to the point when “subject 0”, so to speak, joined the mission and their consciousness was captured… any knowledge/experience obtained after that point is lost in the event of death of the current “copy”… and, contrary to Eve, more than one copy can exist at a time IIRC
Ahh, so it's a bit like Altered Carbon. I liked that idea - it has certain interesting ethical problems.
 
"...they had rewriten almost all the ASOP mechanic..."
Are you claiming that they rewrote almost all the ship request/save system in 14 days?

In the 3.18.1 notes they talk about "dramatic changes" (we will have to see what are dramatic changes for CIG, I certainly know what is a real drama here), but nothing about rewriting the system almost completely.

Are you sure of what you're claiming, or are you just talking for talking's sake with that "they had rewritten almost all..."?

In any case, the ASOP (cool name) system has not been giving too many problems (at least not as serious as now) until we have reached this 3.18, and the only new thing in this version is PES...

They are going to have to REWRITE many systems to adapt them to this PES T0? Maybe they will have to rewrite almost completely the inventory system, or the animation system as well (I'm talking about not being able to get up from the ships). Will they have to rewrite them all again with PES T1? And with the dreamed of but still very distant Server Meshing T0?

Rewrite and rework... 10 years of repeating over and over again the same things, with turtle progress. It does not seem that the "StarEngine ©" is very versatile and accepts extensions, changes and modifications throughout the years of development... a very solid base, no doubt.
SC is a store of rewrites because they seem to be unable to get it right from the first shot.
 
And, by the way, if the current ASOP problems have not materialized during all the months when 3.18 has been in PTU, I guess because the number of request was lower vs. the Live wave, why are you putting the ASOP patch again in a new PTU, if it seems clear that the results they are going to get during a PTU test are inconclusive for the following Live version?
 
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