Game Discussions Star Citizen Discussion Thread v12

And, by the way, if the current ASOP problems have not materialized during all the months when 3.18 has been in PTU, I guess because the number of request was lower vs. the Live wave, why are you putting the ASOP patch again in a new PTU, if it seems clear that the results they are going to get during a PTU test are inconclusive for the following Live version?
Well, that's a future problem that opens up another great opportunity to present dumb excuses for the continued failure of the project. The gullibers reward that by opening their wallets.
 
Are you claiming that they rewrote almost all the ship request/save system in 14 days?
Maybe it's Chris Roberts coding again. I guess he cane in to work that week.
And, by the way, if the current ASOP problems have not materialized during all the months when 3.18 has been in PTU, I guess because the number of request was lower vs. the Live wave, why are you putting the ASOP patch again in a new PTU, if it seems clear that the results they are going to get during a PTU test are inconclusive for the following Live version?
Repeating the same thing over and over is game development.
 
In any case, the ASOP (cool name) system has not been giving too many problems (at least not as serious as now) until we have reached this 3.18, and the only new thing in this version is PES...
PES replaces the old database with a new one with a different structure. So all parts of the game that use the database have been heavily impacted by PES. The 'only new thing' is in fact a 'huge rewrite of a core system'. This sort of rewrite always come along with a lot of bugs.
Since ASOP only accesses the database to store/obtain ships, the bugs in ASOP are 95% related to the database bugs. As the structure of 3.18 DB is different from 3.17, a huge reimport of all users data has also be done for 3.18.
I can't find the source but what I read about ASOP struggle at the 3.18 launch was that ASOP, when first logging into the server, would reactivate all the ships users owned at once. The large number of accounts + the large number of ships of some users reactivating all the ships at the same time made the server crash and gave a lot of corrupted accounts. The more ships you had, the more likely you were to have a corrupted account. The new ASOP makes the first activation of ships only happen when you specifically call them (one by one only), which greatly limits the stress on the database.
 
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Have you seen this really cool advert?

Source: https://youtu.be/MnkmUD-eMRQ

It's a combined ad, with the first half promoting X4 Foundations and the second half promoting Space Engineers. It does a pretty good job, I'm impressed!
It does look good. I didn't remember there being female player model, so they have them now?
First half I guess is supposed to be Squadron 42? Makes me want to fly x-wing in Star Wars Squadrons.
Last part was more interesting and gave me EVE vibes.
If only Sim4 has a space expansion.

I know you have to drink in SC but do you eat? Just thinking about the toilet failure thing.
 
It does look good. I didn't remember there being female player model, so they have them now?
First half I guess is supposed to be Squadron 42? Makes me want to fly x-wing in Star Wars Squadrons.
Last part was more interesting and gave me EVE vibes.
If only Sim4 has a space expansion.

I know you have to drink in SC but do you eat? Just thinking about the toilet failure thing.
I think everyone is missing the punchline below the advert, LOL.
 

Viajero

Volunteer Moderator
Sounds like another game I know. 🤪

I know that was tongue in cheek but... I mean, if we go that route then no game, probably with only a handful of exceptions, escapes that logic. Most games exaggerate or take liberties in their promotional material in one way or another. Here the issue is that SC´s is likely orders of magnitude out of whack when compared with most games out there, up to and including not completely unreasonable considerations for potential fraud.
 
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Mojang failed to add the promised bundles and are therefore just as bad as CIG.
If someone would ask me what was so special about Minecraft I'd answer: the redstone mechanic. While I was never good at it it made me understand a bit more how real circuits work in computers. Some games teach very complex stuff: Minecraft for integrated circuits, Kerbal Space Program for orbital manouvers. Always go prograde when you play a game...
 
God and that subterranian spawner with automated lava kill I created. So much digging. And then I barely used it - it just worked. Unlike Star Citizen. You see, the open world game gives players tools to be creative and then step back and see what players come up with. Frontier has their park building sims, Minecraft has blocky blocks for big projects and all the other many builders and logistic sims and games allowing mods out there - it is a testament to people's creativity.

That's why SC ticks all these checkmarks in their marketing. The everything game that can never be delivered. It's a recurring theme.
 
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