No Single Player offline Mode then?

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I think it is stuff like pristine mining locations, thargoid tech...ect. probably very static, hard coded locations.

Can't hard-code a whole galaxy, no matter how many hard drives you've got... except for the Thargoids all that has to be procedurally generated, so being able to change the main seed (and even not being allowed to use the same as in the online universe) should take care of any potential "secrets"...
 
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I think it is stuff like pristine mining locations, thargoid tech...ect. probably very static, hard coded locations.

The locations of parts for your ship; where to get them; what they sell... the tech level of worlds and the fact that they can swap from Industrial to Refinery or Agricultural can all be changed can they not. Randomised as we have seen in updates.
 
Can't hard-code a whole galaxy, no matter how many hard drives you've got... except for the Thargoids all that has to be procedurally generated, so being able to change the main seed (and even not being allowed to use the same as in the online universe) should take care of that...

The procedural generation only occurs once, during the initial creation. Its not like, every time someone drops in, everything is created by a new seed. So in essence, everything is "hard coded". Otherwise, if we both went exploring, we would have a very inconsistent experience. The procedural generation just means they don't have to manually create every single object, but once its generated, it is there, and exists as code.

The locations of parts for your ship; where to get them; what they sell... the tech level of worlds and the fact that they can swap from Industrial to Refinery or Agricultural can all be changed can they not. Randomised as we have seen in updates.

Any code can be changed.
 
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I think it is stuff like pristine mining locations, thargoid tech...ect. probably very static, hard coded locations.

That would be probably the most boring variant I could imagine. I'd expect a full part of the universe with Thargoids. Full of missions to negotiate with them, some way to be able to make peaceful trade (or just some kind of "piracy" if there is no other way, but that would make the Thargoids very 2-dimensional, I think they are much too advanced in technology to have such simple characteristics).
 
You people just don't get it, a lot of us have been waiting decades for this game,and the dream was having an online Elite, I don't give a monkies about offline, I don't give a monkies if they bring in subscriptions, I'll gladly pay it,so long as I get Elite Dangerous ONLINE.

And a lot of us have been waiting decades for this game and able to play it when ever we want without having to be online.
As they did say many many times there will be an offline option.
So the truth comes out it's all about you and sod everyone else who funded this game.Kids and there dads wallets are Dangerous.
 
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The procedural generation only occurs once, during the initial creation. Its not like, every time someone drops in, everything is created by a new seed. So in essence, everything is "hard coded". Otherwise, if we both went exploring, we would have a very inconsistent experience. The procedural generation just means they don't have to manually create every single object, but once its generated, it is there, and exists as code.

No, that's not how procedural generation works.

You have a main seed so that everyone's pseudorandom number generators produce the same results, but the content is always generated on demand and discarded after use, that's the whole point.
 
And a lot of us have been waiting decades for this game and able to play it when ever we want without having to be online.
As they did say many many times there will be an offline option.
Kids and there dads wallets are Dangerous.

Come on now, doesn't mean he is a kid, and uses parents money. If I had the money, I would live in a bad ass house, have insane internet, and would prolly subscribe to any and every game that interest me. I'm just not so fortunate.
 
That will happen....especially if you not play 24/7......all your trading routes can change during one night...but the influence from other solo will much more...because which trader will risk the anaconda with full of cargo in open...and lost due a trigget happy pvpler

You don't understand me. I don't want exactly that to happen. I want to live in a much more static universe. Only large events should influence my Solo Play. Is this too difficult to understand ? Same with ware zones, or other missions. It just does not make sense to have invisible things occuring. I expect the economy to be completely different in my game, but not the history of important events.
 
No, that's not how procedural generation works.

You have a main seed so that everyone's pseudorandom number generators produce the same results, but the content is always generated on demand and discarded after use, that's the whole point.

And in essence, that can be dissected, and all those secrets can be revealed.
 
http://www.gamespot.com/articles/elite-dangerous-drops-its-promised-offline-mode/1100-6423629/

Monitoring the posts being made here and there may not be many posters (38), but they are not happy either. Anyone else with offsite links discussing this?

http://www.neogaf.com/forum/showthread.php?t=845543&page=51

http://www.neogaf.com/forum/showthread.php?t=933661

that I was looking at earlier. Again nothing but good news for FD, everyone's super happy with it and totally aren't now convinced this was somewhere between incompetent and a deliberate scam.
 
The locations of parts for your ship; where to get them; what they sell... the tech level of worlds and the fact that they can swap from Industrial to Refinery or Agricultural can all be changed can they not. Randomised as we have seen in updates.
That really doesn't matter. As all online games, tools will be created, some will explore datas from server base cause its impossible to say it could not be done.
Most AAA title have been hacked in many ways .. The main reason is design .. Mickael said it but was very evasive about it.
David posted few month ago about piracy and explained that it is good for the game industry.
ED will be pirated, exploited and some as it will expense in notoriety. Problem is by online we will be affected.
Offline could give us a safe way to avoid that and give Frontier some money making if things turn bad.
 
It always struck me as missing the point of the game, wishing to play offline. Participation in a living galaxy was probably the biggest draw - one of the pillars that the game was created around. Unfortunately there are about as many visions of what the game should be as there are backers for the game. Virtually everyone will be disappointed in one way or another.

I get it, personally. It's probably not how I would choose to play the game (offline), but if you have no choice.... anyway, one could easily fake a "living galaxy", with the right algorithms. You wouldn't need to have a static galaxy offline, you just use the same kind of pseudo-random noise algorithms that are used to generate stuff in ED, but you wire them to produce four dimensional output. With some forethought, the game could be made to appear to have a life of it's own, and you would feel like a drop in the ocean, able to affect change only on a very miniscule, superficial level. (Hmm... sounds familiar... who knows, maybe that's the secret of the galaxy that Michael Brookes wants to protect!)
 
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All the people that named planets and stations will see in ten years when the servers are shut down that those named items will not exist anymore.

Unless they give out the server data at some point, but who can trust now that they will?
 
I'm sorry but I find the excuse about constant or poor internet just plain absurd,pull the other one.

Which one? The one that works on an oil rig? Or the one that is deployed overseas? Or maybe the one that spends most of their nights in hotels due to work? Or the one that needs to be able to pause the game to take care of their children? Or...

Or yours, once the servers go offline or subscription based, or when AWS fails when you want to play, or when there's some problem at your ISP and you can connect?
 
That really doesn't matter. As all online games, tools will be created, some will explore datas from server base cause its impossible to say it could not be done.
Most AAA title have been hacked in many ways .. The main reason is design .. Mickael said it but was very evasive about it.
David posted few month ago about piracy and explained that it is good for the game industry.
ED will be pirated, exploited and some as it will expense in notoriety. Problem is by online we will be affected.
Offline could give us a safe way to avoid that and give Frontier some money making if things turn bad.

In the reply, where Brookes mentioned not releasing the server data, as the secrets could get out, he did say it was not only a problem that exists for making offline mode, but it was also a problem for the online version. As you say, it wont be long. If the server can be connected to by a game client, then it can be connected by other means, and that data can be accessed, and eventually deciphered.
 
And this is why Frontier have shot themselves in the foot, at least twice over this.

As well as the bad publicity that is going to roll out regarding this in the next couple of days Frontier have also harmed their future revenues from the game. There will be many ways this will facilitate itself, they are as follows:-

- Lost sales from this badly implemented and communicated decision and fallout on popular sites and media.
- Having to issue refunds to x amount of backers, some who backed to a high level.
- Lost revenue in terms of micro transactions, through both of the above and people now being more 'wary', once bitten twice shy and all that.
- The possible scenario of Frontier coming to its fan base in the future and saying, 'we need x amount of money for y expansion', (I know they have stated this is a done deal but look at Friday!), again, people are gong to be much more wary.

All of the above may only affect a relatively small amount of backers/offline advocates/future sales/MT transactions etc but I tell you what, if you add it all together and only put it down as 'potential' lost revenues then that will have a knock on effect on share price and other factors. It may never be enough to be a 'game changer', we may well never know, but, on the other hand, it could have larger ramifications than we ever expected.
 
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