Preface: if you don't know what a Doppel Diatribe is, read here.
Today we'll talk about theSRV niches left uncovered, and even some that Odyssey's new careers actually created new demands for.
So. Our dear Scarab was essentially a futuristic, upgraded moon rover, and while sometimes a bit clunky, fragile and awkward-looking, it filled most of our needs from back when it was introduced in Horizons:
So we got the Scorpion, which is a much heavier 30-ton mini-tank (about as heavy than the hull of some small ships, even though it doesn't add weight -- don't think too much about it, and please Frontier, never change this, or we'll have severe issues with Exploration later on), more heavily armed with the Surge Repeater (basically a... plasma gatling gun) and Arculeus Launcher (seeker missile that can also be dumbfired) and with more armor and far more shields than the dinky Scarab, at the cost of not having a Wave Scanner. The added weight and lower top speed also mean it's far more maneuverable than the Scarab, while still being able to jump-jet over small obstacles. It was tailor-made for surface combat.
....Except not really.
Let's make a rundown of the Scorpion's flaws:
....Believe it or not, the best way to kill soldiers using the Scorpion is with the oldest vehicle weapon of all: road rage. You weight 30 tons of cermet armor, they weight 90 kilos of flesh, calcium-deficient bones and space fashion, there's not much of a contest there.
So yeah, the Scorpion needs refinement ASAP, even though it was released a year ago.
But that's not the only problem with our SRV lineup.
Great, we have a prospector SRV and a combat-focused SRV. ...But Horizons added new stuff to do on surfaces, didn't it?
We now have exobiology, a career that demands long periods of time traversing a lot of terrain scanning alien life.
We now have far more missions demanding us to go to POIs that have canisters; MANY canisters. A lot of these POIs are even unguarded, or guarded with flimsy skimmers that you can shoot down with your pistol.
...So, what do? The Scarab's chassis is terrible for rough terrain, and it breaks apart like wet cardboard on long trips at top speeds, which it makes it less than ideal for exobiologists (plus the wave scanner and the guns don't really help with the mission, so all they do is waste precious fuel). Scorpion? It has more traction and it's more controllable, sure, but it has a lower top speed, worse cockpit visibility and again, gun turrets are a waste of fuel.And both only have space for two cargo cannisters.
EDIT: my bad here, the Scarab was buffed to 4 with the release of the Scorpion, but the points here still apply.
....Plus, I'm gonna indulge on a bit of selfishness here: ....remember back when the scarab was first announced, when we got those promo videos for Horizons and we thought we'd be able to race on planet surfaces? ...Sure, we have player-made Scarab racing challenges here, but the Scarab is far from a pureblood racing machine.
So. What do we need? Suggestions time:
See ya folks next time.
Today we'll talk about the
So. Our dear Scarab was essentially a futuristic, upgraded moon rover, and while sometimes a bit clunky, fragile and awkward-looking, it filled most of our needs from back when it was introduced in Horizons:
- It had a front arc "Wave Scanner", which allowed us to go treasure-hunting for precious ingredients for engineering, or for points of interest and canisters left behind.
- It was reasonably speedy, and its boosters could make a very good Mass Effect Mako impression in low-gravity planets.
- Its guns (more specifically its Plasma Repeater Turret) were more than enough to deal with most Horizon threats, such as Skimmers and Guardian defenses, as well as serve as an improvised "mining laser" for surface ores and meteorites
- It was kinda weak and flimsy, to the point that the chassis would suffer degradation even with shields on, but at a slow enough pace that it wasn't really a problem for Horizon content
- The exceedingly low traction due to the light weight meant it could be tricky to drive in some planets, but that kinda demanded a mastery that added to the fun of it. ...Or you could just go to a planet with your preferred gravity.
- It had space for 2 canisters of... whatever. Which was a little on the small size, but... eh. Make some extra trips to the ship or something, it's not like there's a lot else going on on that planet surface (....more on that later....)
So we got the Scorpion, which is a much heavier 30-ton mini-tank (about as heavy than the hull of some small ships, even though it doesn't add weight -- don't think too much about it, and please Frontier, never change this, or we'll have severe issues with Exploration later on), more heavily armed with the Surge Repeater (basically a... plasma gatling gun) and Arculeus Launcher (seeker missile that can also be dumbfired) and with more armor and far more shields than the dinky Scarab, at the cost of not having a Wave Scanner. The added weight and lower top speed also mean it's far more maneuverable than the Scarab, while still being able to jump-jet over small obstacles. It was tailor-made for surface combat.
....Except not really.
Let's make a rundown of the Scorpion's flaws:
- The Scorpion's repeater is an incredibly odd gun in that it has some decent DPS but it has a hard time hitting the broad side of a barn; which is weird for a gun intended to fight foot soldiers.
- While the missile launcher one-shots skimmers and it's (mostly) overkill against humans... it has to deal with shield gate (....which deserves its own diatribe), always requiring at least two shots to kill a single shielded human enemy. That, coupled with a tiny ammo reserve, means you'll run out of missiles pretty fast, leaving you with just that repeater that will be amazing at shooting around what you're aiming at.
- And keep in mind you only have THIRTEEN missiles, so... you better not miss. And also pray that group of 5 enemies doesn't bring a dropship with 5 more (...which they more often than not actually do).
- Also, in practice, the Scorpion isn't even that sturdy. Sure, it has over 5 times the shielding of the Scarab, but... remember how human guns are super unbalanced against vehicles? (more on that on a future diatribe) ...That means if you try to bring your Scorpion to fight those gangs of 5 scavengers around that crashed satellite, chances are they'll rip through your shields faster than you can actually get that wonky repeater to kill a single one of them.
- And adding insult to injury, the SYS capacitor of the Scorpion is so ridiculously dinky that it'll deplete completely while trying to regenerate its shields, even at 4 pips. So... so much for being "born to survive".
....Believe it or not, the best way to kill soldiers using the Scorpion is with the oldest vehicle weapon of all: road rage. You weight 30 tons of cermet armor, they weight 90 kilos of flesh, calcium-deficient bones and space fashion, there's not much of a contest there.
So yeah, the Scorpion needs refinement ASAP, even though it was released a year ago.
But that's not the only problem with our SRV lineup.
Great, we have a prospector SRV and a combat-focused SRV. ...But Horizons added new stuff to do on surfaces, didn't it?
We now have exobiology, a career that demands long periods of time traversing a lot of terrain scanning alien life.
We now have far more missions demanding us to go to POIs that have canisters; MANY canisters. A lot of these POIs are even unguarded, or guarded with flimsy skimmers that you can shoot down with your pistol.
...So, what do? The Scarab's chassis is terrible for rough terrain, and it breaks apart like wet cardboard on long trips at top speeds, which it makes it less than ideal for exobiologists (plus the wave scanner and the guns don't really help with the mission, so all they do is waste precious fuel). Scorpion? It has more traction and it's more controllable, sure, but it has a lower top speed, worse cockpit visibility and again, gun turrets are a waste of fuel.
EDIT: my bad here, the Scarab was buffed to 4 with the release of the Scorpion, but the points here still apply.
....Plus, I'm gonna indulge on a bit of selfishness here: ....remember back when the scarab was first announced, when we got those promo videos for Horizons and we thought we'd be able to race on planet surfaces? ...Sure, we have player-made Scarab racing challenges here, but the Scarab is far from a pureblood racing machine.
So. What do we need? Suggestions time:
- FIX THE SCORPION.
- Fix the accuracy issues with the main gun. Either make it more accurate with longer bursts, or more accurate in short bursts, or improve its accuracy in general, etc. It's ridiculous that the Scarab's guns and even your FRONT BUMPER are actually more efficient at killing soft targets.
- More ammo for the missile launcher wouldn't hurt, but as long as the issues with the main gun are resolved, 13 isn't that bad either, specially considering synthesis.
- Fix its shields, making it more adequate for the kind of encounter it's intended for. Either make them beefier, or increase its resistances, but above all, give it a bigger SYS capacitor (or at least one that regenerates faster) so its shield downtime isn't as ridiculously long. A bit more armor wouldn't hurt either, considering it has less than 60% more armor than the Scarab, a vehicle with 13% of the Scorpion's mass.
- We still need more SRVs.
- Exobiology could use a faster SRV, with plenty of cockpit visibility, even less shielding than the Scarab, but either more armor for more endurance, or a better suspension/propulsion system that allows it to traverse terrain without breaking (...maybe a hovering speeder? I mean, we already do have ships that can hover almost indefinitely). Give it a vague life-detection scanner on the same line as the Wave Scanner and either no guns or the wimpiest of guns just to crack samples from geisers and bam, we have our perfect research speeder.
This one would be by far the highest priority, as I know a new SRV implies lots of work with design, modelling, coding, refining how its specs interact with the physics model (speed, traction, if it clips through the floor then skyrockets when it kits a rock, etc) - Surface scavengers could use an SRV with more cargo space, specially if they want to keep searching for artificial POIs rather than just keep going back to the ship to unload. Just give it a telescoping trunk (so it can still fit the same "box" as the others when entering/leaving the ship), a beefy chassis and suspension, maybe a multicrew-compatible multicannon turret for self-defense, the Scarab's wave scanner and you have a cargo hauler that can go the distance. It would be probably okay to compensate with less-than-ideal cockpit visibility, slow acceleration, etc.
This one is less necessary, specially after the slight buff to the Scarab's cargo, but a "truck SRV" with 8+ cargo capacity and a backseat gunner would be great nonetheless. - And this here is pure indulgence, but... can we get an actual surface speed demon? No guns, no advanced scanners, just... raw speed, maneuverability and cool paint jobs. It can serve as a scouting vehicle for people who really want that, but the main purpose would be... just being a commercial sports vehicle. I mean, Star Citizen marketed one before they had anything playable, why not have one here considering we had the demand for one since the Horizons days?
This one is pure vanity, but let's be frank, it would also sell livery packs like hotcakes.
- Exobiology could use a faster SRV, with plenty of cockpit visibility, even less shielding than the Scarab, but either more armor for more endurance, or a better suspension/propulsion system that allows it to traverse terrain without breaking (...maybe a hovering speeder? I mean, we already do have ships that can hover almost indefinitely). Give it a vague life-detection scanner on the same line as the Wave Scanner and either no guns or the wimpiest of guns just to crack samples from geisers and bam, we have our perfect research speeder.
See ya folks next time.
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