Frontier should release a "stripped down" version of Elite that has offline mode, mods and player hosted servers

I'm not sure we're talking about the same thing. What are "ARX mods"? We're talking about gameplay modifications, not just textures.

Well, the OP was implying Visual mods too, not only gameplay mods.
Star Wars ships :rolleyes:

IF StarWars ships are part of the mods - that means any sort of visual mods are included
 
It's the same commander. You'd just choose Open, PG, Solo, or a private modded server when you log in.

It's not working like that.
You should watch Dav's show (from 2015?)when he presented the online infrastructure (the server side) behind Elite

Anyway, as per OP, a private server would imply it's own galaxy, it own accounting - it would be pure private and not related to FDev in anyway.
So you wont be logging in into Elite on Frontier, but into Elite on some random dude private server hosted in his flat not in AWS

And as a side track:

You said you played DAoC.
You knew that private devs somehow reverse-engineered the server-code of DAoC servers and then recoded it to obtain an open source DAoC Server and so the Freeshards appeared.
No more paying monthly subscriptions to Mythic (we in Euro zone, we payed subs to GOA)
Your DAoC client could connect to a freeshard an play for free, completely unrelated to Mythic/Goa - sure under their freeshard ruleset and with the reserve that your toon could vanish at any time - but it was free so who cared?
I tried a such Freeshsrd back then - it was stuck at SI level, but still fun, However they had a strict policy of no buffbots - so i gave them the finger and found something else to play (Conan IIRC 😊)

The moment FDev give away their server code to players to host their ED private servers, then opensource ED servers would appear and...
 
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Cause it seems your dream is completely different from OP's dream
The op contains some general examples, such as...

What if players could replace Elite's ships with Star Wars ships? Or what if we wanted to add our own ships in the Elite universe? Let us add in the panther clipper ourselves, or simply rebalance the ships and weapons already in the game. The possibilities here are endless.
I don't see anything about skins here. I see references to ship models and rebalancing.

For example someone could make a Star Wars mod and host their own server as a Star Wars specific galaxy for people to play multiplayer with.
Again, this is a gameplay overhaul.

Then the op references changing the number of accessible systems and a few other things.

The point of private modded servers is to tailor gameplay experiences and build communities around those experiences. Again, this does not impact the sale of ED accounts in any way other than positively as quite a few people would probably want to play on modded private servers and would buy ED just to do it.
 
Frontier could charge a fee for server hosting, either by creating a system to host servers that you rent from them, or by licensing out the server software that you host on your own machines. This could offset the money they wouldn't get from Arx, at least partially.

There could be a system in place where server hosts could choose to host a mostly "vanilla" game that has restrictions, one of which could be limited to using the stock ships, which can only be changed visually by using the same Arx assets. It could be cool to perhaps create a mod set that uses the stock assets but lowers the cost of the grind so you can progress faster. Perhaps hosts could tweak certain things like this but is still mostly a vanilla game.
 
Frontier could charge a fee for server hosting, either by creating a system to host servers that you rent from them, or by licensing out the server software that you host on your own machines. This could offset the money they wouldn't get from Arx, at least partially.

There could be a system in place where server hosts could choose to host a mostly "vanilla" game that has restrictions, one of which could be limited to using the stock ships, which can only be changed visually by using the same Arx assets. It could be cool to perhaps create a mod set that uses the stock assets but lowers the cost of the grind so you can progress faster. Perhaps hosts could tweak certain things like this but is still mostly a vanilla game.
All of this assumes that existence of modded servers = less Arx which will somehow need to be “made up for,” which is not even a reasonable assumption as far as I’m concerned.

People will still play on the main servers and will still want cosmetic items for their “main” accounts in the live game, and it is likely that many many more people will be playing total overall.
 
2. Being able to install mods would be great. What if players could replace Elite's ships with Star Wars ships? Or what if we wanted to add our own ships in the Elite universe? Let us add in the panther clipper ourselves, or simply rebalance the ships and weapons already in the game. The possibilities here are endless.

Oh lol.....

Frontier could charge a fee for server hosting, either by creating a system to host servers that you rent from them, or by licensing out the server software that you host on your own machines. This could offset the money they wouldn't get from Arx, at least partially.

If FDEV were charging to host servers, and said servers had Star Wars ship on them, then FDEV would be in violation of Star Wars IP because they are making money from Star Wars IP, you see how that works. It doesn't matter if you make the models and put them in yourself, they aren't going after you, you are pretty much penniless as far as they are concerned, as long as FDEV makes money from your server then they are in violation because they are hosting it for money and they are the ones who will end up in court!
 
Lol, no!!!
oops, I managed to misread the yearly sales numbers as total. My am dumb
not because it allows private servers.
Yes because of private servers. For many years the only way to play online was to host it yourself, until they added Realms (which are still private servers, just hosted on Mojang's servers.) Currently 32,288 of players are on servers on Bedrock's featured server list (which are still third-party - just that Mojang like them enough to recommend them to you by default.) bStats reveals there's upwards of 166k players daily amongst Bukkit servers with bStats enabled. And neither of those figures accounts for vanilla servers, Forge servers, etc.
Updates reduced from 4 last year to maybe 2 this year.
Minecraft gets like 2-3 updates a year if you're lucky, and they have infinite Minecraft money, plus infinitely infinite Microsoft money if they need it. And both are >decade-old codebases stretched way beyond anything they were originally intended to do and almost certainly a nightmare to work with.
And no, giving away for free part of their revenue (private servers and mods aka arx mods) wont make Elite more popular.
More popular, maybe not. But having other people host servers would probably save them AWS costs.
Not when they rely on selling Commanders AND paintjobs for each Commander sold.
I mean, I've only paid for ED once and have three commanders, so I'm not sure they rely on it that much...
And you could still sell paintjobs with private servers - just have the client ask a Frontier server for it, instead of the private server. Like how skins in Minecraft work.
 
oops, I managed to misread the yearly sales numbers as total. My am dumb

Yes because of private servers. For many years the only way to play online was to host it yourself, until they added Realms (which are still private servers, just hosted on Mojang's servers.) Currently 32,288 of players are on servers on Bedrock's featured server list (which are still third-party - just that Mojang like them enough to recommend them to you by default.) bStats reveals there's upwards of 166k players daily amongst Bukkit servers with bStats enabled. And neither of those figures accounts for vanilla servers, Forge servers, etc.

Minecraft gets like 2-3 updates a year if you're lucky, and they have infinite Minecraft money, plus infinitely infinite Microsoft money if they need it. And both are >decade-old codebases stretched way beyond anything they were originally intended to do and almost certainly a nightmare to work with.

More popular, maybe not. But having other people host servers would probably save them AWS costs.

I mean, I've only paid for ED once and have three commanders, so I'm not sure they rely on it that much...
And you could still sell paintjobs with private servers - just have the client ask a Frontier server for it, instead of the private server. Like how skins in Minecraft work.
MC and ED were both designed to be singleplayer games. The only reason the ED servers even exist is because of the BGS and syncing of data.
 
MC and ED were both designed to be singleplayer games. The only reason the ED servers even exist is because of the BGS and syncing of data.
Minecraft was pretty much always intended to be both singleplayer and multiplayer. It two weeks from its first public release to get multiplayer support, which became flaky as the survival mode was added, but was added back in early Alpha, and the addition of server-sided inventory was enough to push MC into Beta. And nowadays singleplayer is just multiplayer on a local server with one player.
 
Yes because of private servers.

Nah.

Anyway, i never said that Private servers and mods are bad for the gaming industry - so all the references to Minecraft GTA Doom or other games are not related to our topic.
I'm just saying they're not suited for ED and will never be suited for ED as long as ED is a business for FDev.

When Frontier will drop the ball with Elite, they may release a solo version (but i kinda doubt it and i doubt even more they will release the server code)

I mean, I've only paid for ED once and have three commanders

Unless a special scenario* is involved, i fail to see how is that possible
I have 4 commanders and someone payed for each of them:
  • XB (payed by me, no alts),
  • Steam (payed by me),
  • Epic Giveaway (payed by Epic),
  • the XB copy migrated into a Free FDev Account (courtesy of Fdev, so technically payed by FDev)

And i have Odyssey purchased for all 3 PC accounts 🤷‍♂️

*(console alts and or console migration, Epic giveaway, anything else that escapes me?)
 
Unless a special scenario* is involved, i fail to see how is that possible
You're right, I have four:
  • Live commander on Steam
  • Legacy commander on Steam
  • Live commander on Epic
  • Legacy commander on Epic
The Epic account I got when it was free, but the Steam account was paid for. The live-legacy split means there's two commanders per account - you were insistent of differentiating between commanders and accounts, after all. (And technically the Steam copy was a gift from a friend, so they were all free from my perspective...)
 
MC and ED were both designed to be singleplayer games.
The only reason the ED servers even exist is because of the BGS and syncing of data.
I think you have that backwards.

"On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design." - Source

It would seem that singleplayer was removed because it couldn't be supported by the original design. I don't see anything about ED being designed exclusively as a singleplayer game, nor do I remember that being part of the Kickstarter pitch.

Maybe someone with a better memory than me can step in here?
 
I don't have much of a memory any longer, but google does. :)

Quote from David Braben.

"Exploration is also a key factor, too, and it is important that what a single-player explores matches what other players explore whether single or multiplayer - a complex, coherent world - something we have achieved,"

"Galaxy, story, missions, have to match, and it does mean the single-player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy."

And followup from Michael Brookes.

"The problem is that the galaxy mechanics all sit on the online servers," he said.

"The data set and processes are huge and not something that would translate offline without considerable compromise to the vision. Trust me we didn't sit down and think what would annoy people the most! It's a choice we've had to make and so we've taken it."
 
I think you have that backwards.

"On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design." - Source

It would seem that singleplayer was removed because it couldn't be supported by the original design. I don't see anything about ED being designed exclusively as a singleplayer game, nor do I remember that being part of the Kickstarter pitch.

Maybe someone with a better memory than me can step in here?
The original KS pitch was for multiplayer online only* - the offline option was added halfway through the campaign.

*though with match-making modes
 
So ED was not designed to be a singleplayer game.

Cheers.
I don't know, I suppose that was the initial plan. But they probably realized during development that having a changing galaxy in the live game, and a different static one that had no narrative in the offline version wouldn't correspond to their vision for the game. It's all I can come up with as an explanation. As it often does in real life, plans change..
 
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