Have you tried at a planetary base with a few other players? The Thargoids don't launch Thargons there, so damage is much less. NPCs help. Once you get the modified gimbal AXMCs, Scouts are toast, and those are also great for shooting hearts off interceptors. You'll need a couple of modified shards or gauss for the softening-up. The enhanced AX scanner makes getting a scan easy and once you unlock the caustic sink launcher you can shrug off caustic missiles. A shieldless medium ship with loads of hull keeps rebuy down, but once you get the hang of all the new toys rebuys don't happen.It's taken me a while to respond to this, but I've settled on how I feel about it now and thought I'd share it on the thread, especially since I've tried out ships with the new enhanced AX weapons.
tl;dr I love the concept, but I dislike the new AX combat. I probably am going to ignore the war, as I don't find the content fun.
I really liked the implementation of Thargoids before the war and the sorts of interactions players had with them, I really enjoyed the Salvation event, the AX combat zones with capital ships, and I like the concept of the war and watching the war play out in game.
However, I don't like the main attraction; the AX combat. It's a huge spike in difficulty over the other PvE combat in the game - Haz Rez, Combat Zones and soling combat wing missions are all much, much easier - and the nature of the new encounters funnels players into adopting a narrow set of specific ships, builds and tactics to engage with the content to any degree that feels meaningful (i.e. without being blown up or forced out after a short while).
I don't find the current AX combat fun to engage with. I don't like how much it feels designed around meta builds and because the encounters can be extremely capricious. I don't enjoy encounters where players are stunned by NPCs and left unable to interact with the game (a primary Thargoid gimmick) and/or when players randomly encounter NPCs they cannot defeat or evade (e.g. the new Thargoid Hyperdictions & Interdictions). As a rule, I think all of mechanics reduce player agency and contribute negatively to player engagement and satisfaction.
I am fine with having content geared towards that play style, even if it's not something I choose to engage with often, I just think it's a mistake for the mainstream content to go in this direction, because it caters to an unsustainably small niche audience and I think doing that does more harm than good to player retention.
I write this as a useless combat player; I've never managed one of those wing pirate-lord missions, but I can do OK in a AXCZ now.
BTW the single biggest improvement I've found for my combat skills recently is to use trailing sights instead of leading sights. Just put the dots on the Thargoid and shoot. The dots from the gimbals nicely indicate which sub-target you've selected when you do that too.
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