The Thargoid War: Thoughts and Feelings

It's taken me a while to respond to this, but I've settled on how I feel about it now and thought I'd share it on the thread, especially since I've tried out ships with the new enhanced AX weapons.

tl;dr I love the concept, but I dislike the new AX combat. I probably am going to ignore the war, as I don't find the content fun.

I really liked the implementation of Thargoids before the war and the sorts of interactions players had with them, I really enjoyed the Salvation event, the AX combat zones with capital ships, and I like the concept of the war and watching the war play out in game.

However, I don't like the main attraction; the AX combat. It's a huge spike in difficulty over the other PvE combat in the game - Haz Rez, Combat Zones and soling combat wing missions are all much, much easier - and the nature of the new encounters funnels players into adopting a narrow set of specific ships, builds and tactics to engage with the content to any degree that feels meaningful (i.e. without being blown up or forced out after a short while).

I don't find the current AX combat fun to engage with. I don't like how much it feels designed around meta builds and because the encounters can be extremely capricious. I don't enjoy encounters where players are stunned by NPCs and left unable to interact with the game (a primary Thargoid gimmick) and/or when players randomly encounter NPCs they cannot defeat or evade (e.g. the new Thargoid Hyperdictions & Interdictions). As a rule, I think all of mechanics reduce player agency and contribute negatively to player engagement and satisfaction.

I am fine with having content geared towards that play style, even if it's not something I choose to engage with often, I just think it's a mistake for the mainstream content to go in this direction, because it caters to an unsustainably small niche audience and I think doing that does more harm than good to player retention.
Have you tried at a planetary base with a few other players? The Thargoids don't launch Thargons there, so damage is much less. NPCs help. Once you get the modified gimbal AXMCs, Scouts are toast, and those are also great for shooting hearts off interceptors. You'll need a couple of modified shards or gauss for the softening-up. The enhanced AX scanner makes getting a scan easy and once you unlock the caustic sink launcher you can shrug off caustic missiles. A shieldless medium ship with loads of hull keeps rebuy down, but once you get the hang of all the new toys rebuys don't happen.

I write this as a useless combat player; I've never managed one of those wing pirate-lord missions, but I can do OK in a AXCZ now.

BTW the single biggest improvement I've found for my combat skills recently is to use trailing sights instead of leading sights. Just put the dots on the Thargoid and shoot. The dots from the gimbals nicely indicate which sub-target you've selected when you do that too.
 
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Hey everyone. I haven’t played Elite Dangerous for quite a while (almost a year) and today I opened it up. And by the look of it I’m stuck near the Orion Nebula. Like, I can create path to the stars that are somewhere around 100-150 l.y. away from nebula but not further. Then it just says that path is unavailable (sorry if my translation is not literal, haven’t seen elite’s ui in English).
So, I started reading what all of this is about and red somewhere that part of that region was cut off because of thargoid invasion (it seems strange because the nearest battlefields were in Witch Head Nebula and it is quite far away from me).
What would you recommend for me to do? Just continue to poke around to find a way to the main bubble?

P.S. my ship is Diamondback Explorer, 27 l.y. in one jump
 
Hey everyone. I haven’t played Elite Dangerous for quite a while (almost a year) and today I opened it up. And by the look of it I’m stuck near the Orion Nebula. Like, I can create path to the stars that are somewhere around 100-150 l.y. away from nebula but not further. Then it just says that path is unavailable (sorry if my translation is not literal, haven’t seen elite’s ui in English).
So, I started reading what all of this is about and red somewhere that part of that region was cut off because of thargoid invasion (it seems strange because the nearest battlefields were in Witch Head Nebula and it is quite far away from me).
What would you recommend for me to do? Just continue to poke around to find a way to the main bubble?

P.S. my ship is Diamondback Explorer, 27 l.y. in one jump
If you colour the stars according to whether or not you've visited them in the galaxy map, you would be able to see how you got there and retrace part of your route.
 
Hey everyone. I haven’t played Elite Dangerous for quite a while (almost a year) and today I opened it up. And by the look of it I’m stuck near the Orion Nebula. Like, I can create path to the stars that are somewhere around 100-150 l.y. away from nebula but not further. Then it just says that path is unavailable (sorry if my translation is not literal, haven’t seen elite’s ui in English).
So, I started reading what all of this is about and red somewhere that part of that region was cut off because of thargoid invasion (it seems strange because the nearest battlefields were in Witch Head Nebula and it is quite far away from me).
It looks like you have wandered behind one of the permit-locked sectors (most likely Col 70). Nothing to do with the Thargoid War.
What would you recommend for me to do? Just continue to poke around to find a way to the main bubble?
As @Brrokk said, set the galaxy map to show visited systems only. Then, try plotting routes to systems you have already visited in the general direction of the Bubble as far as the game will let you.

P.S. If you or anyone else feels the need to respond, please do it in a new thread. We have been hijacking this one for too long already.
 
Have you tried at a planetary base with a few other players? The Thargoids don't launch Thargons there, so damage is much less. NPCs help. Once you get the modified gimbal AXMCs, Scouts are toast, and those are also great for shooting hearts off interceptors. You'll need a couple of modified shards or gauss for the softening-up. The enhanced AX scanner makes getting a scan easy and once you unlock the caustic sink launcher you can shrug off caustic missiles. A shieldless medium ship with loads of hull keeps rebuy down, but once you get the hang of all the new toys rebuys don't happen.

I write this as a useless combat player; I've never managed one of those wing pirate-lord missions, but I can do OK in a AXCZ now.

BTW the single biggest improvement I've found for my combat skills recently is to use trailing sights instead of leading sights. Just put the dots on the Thargoid and shoot. The dots from the gimbals nicely indicate which sub-target you've selected when you do that too.
I appreciate the response.

I agree that Thargoid Scouts are easy to take out - weirdly they now they feel too easy - and while it's fun to blow them up I don't like the combat against larger Thargoid ships fun as a whole and as I don't like prescribed is / how rote it feels, combat feels artificially like a bunch of game mechanics you have to keep in mind and doesn't feel organic.

I've got plenty of funds (Trade Elite V), a Fleet Carrier to get around and plenty of high end gear for AX combat - including Guardian Gauss Cannons and pre-engineered Guardian Plasma weapons which I think I got during an event a while back, hulls with Heavy Duty Grade 5 and Deep Plating, etc. - so have been able to try out different combinations of ships to get a feel for what they are like.

I just flat out don't like the game loop of Thargoid combat or the narrow range of ships, equipment and tactics that I found viable for Thargoid combat. I appreciate there are other activities like rescuing players and supply delivery missions, but Thargoid encounters in those loops remain pretty binary; either your ship is fast enough to boost away after being Interdicted/Hypereducated, in which case you live, or it's too slow, and you die - again that limits what you can do and what loadouts / engineering options are viable.

I still enjoy exploration - I'm Elite Exploration and find it very relaxing to do and have multiple specialist ships for exploration, frequently hopping between a DBX, Phantom and Anaconda - and I enjoy flying all sorts of others ships, from the Eagle (best ship in the game!) or the Vulture for Odyssey mission running, to the Corvette for non-AX PvE combat, but I have no interest in the current AX combat zones or the Thargoid combat loops as they stand. I am grateful for the Exobiology payout increase recently.

I also enjoy the Odyssey ground combat, it's not super challenging but I think it's fine! I am really hoping that if we get AX ground combat that it doesn't attempt to mirror the mechanics of AX combat in space though - i.e. that it doesn't rob players of agency with Thargoid specials like "disabling suit power", and I hope player choice is not further restricted to needing to use a specific set of weapons to be effective (especially given the already limited options).
 
Hey everyone. I haven’t played Elite Dangerous for quite a while (almost a year) and today I opened it up. And by the look of it I’m stuck near the Orion Nebula. Like, I can create path to the stars that are somewhere around 100-150 l.y. away from nebula but not further. Then it just says that path is unavailable (sorry if my translation is not literal, haven’t seen elite’s ui in English).
So, I started reading what all of this is about and red somewhere that part of that region was cut off because of thargoid invasion (it seems strange because the nearest battlefields were in Witch Head Nebula and it is quite far away from me).
What would you recommend for me to do? Just continue to poke around to find a way to the main bubble?

P.S. my ship is Diamondback Explorer, 27 l.y. in one jump
One of the game updates reset the default jump mode to economical, which has a fairly small maximum range. Make sure it is set to fastest route instead.
The thargoid war has not cut off any areas of the galaxy.
 
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