Post Your Support for Elite Odyssey to have VR Support.

I propose we start a patreon that pays the salary of an Odyssey VR dev. FDEV has no interest in investing in a dedicated VR person, why don’t us, the customers, do so?
Happy to contribute. All I want right now is a VR view that means I don't have to fiddle around getting a nice external camera view when I'm out exploring on foot - performance isn't an issue for that, and it seems like it should be pretty quick and easy.

I suspect getting overall VR performance back to Horizons level is unlikely though - I had to upgrade my graphics card for that!
 
Without making the same compulsory for other players, and aside from my lifetime expansion pass, I'd be happy to pay monthly, to do my small part in covering whatever costs are incurred by retaining a VR specialist, and whatever workflow disruptions other team members may suffer from the added concern.

We may be a minor niche, but a dedicated one.
 
We may be a minor niche, but a dedicated one.
Luke Ross’ VR mods require a strong computer and even stronger VR legs, are essentially the same as the original flatscreen games but with stereoscopic vision + 6 DoF headlook - and the last available figures from his Patreon showed him getting roughly $20k per month from his backers.

It’s impossible to know what Elite’s VR user base would do - LR aims for popular new games after all - but as someone with a KS Expansion Pass I’d still be more than happy to pay the equivalent of Odyssey full price for on-foot VR - even if it was SubnauticaVR-style and not fully motion controller tracked. Having recently upgraded GFX card, motherboard & CPU for a better VR experience, spending a fraction of that on making my want-to-be-favourite VR into my actual-favourite VR game would not be a chin-scratching decision 😁

Heck, I’d even bung a tenner to the Devs if they’d get the shadows in VR sorted out 😂 (and a fiver for the HUD not smacking me in the eyes every time I hit SuperCruise!)
 
It would be great if FD gave a flip about enhancing the VR experience even if it was behind a paywall which I would consider sure, but 4.0 is so inefficient I think they have a convenience excuse for that being such a poo-shower compared to 3.8 that it's a non-starter. Aside from all the other, ahem, 'reasons' they gave us as to why they couldn't deliver the experience VR deserves (!).

Plus we have VR player expectations to take into consideration, just VR head look or full motion controllers for example- the latter of which makes balancing PvP a challenge for on-foot gameplay. And that's just the start...
 
I'd happily pay upwards of a few hundred bucks for a properly implented Odyssey VR experience DLC. And by that I mean the head tracking primarily. I'd happily use my hotas etc. as the controls.
 
I'd happily pay upwards of a few hundred bucks for a properly implented Odyssey VR experience DLC. And by that I mean the head tracking primarily. I'd happily use my hotas etc. as the controls.
I would consider paying for it too, because I know how much time I spent in-game prior to Odyssey to feel it worth the outlay. I too would want to just use standard controls, so just a stereoscopic head-lock view would make be happy.

However, I also have accepted FD don't really care about VR players anymore, and of course Odyssey 4.0 build underperforms compared to Horizons 3.8, so I feel there isn't a way forward via FD, even if some of us would pay for the privilege.
 
I suppose it is around that time again, where I reiterate my willingness to pay extra for VR (separate from the lifetime expansion pass, and perfectly willing to pay even if others get the VR without having to). -I'll sign a binding subscription contract, if that is what it takes to make FDev feel safe about assigning man-hours, and retaining/consulting a specialist. :7

Y'hear me FDev? -Take my money! :p
 
I suppose it is around that time again, where I reiterate my willingness to pay extra for VR (separate from the lifetime expansion pass, and perfectly willing to pay even if others get the VR without having to). -I'll sign a binding subscription contract, if that is what it takes to make FDev feel safe about assigning man-hours, and retaining/consulting a specialist. :7

Y'hear me FDev? -Take my money! :p
Heh. I think it’s reasonable for us VR players to expect additional cost considering the effort required to accommodate us, but I don’t know about that binding subscription :)
 
I suppose it is around that time again, where I reiterate my willingness to pay extra for VR (separate from the lifetime expansion pass, and perfectly willing to pay even if others get the VR without having to). -I'll sign a binding subscription contract, if that is what it takes to make FDev feel safe about assigning man-hours, and retaining/consulting a specialist. :7

Y'hear me FDev? -Take my money! :p
I’d happily pay extra even though I’ve got my KS LEP, either as a one-off or otherwise 😁

I’ve previously contributed for several months to the Patreon of Team Beef who work on bringing old FPS games to stand-alone VR - I got to play early builds of Jedi Outcast from behind the Patreon paywall but the release version has recently been made available to everyone. This system might be a good match for Elite - paying for some sort of VR beta access?
 
Unfortunately, we'll never get proper on-foot VR... It is beyond FDevs capability.
I would say its more that its beyond the capability of the engine it was probably looked at in the early days of oddity and quickly canned and then grey-screened... They haven't even bothered to add full native Pimax support which would add 30% Performance for those users and is apparently fairly straightforward to do. don't hold your breath
 
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beyond the capability of the engine
It's in the engine from a capability point of view already. Just look at the view from the camera suite. Performance may be a struggle but that's not exclusive to VR. Hardware will eventually catch up to that performance bar though(although it shouldn't have to).
I'd still accept VR as a beta feature even if performance was a challenge.
 
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