Is anyone fighting in the Thargoid war, and how so?

Kind of gave up on it. It just feels pointless. Still play, doing other things, and just hope they don't decide to turn the systems I play in, into goid war zones. Otherwise, off to legacy for as long as that lasts.
 
Wow, so many replies, I can't keep up. Here's an update:

Yesterday I finally made it to the GE system last night and ferried some passengers. It looks like that brings the progress bar forward, though it doesn't make sense that utterly inefficiently, and hence painfully slowly, removing people from a system in tiny batches would somehow hinder the Thargoids from taking control of it. Are the Thargoids afraid of being alone?

Perhaps that's why they try to intercept me every now and then. So far, they only managed to scratch the hull a little before I could escape.

Since the T10 doesn't carry as many passengers as the Anaconda, I dusted mine off and set it up for carrying passengers. I still don't like the Anaconda, it flies like a brick through melasses and reacts to control inputs like it's asleep all the time while sometimes it suddenly wakes up and jerks around in unexpected ways. Yuck. It's the worst flying ship I've tried yet. So maybe I'll switch to my Beluga.

I'll look into fighting, too. I need to learn more before I could try that.

I'm basically out materials now, so there's no further engineering. It could take months to gather more, and the very idea of having to waste materials to create ammunition for AX multicannons is just appalling. How are we expected to gather all that stuff? And ship extensions against Thargoids? The requirements for all the materials are simply ridiculous.

It's just annoying that we can't fight them and have to keep running instead. It's like every soldier would need not only to manufacture their own equipment but to gather all the resources required to make it in the first place. By the time they are finally equipped, they are too old to fight and more likely, never even make it that far. I can see why there are so many players are ignoreing the war.

For those who want to do something, it turned out that there's no reason to be scared of doing passenger missions. Run when intercepted and you'll be fine. I'll do some more ...

BTW, what happens to ships and modules stored in stations and rescue ships when a system is lost or when the rescue ship is being removed?
 
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Yesterday I finally made it to the GE system last night and ferried some passengers. It looks like that brings the progress bar forward

It is indeed a slow-moving action, thinking back to the first test runs performed around the start of the war, but a positive action nonetheless! There was also a comparison with cargo at the time, where I believe the best ratio was something like 3 Cargo vessels to 1 Passenger vessel for Alert systems such as Ge (now completed!). This was reversed in Invasion systems; 3 Passenger vessels to 1 Cargo vessel.

The reason for not doing exclusively one action is that there appears also to be a combination bonus. While Ge likely was moved mostly using Research samples and Orthrus kills, hopefully it will please you to know that your evacuation actions helped it a bit more than it would had you been alone!


it doesn't make sense that utterly inefficiently, and hence painfully slowly, removing people from a system in tiny batches would somehow hinder the Thargoids from taking control of it. Are the Thargoids afraid of being alone?

It makes even less sense than that when you consider specific systems, and how some evacuation numbers have managed to surpass the actual population of the system. I try to explain it to myself, at least in part, by supposing that the injured evacuees moved away from Invasion systems get healed at the Rescue megaship then make their own way back to help fight.


I'll look into fighting, too. I need to learn more before I could try that.
I'm basically out materials now, so there's no further engineering. It could take months to gather more, and the very idea of having to waste materials to create ammunition for AX multicannons is just appalling. How are we expected to gather all that stuff? And ship extensions against Thargoids? The requirements for all the materials are simply ridiculous.

Recall that the tutorial I posted has minimal learning, no flight skill needed, and no materials to gather other than perhaps some for jump range and interdiction boost speed. You can destroy your first Cyclops without synthesising more ammunition, and any special modules it uses are all available from a Rescue megaship for credits. It is far from great as a starship build, but it is quick to assemble and get started. Once you have won that first Cyclops fight, it is entirely up to you whether to upgrade it, make a heavy vessel version, commit to learning how to avoid all of those attacks, or sell it if you prefer other activities!

Regarding materials, please note that passenger evacuation missions from Invasion systems can award a lot of them; up to ten grade 5 manufactured (Biotech, Crystal) or encoded (Firmware). I am unsure whether Alert passengers also do that; you know more than I do there!


BTW, what happens to ships and modules stored in stations and rescue ships when a system is lost or when the rescue ship is being removed?

For the latter, nobody can say, because no Rescue megaship has ever been removed. For the former, anything you had will get moved to a Rescue megaship. Annoyingly, that happens during the Thursday downtime regardless of whether the system was lost, won, or remained in the same state.
 
Ok, the Anaconda was destroyed because it flies so badly that it got stuck in the docking entrance. I'll probably gut it and then sell it. That's it for me with the war effort. I'm out of materials and am running out of money since the passenger missions don't pay enough when you need, like always, materials. Fighting Thargoids is way too complicated and the amount of grinding you have to do when you want to get further into it is ... well, I don't really know a word for it, it's simply not doable. One way or the other, the reward is being blown up, and that is not enjoyable.
 
I use this rescue Anaconda . I go to starports under attack, and kill scouts until the interceptors appear. I dock and pick up as many as I can of the smallest evacuation missions which reward 5 G5 materials (I've never seen anything but 5 for one mission). Note that it doesn't matter how many passengers, you get 5 G5 materials from 18 passengers or 80. I also pick up kill scouts missions if the number is not too high. Launch from the station and head for the rescue ship. Repeat. I don't use any materials and 5 G5 for each mission soon fills the G5 storage. I have a similar set up rescue Python for outpost attacks. Mixing scout hunting with evacuation keeps things from feeling too repetitive.
 
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I use this rescue Anaconda . I go to starports under attack, and kill scouts until the interceptors appear. I dock and pick up as many as I can of the smallest evacuation missions which reward 5 G5 materials (I've never seen anything but 5 for one mission). Note that it doesn't matter how many passengers, you get 5 G5 materials from 18 passengers or 80. I also pick up kill scouts missions if the number is not too high. Launch from the station and head for the rescue ship. Repeat. I don't use any materials and 5 G5 for each mission soon fills the G5 storage. I have a similar set up rescue Python for outpost attacks. Mixing scout hunting with evacuation keeps things from feeling too repetitive.
Well, I gutted and sold the Anaconda. I never liked it and now I hate it.

The passenger missions give you a few encoded materials while raw and manufactured ones are missing. They don't give much money, especially considering the time they take because the rescue ships have been placed way too far away. Trade is less risky, faster and more profitable.

I like the engineering because it gives nice results and makes NPC combat survivable. I certainly don't want to go to war without it. I'd have to do it all over again with Thargoid specific items the relevance of which is probably only temporary, and I still haven't gotten very far with normal engineering yet.

Neither an Anaconda, nor a Python are ships I would take into a fight. I don't know about Scouts and I only know that what's probably a Thargoid pulls me out of hyperspace and simply damages the hull and takes down the shield very fast while I'm trying to run, and that means I won't last half a minute if I were to try to fight. I still haven't seen one since ships don't have rear mirrors. I don't like to get killed and the rebuy cost for the T10 is over 30 million, and if I were to take it to a Thargoid system I expect to get killed right away. I don't have that kind of money and now I have to make up for the 15 million it cost to rebuy that awful Anaconda.

It's a nice idea in theory to support the war effort. In practise it means that you're the bus driver who gets killed by the station you have come to to rescue people from the Thargoids. It pays very poorly and doesn't make a noticeable difference anyway. I should have known better than to try.
 
Its really not that hard to contribute. Going to a starport under attack is a scenario with NPCs helping you. In the (admittedly heavily engineered) ships I linked its pretty easy to kill around 12 to 16 scouts (small thargoid ships without swarms or hearts) before the interceptors (big thargoid ships with hearts and swarms) arrive. As soon as the NPCs announce they are coming, or if I've taken significant damage, I dock and collect passengers.

The Anaconda and Python are capable of killing scouts while at the same time having a large passenger capacity and decent jump range so I believe they are perfect for these specific scenarios, Anaconda for starports and Python for outposts.

The passenger evacuation missions do (randomly) reward manufactured materials - 5 Biotech Conductors or 5 Exquisite Focus Crystals, last time I did them, or 5 Modified Embedded Firmware if I remember correctly. The cargo missions to transport escape pods do not reward G5 materials and imho are not worth the space. The only materials you can't get this way are raw and there are other easy ways to get those.

If combat is too hard you can go to damaged starports instead where there is no combat, some challenge in docking inside the damaged station, with the same G5 material rewards for passenger evacuation missions.
 
Its really not that hard to contribute. Going to a starport under attack is a scenario with NPCs helping you. In the (admittedly heavily engineered) ships I linked its pretty easy to kill around 12 to 16 scouts (small thargoid ships without swarms or hearts) before the interceptors (big thargoid ships with hearts and swarms) arrive. As soon as the NPCs announce they are coming, or if I've taken significant damage, I dock and collect passengers.
From the videos and pictures I have seen there are huge Thargoid vessels big enough to attack a large space station and destroying it. I have no means to fight something powerful enough to attack a space station without being taken down by security and station defenses within a few seconds. My Anaconda in the docking entrance was blown up like it was nothing and yet the Thargoids are able to take out these stations. How is that even possible and what does that mean for my chances of survival?

The Anaconda and Python are capable of killing scouts while at the same time having a large passenger capacity and decent jump range so I believe they are perfect for these specific scenarios, Anaconda for starports and Python for outposts.
The Anaconda flies like I described earlier, it's totally awful. The Python is very slow and not suited for combat. The Anaconda is even far worse, it almost doesn't move at all.
The passenger evacuation missions do (randomly) reward manufactured materials - 5 Biotech Conductors or 5 Exquisite Focus Crystals, last time I did them, or 5 Modified Embedded Firmware if I remember correctly. The cargo missions to transport escape pods do not reward G5 materials and imho are not worth the space. The only materials you can't get this way are raw and there are other easy ways to get those.
Ah, right, I got some Biotech Conductors. I don't think I ever needed them for anything but trading so I didn't think they're manufactured.
If combat is too hard you can go to damaged starports instead where there is no combat, some challenge in docking inside the damaged station, with the same G5 material rewards for passenger evacuation missions.
Like being blown up in the docking entrance ...
 
The Python is very slow and not suited for combat.
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I'm basically out materials now, so there's no further engineering.
rescue missions hand out materials as rewards. these materials can bet traded as you know I guess.
I ported my account from xbox to pc version during the console transfer 2022, had no engineering ,gathered all the mats with rescue missions, unlocked all guardian weapons and modules, made billions with bug hunting and now I have all of my ships engineered to g5 with several g5 weapon and shield options.

all these NPCs killed by the bugs were like family to me
 
OP: Not being snarky here, being serious. you don't have to contribute to the war. It's obvious from your posts, this is not your thing. That's ok, seriously. Personally I love it but I'm fighting interceptors (and scouts when they won't get off my back) not doing rescue missions.

Also I hate the Anaconda too. Can't stand it. But I fly a Type 10 so my judgement is obviously severely impaired ;)

unrelated story: I did rescue missions at the Oracle in the very first thargoid attack, I had just bought the chrome paint job for my Type 10 but hadn't settled on a name for the ship. After the rescues her name became, and still is, Burning Chrome

If you want to make money, seriously do Exo-Biology, land on planets that have a bio scan and no first footfall, you'll be in the billions pretty quick.

Mat gathering is my zen, just going to high grade emission uss and loading up. Then I trade down at the material trader.
 
It's a nice idea in theory to support the war effort. In practise it means that you're the bus driver who gets killed by the station you have come to to rescue people from the Thargoids. It pays very poorly and doesn't make a noticeable difference anyway. I should have known better than to try.
I can relate. I rarely get out of a station in my Anaconda or my Cutter without bumping part of the toast rack and getting stupid threats and fines from the flight controllers. Somehow with the Anaconda I always think I'm going straight out perfectly horizontally and then it's as if the ship flies upwards at the last moment and collides with the top. I guess I'm not going straight?? I've not lost my Anaconda recently but I did lose my Cutter in the last few weeks when I tried to go out and some small ship came in at the same time and we got wedged together. So in that case I lost my ship, had to pay a bounty and had to go to the prison ship for my crimes. Not to mention paying many fines for all the hundreds of passengers that the station guns blew to smithereens!

So I use docking computers where I can for these large ships - even though the "advanced" docking computer likes to smash my Cutter into the wall while "waiting in the queue".
 
Well, I gutted and sold the Anaconda. I never liked it and now I hate it.

The passenger missions give you a few encoded materials while raw and manufactured ones are missing. They don't give much money, especially considering the time they take because the rescue ships have been placed way too far away. Trade is less risky, faster and more profitable.

It's a nice idea in theory to support the war effort. In practise it means that you're the bus driver who gets killed by the station you have come to to rescue people from the Thargoids. It pays very poorly and doesn't make a noticeable difference anyway. I should have known better than to try.
Actually, manufactured are included in those Passenger Evac missions you don't get raw. If you use EDOMH it will tell you at the top the closest materials trader. I've earned over 6 billion credits doing passenger evac missions (20+ mill per trip).

Knowledge of what I state below;
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Hi Limpetdwarf :)
Ok, the Anaconda was destroyed because it flies so badly that it got stuck in the docking entrance. I'll probably gut it and then sell it. That's it for me with the war effort. I'm out of materials and am running out of money since the passenger missions don't pay enough when you need, like always, materials. Fighting Thargoids is way too complicated and the amount of grinding you have to do when you want to get further into it is ... well, I don't really know a word for it, it's simply not doable. One way or the other, the reward is being blown up, and that is not enjoyable.
Well...the docking / auto launch computer (for whatever reasons) has been very unreliable since the last update in Odyssey (it was never perfect in Horizons but it worked nine times out of ten). :cautious:
If your ship gets 'stuck' exiting the stations or for various other problems connected with leaving a station, quickly exit the game (and I mean quickly, and not to desktop), restart the game and that should put you back in the stations hanger bay. You might have a fine but at least you don't lose your ship! :)
The docking computer really needs some TLC Frontier Devs! ;)
Jack :)
 
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rescue missions hand out materials as rewards. these materials can bet traded as you know I guess.
I ported my account from xbox to pc version during the console transfer 2022, had no engineering ,gathered all the mats with rescue missions, unlocked all guardian weapons and modules, made billions with bug hunting and now I have all of my ships engineered to g5 with several g5 weapon and shield options.

all these NPCs killed by the bugs were like family to me
I have always been struggling to get materials and never got far with engineering due to a lack of materials, and I don't plan on making the 300+ jumps to travel 5000LYs into one direction and back just to unlock an engineer. That's only ridiculous, and if I did unlock him, I won't have the materials anyway and it's only more struggle. Others have more ridiculous requirements. Gathering raw materials seems to even have become far more difficult and time consuming because the materials are now spread out all over the planet and that's just too much ground to cover. I could only get the Guardian FSD and the place I got the materials for that from probably didn't have other things I'd need for other Guardian stuff. I was never able to figure the Guardian things out and some of the information even lead to places where there were no sites or sites that don't have the materials.
 
Hi Limpetdwarf :)

Well...the docking / auto launch computer (for whatever reasons) has been very unreliable since the last update in Odyssey (it was never perfect in Horizons but it worked nine times out of ten). :cautious:
Yes, I ditched all docking computers when it got my T10 destroyed and it cost me over 30 million to rebuy a couple days ago. I think it got it stuck on the stupid tower at the Fraseer place which is the way of the landing pads. The Anaconda just flies too badly and I don't want to fly one anymore at all.

The docking computer worked almost perfect on the xbox and I've always been thinking whoever programmed the docking computer did a real masterpiece of programming. I really wonder who did that.

If your ship gets 'stuck' exiting the stations or for various other problems connected with leaving a station, quickly exit the game (and I mean quickly, and not to desktop), restart the game and that should put you back in the stations hanger bay. You might have a fine but at least you don't lose your ship! :)
I was trying to enter the station, trying to dock. The Anaconda isn't only the worst flying ship, it's also the worst to dock. When it touched the entrance after going through the toaster it just quit moving, not going backward, forward or sideways anymore. When a Beluga, a T9 or a T10 get stuck, you can usually get them unstuck, and they usually don't get stuck to begin with.

I don't know if logging out would have helped, I didn't think of it and expected to be able to get unstuck.

The docking computer really needs some TLC Frontier Devs! ;)
Jack :)
Stations need to adjust to the increase in ship size and make their entrances wider.
 
Actually, manufactured are included in those Passenger Evac missions you don't get raw. If you use EDOMH it will tell you at the top the closest materials trader.
What is EDOMH?

I've earned over 6 billion credits doing passenger evac missions (20+ mill per trip).
That must have been over 300 passenger missions. The ones I found don't even pay 10 million each when you don't take materials. The highest paying ones are the ones with 80 passengers and I can only take one of them because the Anaconda could take only 136. Passenger missions with less passengers pay less but a little more per passenger. That means I could only make about 15 million per trip, taking 2 or 3 missions per trip, and that's still 3 to 5 jumps per way going back and forth.

I can easily make about 6 million per jump or even without leaving the system in my T9 hauling cargo, with no risk involved and taking a lot less time. No, these passenger missions are very far from paying well enough. The rescue ships are too far away for that and that greatly slows down the progress.

When there's been an earthquake in Turkey you don't put the shelters up in Canada, either. They'd be too far away. An Airbus 380 is only 73m long[1] while the Anaconda is 128m, and the Anaconda is also higher. The airbus can carry between 525 and 960 passengers, depending on configuration[2]. So yeah, the Anaconda totally sucks at passenger transport.

Whoever planned these evacuations has no idea what they're doing. I wonder if they're going to be prosecuted once the war is over for doing such a horrible job.


[1]: https://www.airbus.com/sites/g/file...us-A380-Facts-and-Figures-December-2021_0.pdf
[2]: https://en.wikipedia.org/wiki/Airbus_A380
 
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I can relate. I rarely get out of a station in my Anaconda or my Cutter without bumping part of the toast rack and getting stupid threats and fines from the flight controllers. Somehow with the Anaconda I always think I'm going straight out perfectly horizontally and then it's as if the ship flies upwards at the last moment and collides with the top.
Remember what I said about the Anaconda: It flies like a brick through melasses and reacts to control inputs like it is always asleep but sometimes suddenly wakes up and jerks around in unexpected ways.

I guess I'm not going straight??
When you leave a station the rotational correction is disabled before you are clear of the station so you collide with it unless you rotate your ship at the right moment.

I've not lost my Anaconda recently but I did lose my Cutter in the last few weeks when I tried to go out and some small ship came in at the same time and we got wedged together. So in that case I lost my ship, had to pay a bounty and had to go to the prison ship for my crimes. Not to mention paying many fines for all the hundreds of passengers that the station guns blew to smithereens!
Use a T10. The other day some idiot was going straight into the docking entrance while I was leaving the station in my T10, and the T10 pushed him back out like nothing. It was hilarious :) Stay below 100 and you don't get a fine for that, and with the T10, leave the landing gear out until you're clear of the station because the wings fold in when it's deployed, making docking easier.

So I use docking computers where I can for these large ships - even though the "advanced" docking computer likes to smash my Cutter into the wall while "waiting in the queue".
Yeah and then the docking computer gets your ship stuck or drives it into a wall. I rather push the idiots aside.

Where did you find an unadvanced docking computer?
 
OP: Not being snarky here, being serious. you don't have to contribute to the war. It's obvious from your posts, this is not your thing. That's ok, seriously. Personally I love it but I'm fighting interceptors (and scouts when they won't get off my back) not doing rescue missions.
Well, I wanted to. I tried it and it turned out bad.

Also I hate the Anaconda too. Can't stand it. But I fly a Type 10 so my judgement is obviously severely impaired ;)
The T10 is one of my favourite ships. It doesn't carry enough passengers, though, unless you sacrifice shields.

unrelated story: I did rescue missions at the Oracle in the very first thargoid attack, I had just bought the chrome paint job for my Type 10 but hadn't settled on a name for the ship. After the rescues her name became, and still is, Burning Chrome
Was it set on fire?

If you want to make money, seriously do Exo-Biology, land on planets that have a bio scan and no first footfall, you'll be in the billions pretty quick.
I plan to. I found a planet with 7 biosigns on it while doing passenger missions and made a bookmark to come back later and check it out.

Mat gathering is my zen, just going to high grade emission uss and loading up. Then I trade down at the material trader.
I used to go to signals in my SRV and gathered materials, but since stuff is all over the place now, you can't really find some anymore.
 
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