Viajero
Volunteer Moderator
Lol, that perhaps so the in game rules fit with the bugged delays brought in by 3.18.x ?Also, any truth to CIG increasing claim timers by 3x?
Lol, that perhaps so the in game rules fit with the bugged delays brought in by 3.18.x ?Also, any truth to CIG increasing claim timers by 3x?
Also, any truth to CIG increasing claim timers by 3x?
https://www.spviewer.eu/pages/ranking.html go to insurance and chose claim times.
Expedite costs also seem to be going way up.
...for the the 3.19 PTU the 890J is about 2.5X longer times. Edit: Seems like most ships have a much smaller increase. Like the M2 Expedite went from 8 to 12 minutes, only 50% increase, normal claim time about 35%.
The big change (in my mind) is that starter ships all have at least some wait time to them now. The massive benefit of a 500 credit insta-ship has been removed.
Edit Part Deux: It seems like only the ships with respawn beds took the big hit.
3x is an exaggeration, but they seem to be up across the board:
NB the key is: Orange = expedited. Red = base reclaim time. (Toggle 3.18.2 / 3.19 at top)
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This summary seems about right:
...my suspicion is age matters, not xenothreat or some other event. I suspect PES collects things. Everyone thought 3.18.2 was smooth, but we also only had it for a fresh few days before XT started. Before things started piling up.
The game seems to saves ship data and location and state, like one big ledger. And as you go it's checking that ledger for ships and wrecks and items nearby. OFTEN this information is corrupted.
e.g. I had a wrecked buccaneer show up as wrecked when within 2km, but whenever I moved further away, it became unwrecked and could be targetted.
It has some sort of mechanism for deciding what is loaded in as a wreck and what isn't. But I don't think it ever deletes the info properly (whether by design or bug).
One time i arrived at xeno and probably hundreds of wrecked ships were all around me for about a minute. Retaliators, vangaurds, arrows, gladius... It was more wrecks than space. And mostly they looked different from one another - rather than being the same 5 wrecks copy pasted hundreds of times.
THAT is what I think is being loaded whether we see it or not. Which is why often even accepting CALL TO ARMS can take over 5 minutes to process. And is also why there is some extremely jarring pop in of items and wrecks.
And why (for example) you can arrive at a location to complete a mission and it's mostly empty, but after a few minutes/on your way out you will see dozens of naked bodies and ships and items all suddenly have appeared.
HOPEFULLY the density manager addresses a lot of these problems in 3.19 and hopefully also this stops wrecks from popping out while you're salvaging them.
So the fact that they won't review such a high profile released game can also point to the same thing. ie; that they're being paid not to review it.Then it surely must be a 10/10.
Maybe the media will never review SC. Jedi survivor at least is playable. If they took CIG money and laud SC it'd be too obvious they're just bought marketing tools and discredit their reputation of being media.
There is nothing to win by reviewing a broken game. You want success stories so people go buy a game and then have fun with it. The angry rant about a broken mess is nice for in between but that doesn't sell you magazines. Though today's click economy works differently, I guess.So the fact that they won't review such a high profile released game can also point to the same thing. ie; that they're being paid not to review it.
It used to be that reviews were meant to act as a purchasing guide as a means to what not to spend your hard earned cash on as much as to what to spend your money on. And angry rants are what sells these days, it seems.There is nothing to win by reviewing a broken game. You want success stories so people go buy a game and then have fun with it. The angry rant about a broken mess is nice for in between but that doesn't sell you magazines. Though today's click economy works differently, I guess.
Would highly notorious work better for you?And high-profile my rear, lol.
Allegedly largest capital raised. But notorious would work, I guess. Also allegedly has hundreds of devs working. Well, maybe there are hundreds of millions. Maybe there are legions of devs. But they ain't working - they're just earning if that was the case.It used to be that reviews were meant to act as a purchasing guide as a means to what not to spend your hard earned cash on as much as to what to spend your money on. And angry rants are what sells these days, it seems.
Would highly notorious work better for you?It's not Minecraft or an EA blockbuster, but it's the game with the largest capital raised in gaming history. For its niche it's pretty high profile.
Some fun ponderings on PES and performance drops over time:
HOPEFULLY the density manager
Oooooh, do we have the next Jesus tech?
Is this the thing that despawns persistent stuff when there gets too much of it in one area? Some sort of, oh, i don't know, clean up script, like every online game with persistence has to use to maintain performance?
Are our dreams of building coffee cup mountain to be thwarted???
Density Manager - Tier 0
Removes every dense decision made by Chris Roberts.
Allegedly largest capital raised. But notorious would work, I guess. Also allegedly has hundreds of devs working. Well, maybe there are hundreds of millions. Maybe there are legions of devs. But they ain't working - they're just earning if that was the case.
Lul. I mean: Ouch.Considering the endemic crunch culture that’s been reported at CIG, I’d say they are working. It’s just that management has them working hard on the wrong things, with the wrong tools, with the wrong goals, and at the wrong times.
I always admired these omnipedal ppl..Left Hand : PES - makes stuff hang around in the 'verse so everything is real!
Right Hand: Density Manager - remove useless stuff hanging around in the 'verse for efficiency!