Update 15 Thargoid Scout damage.

If small groups of standard scouts do that then I'd agree its too harsh, but at the same time having groups of mixed Scouts should be on par with a Cyclops at least.
I'm not sure I agree with that, especially considering the payout doesn't remotely reflect this. 75,000 for one of those "advanced" scouts, vs 6 million for a Cyclops.

But yeah, a gang of scouts are not on par with a Cyclops after U15, they are significantly more deadly.
 
I'm not sure I agree with that, especially considering the payout doesn't remotely reflect this. 75,000 for one of those "advanced" scouts, vs 6 million for a Cyclops.

But yeah, a gang of scouts are not on par with a Cyclops after U15, they are significantly more deadly.
But what I mean is, a group of Scouts that can heal and make others more aggressive is more dangerous than a low end Interceptor,especially since they are all zipping about rather than having very well known vulnerabilities (hearts) that AX weapons have made much easier to destroy in low volleys.

For me, the group of Scouts value should equal that of an Interceptor.
 
Scouts have definitely gotten easier to kill thanks to turreted/gimballed AX multicannons but equipping those means you're not going to be taking on any of the higher level interceptors solo... which are also combined with scouts when in the CZs. So we have a situation with two types of enemies and you can only effectively carry weapons designed to combat one of them (without being ripped to shreds).
 
If what most CMDRs here are sharing about the scout damage and accuracy is true, it has to be a big bug or a mistake by FDev.

No way that entry level AX combat (scouts), even in swarms, should do more damage than a Cyclops, much less a Basilisk.

This must be corrected asap, or no AX beginner will make the jump and the number of more veteran AX players will be dwindling in Thargoid War areas...
 
But what I mean is, a group of Scouts that can heal and make others more aggressive is more dangerous than a low end Interceptor,especially since they are all zipping about rather than having very well known vulnerabilities (hearts) that AX weapons have made much easier to destroy in low volleys.

For me, the group of Scouts value should equal that of an Interceptor.
I do note that there was no indication of mixed groups which would imply the basic vanilla variety only. So what is your actual experience of the post patch scouts or is this assertion without experience?
 
I've fighting close to the Titan (Taranis) a lot since yesterday and yes, scouts can be a nightmare to the point where I give them the priority over a Glaive or random Interceptor attacking me.

For some reasons they're permanently enraged (like they would be if a berserker used its special ability) which leads to this increased damage & fire rate. I could find a reason for them to be "naturally" enraged close to the Titans but in random instances? Not so sure.
 
Tried some thargoid combat for the first time since 2019 and spent the whole time fending off scouts. Then realised it was suddenly me versus 10 scouts and both interceptors (which I'd only had time to exert one heart of). At least it meant a quick return trip to the station.

So I'm glad it's not just me! :LOL:
 
I do note that there was no indication of mixed groups which would imply the basic vanilla variety only. So what is your actual experience of the post patch scouts or is this assertion without experience?
Not very much to be fair, it was an observation- but if it is standard Scouts then some conformation would be warranted. Being honest making Thargoids like Scouts harder (as they appear to be now) appeals to me more since human NPCs are, well, not very interesting. In the past the same argument was made for human ships / CZs and it took the danger out of things.
 
I wonder if it's one of those "oh, that was a load-bearing bug" moments: there was some bug in the Scout firing routines that got noticed and fixed, and it turns out that their damage output had separately been balanced around them missing most shots.
While some long-lasting bugs are not exceptional cases in Elite and now we can do only assumptions about the causes of that particular buff to scounts...
As I've heard they are used now also to deploy revenants - a completely new role for them - in the new ax ground missions and probably they were buffed for that particular purpose without paying much attention to usual role of being relatively minor threat in ax space combat.
 
I often get the feeling (not just from ED) that game designers don't have a middle setting.

ED designers certainly dont have a middle settings 😇
i still remember the "fix" for Dolphin heating (non-existent)issue, which was fixed so you basically cannot overheat the dolphin and its the only ship that can charge the fsd while scooping without cooking-off
 
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still recovering from my scout bashing last night, no way will i clear an AX CZ now solo, geez they are well mental, radar was just red flashing triangles all the time, its either scouts or interceptors at a time, after 4 rebuys i gave up and logged out, they need to be pacified otherwise no more AX for me, even in open i could see other cmdrs going down often and quickly
 
It’s reported now (few posts above), not sure if summon Sally attention here may be more helpful. But considering speed of confirmation I have no doubt it will be voted to max in very short time

 
It feels like you’ve kicked a wasp nest with scouts now. It’s hard to tell if it’s the damage dealt that has been buffed, just the sheer number attacking at the same time or the rate of fire. Certainly a lot of swearing going on in Col 285 Sector UD-G b12-2 last night, folks were spending little time in the cz before giving it up. By the end of the evening it was uncannily quiet in open. As a side note there also seemed to be a lot more interceptors there too, could be wrong on this though, too busy swatting wasps!

It’s early days yet so I can’t yet form an opinion about the changed gameplay and tactical change. However, what did concern me was the lack of any people playing by the end of the evening. We’ll see……..


Sounds like a bit of coordination is now needed with some advanced AXMC pilots to keep the scouts mopped up for the dedicated heart snipers. That will be hard though if they are so plentiful they just mob kill everyone that tries to get into the zone.
 
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