I think I've got a lead on this one. FD, please read 
Yesterday I wanted to try a weird experiment on a Cyclops. So to avoid the annoying swarm, I equipped a few AXMCs in order to ask my scout friends to leave me alone, and went to the first planetary CZ. Like everyone, my experiment went bust when I barely could escape a tight-packed 10-team of enraged... scouts.
So I set aside my experiment, went back in and tried to just watch. This is the story I saw every time :
§1 : everybody pops in, like 6 humans+me and 3 scouts, scouts wiped out before you know it. I go "hiding" a few kms away from the ground, stop, stay cold/silent and look down.
§2 : "Frame shift anomaly", scouts wave pops in, and terminates all the human NPCs at a stunning rate. Yes, even condas pop like corn.
§3 : "Interceptors coming in hot" (nobody left to say that BTW :-D), pop in and spin around like "what am I supposed to do in here". Scouts keep popping in, finding no target and... stacking around the station like they did before. The human NPCs that jump in are instantly vaporized. Sometimes I aggro a stray one, I either destroy it (single scout) or leave (interceptor).
§4 : At some point I get spotted no matter how, and suddenly ALL (yes, ALL) the scouts packed around the station turn to me at once and rush to me. Time to low wake !
So yeah, the behaviour has changed, and it totally screwed up the Thargoids vs NPCs balance, just like when a Medusa pops in and shreds the humans within minutes.
Maybe the scouts buff could be dealt with alone, but not together with that change.
There's no way a CZ (or even AX ?) can be played solo now, so I'm going back to mats farming... Sorry FD, please fix that ASAP if you don't want mankind to litterally give up your cool-until-now mega-event.
Yesterday I wanted to try a weird experiment on a Cyclops. So to avoid the annoying swarm, I equipped a few AXMCs in order to ask my scout friends to leave me alone, and went to the first planetary CZ. Like everyone, my experiment went bust when I barely could escape a tight-packed 10-team of enraged... scouts.
So I set aside my experiment, went back in and tried to just watch. This is the story I saw every time :
§1 : everybody pops in, like 6 humans+me and 3 scouts, scouts wiped out before you know it. I go "hiding" a few kms away from the ground, stop, stay cold/silent and look down.
§2 : "Frame shift anomaly", scouts wave pops in, and terminates all the human NPCs at a stunning rate. Yes, even condas pop like corn.
§3 : "Interceptors coming in hot" (nobody left to say that BTW :-D), pop in and spin around like "what am I supposed to do in here". Scouts keep popping in, finding no target and... stacking around the station like they did before. The human NPCs that jump in are instantly vaporized. Sometimes I aggro a stray one, I either destroy it (single scout) or leave (interceptor).
§4 : At some point I get spotted no matter how, and suddenly ALL (yes, ALL) the scouts packed around the station turn to me at once and rush to me. Time to low wake !
So yeah, the behaviour has changed, and it totally screwed up the Thargoids vs NPCs balance, just like when a Medusa pops in and shreds the humans within minutes.
Maybe the scouts buff could be dealt with alone, but not together with that change.
There's no way a CZ (or even AX ?) can be played solo now, so I'm going back to mats farming... Sorry FD, please fix that ASAP if you don't want mankind to litterally give up your cool-until-now mega-event.