I don't think you're seeing the larger point that I'm trying to communicate. When games stop being profitable the servers are retired and the game dies. I'm not seeing interest from my friends and Frontier might want to know why. It's in all our best interests to offer feedback to Frontier to help keep the game viable and therefore online.Bruh.
Just stop play this game, if even finding station which offer missions is grind for you.
Actually "old" grind is easier and easier, so time to swallow fact, that new modules sometimes can require something more, than 100k credits from your giant balance of billions credits.
I tried to read your wall but just nope.
I'm surprised, that it contain 0 "grind" about plotting routes.
Is the massive scout damage increase intended?
yep... but early and end of year is something quit differentAh, you missed the news... They already stated that was postponed, and there would be more news near the end of the year..
Update 15, the Upcoming Feature Rework and More
Update 15, the Upcoming Feature Rework and More Greetings Commanders, We trust that you have been enjoying Update 14 and all the action the Thargoid War is bringing to the bubble. Amidst everything going on, we are taking a moment to update you on our upcoming plans. Update 15 Update 15 is set...forums.frontier.co.uk
There is a section of the forum for Feedback/Suggestions. This is the update 15 thread, no bigger picture than that needed.I don't think you're seeing the larger point that I'm trying to communicate. When games stop being profitable the servers are retired and the game dies. I'm not seeing interest from my friends and Frontier might want to know why. It's in all our best interests to offer feedback to Frontier to help keep the game viable and therefore online.
Sadly(!) not unkillable. It is the shield values not showing. I was gladly shooting stuff and paying no attention to my one ship. Cost me in repairs. But I'll have to resend the issue.That's a new one, what's the scenario? I could do with some of that dealing with the buffed scouts
I think I found the issue you created in the tracker but can't see it for some reason: "The issue could not be loaded."
I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?Still no XBox controller support on PC with this update.
I will stay with Horizons on XBox, it's better than a broken and incomplete Odyssey on PC.
I take it you have not played it and pulled that assessment out of your derriere.broken and incomplete Odyssey on PC.
Yes, I am currently play with an Xbox controller. It even brings up contextual buttons for actions and has overlays for hot keys.I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?
There is no support for controller rumble on PC. If you are used to that feedback from playing on console, the PC version is no fun.I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?
Using spansh to calculate the number of jumps an average 30ly ship would take to travel to the systems for Guardian Sites, Crashed Thargoid Ships from Sol.
Sol 0.00 354.94 0 HIP 17125 354.94 0.00 14 HIP 14909 137.63 0.00 6 HIP 20567 288.73 0.00 11 Synuefe XR-H d11-102 370.96 0.00 14 Totals 1,152.25 45
1 jump per min on average = 45 mins.
Lets say 20 mins per activity, on average. 20x5 = 100 mins.
So I guess 145 mins - say 2.5 hours per module, optimistically; assuming no rebuys, failures, interdictions and not accounting for Super Cruise. I'd add an average of 5-10 mins per system for SC.
For those who are "time poor" this is a fairly significant barrier to entry just to unlock the module on one ship, not accounting for the time needed to engineer that ship sufficiently (which is going to be a lot more).
There is no support for controller rumble on PC. If you are used to that feedback from playing on console, the PC version is no fun.
That topic was inside the code for the console version. It would be no problem to port it into the PC version, especially because there will be no more updates for console players. When Frontier decided to stop the console support, they have to care about the former console players to give them the same experience on PC.I have heard of first world problems but ditching a game because your controller doesn't vibrate is right up there...![]()