Elite Dangerous Update 15 NOW LIVE - Release Notes

Bruh.
Just stop play this game, if even finding station which offer missions is grind for you.
Actually "old" grind is easier and easier, so time to swallow fact, that new modules sometimes can require something more, than 100k credits from your giant balance of billions credits.
I tried to read your wall but just nope.
I'm surprised, that it contain 0 "grind" about plotting routes.
I don't think you're seeing the larger point that I'm trying to communicate. When games stop being profitable the servers are retired and the game dies. I'm not seeing interest from my friends and Frontier might want to know why. It's in all our best interests to offer feedback to Frontier to help keep the game viable and therefore online.
 
Just checked, and sadly they did not sneak in a fix for the multicrew turreted flak missing its ui for the gunner. Just in case anyone was curious. Not exactly something people would be using everyday, but it would be nice if it were fixed at some point.
 
Pity about the messed up cosmetics still being messed up for at least 3 updates now (scavenger helmets).
At least the Asp hazard kit is fixed.
 
Ah, you missed the news... They already stated that was postponed, and there would be more news near the end of the year..
yep... but early and end of year is something quit different
 
@sallymorganmoore Apologies if this has already been mentioned, would appreciate it if the functionality of the caustic sinks can be modified slightly so they don't activate when there's no caustic stored in them to expel (Or maybe less than 50%, I'll leave that to the designers). For those moments when I'm dumb and accidentally fire them for no reason. (For now, just going to make sure I'm on a different fire group while transiting in supercruise)

Many thanks.
 
I don't think you're seeing the larger point that I'm trying to communicate. When games stop being profitable the servers are retired and the game dies. I'm not seeing interest from my friends and Frontier might want to know why. It's in all our best interests to offer feedback to Frontier to help keep the game viable and therefore online.
There is a section of the forum for Feedback/Suggestions. This is the update 15 thread, no bigger picture than that needed.
 
That's a new one, what's the scenario? I could do with some of that dealing with the buffed scouts :)

I think I found the issue you created in the tracker but can't see it for some reason: "The issue could not be loaded."
Sadly(!) not unkillable. It is the shield values not showing. I was gladly shooting stuff and paying no attention to my one ship. Cost me in repairs. But I'll have to resend the issue.
 
Still no XBox controller support on PC with this update.
I will stay with Horizons on XBox, it's better than a broken and incomplete Odyssey on PC.
 
Still no XBox controller support on PC with this update.
I will stay with Horizons on XBox, it's better than a broken and incomplete Odyssey on PC.
I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?
 
I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?
Yes, I am currently play with an Xbox controller. It even brings up contextual buttons for actions and has overlays for hot keys.
 
I'm pretty sure I've hooked up my old Xbox 360 controller to play Elite way back - though I run a hotas now, and highly recommend it. I'm sure there are some who are playing with Xbox controllers as their main controller on PC?
There is no support for controller rumble on PC. If you are used to that feedback from playing on console, the PC version is no fun.
 
Using spansh to calculate the number of jumps an average 30ly ship would take to travel to the systems for Guardian Sites, Crashed Thargoid Ships from Sol.

Sol0.00354.940
HIP 17125354.940.0014
HIP 14909137.630.006
HIP 20567288.730.0011
Synuefe XR-H d11-102370.960.0014
Totals1,152.2545

1 jump per min on average = 45 mins.
Lets say 20 mins per activity, on average. 20x5 = 100 mins.


So I guess 145 mins - say 2.5 hours per module, optimistically; assuming no rebuys, failures, interdictions and not accounting for Super Cruise. I'd add an average of 5-10 mins per system for SC.

For those who are "time poor" this is a fairly significant barrier to entry just to unlock the module on one ship, not accounting for the time needed to engineer that ship sufficiently (which is going to be a lot more).

Forgot to add, before starting any of this I should first have travelled to one of the few locations that sells corrosive cargo racks (unless I've already unlocked them from a tech broker first of course). Should also add that there's some RNG to having a probe or sensor appear so you may need to relog a few times.
 
I have heard of first world problems but ditching a game because your controller doesn't vibrate is right up there... :rolleyes:
That topic was inside the code for the console version. It would be no problem to port it into the PC version, especially because there will be no more updates for console players. When Frontier decided to stop the console support, they have to care about the former console players to give them the same experience on PC.
In the actual state the PC version is missing an old feature and many console players will stay on their console with the old version of ED until that problem is fixed.
 
since update 15 the game crashes when I am on atmospheric planetary surfaces. I am running ED on Geforce Now. Can't say if this is an issue on frontiers end or on nvidias end.
 
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