Schrott City for Schrott game. You know it had to be Schrott City because they still can't generate proper roads.
Cool content coming. I know you don't like itSchrott City for Schrott game. You know it had to be Schrott City because they still can't generate proper roads.
They could add a river that ends at the gate of the settlement and swap it quickly once river tech morphs into road tech.Schrott City for Schrott game. You know it had to be Schrott City because they still can't generate proper roads.
Gate? You know that doors are too hard for them, no?They could add a river that ends at the gate of the settlement and swap it quickly once river tech morphs into road tech.
Doesnt work.I still don’t understand why they have to go to the effort of manually adding tyre marks to make a place seem busy and popular.
If a place is busy and popular, the players would make tyre marks themselves.
Do tonks not make tracks?Doesnt work.
Ach, the persisti-shmisty. More crash than gameplay.Do tonks not make tracks?
And what about all those RSI branded footprints they were stomping about everywhere?
Sounds like a good use of PES IMO.I still don’t understand why they have to go to the effort of manually adding tyre marks to make a place seem busy and popular.
If a place is busy and popular, the players would make tyre marks themselves.
In theory. In practice they will have to do some aggressive culling (actually have been done many times before!). Keeping things like tire marks as part of the PES data would be something impossibly taxing on the entire system.Sounds like a good use of PES IMO.
Keeping things like tire marks as part of the PES data would be something impossibly taxing on the entire system.
Those exist?Rabid defenders of mobiglass now doing a rapid 180.