Game Discussions Star Citizen Discussion Thread v12

Not really, you are assuming a lot of things for that to work out. You asume that a) the release is relatively imminent and b) that the product is going to be actually worth those 70$ on release.

A buyer postponing a purchase can easily forget about the product altogether, given enough time. As it is CIG is just losing a net 45$ now. So the question for you is what makes you think SQ42 is releasing imminently? When?

Also, given the current state of what we can see in the PU and the almost zero info on SQ42 available, I think it is far from being assumable that SQ42 on release would be worth 70$; reviews can even be bad, and that buyer may actually decide SQ42 is crap on release and not buy. That would mean also a net loss of $45 now for CIG. So given that lack of SQ42 info and the crappy track record on what little they can show in the PU, the question for you is what makes you think SQ42 is going to be worthy of that price tag?

Stopping all sales altogether now and not even commenting on it for 10 days probably points to a very different kind of problem at CIG.
All this talk of SQ42 is pointless, the game is vaporware. My resoning? Look at SC, its only at alpha, but all the ads and sales CIG put out to get people interested outweighs actual game content.

SC42 however had been said to be near completion for years and there's nothing to market it. The excuse was they didn't want to spoil the story, but you don't need to show missions. Flight model, ship paint schemes, even character creation and uniform options are things CIG marketting could have put out to Gardiner interest, if it exist, but nothing. Not so much as expected release date. This is not SC's never ending scope. SQ42 has a scope, its a little story that was supposed to lead to SC, so there should have been a well defined list of content for the project.

Also the way SC and SQ42 were supposed to use the same engine and assets shows SQ42 doesn't exist. How can there be a working SQ42 when SC is still in perpetual Alpha using the same flight models, ship models and things are still stuck at Tier 0. Most importantly ships are still getting remade. Nothing in SC is nailed down and final, how is the prequeal to SC supposed to exist if the assets the share aren't finished? Has SC shown space combat AI that is worthy of a single player game? Something that is able to keep player engaged for 11 Chapters?


TLDR: SQ42 is vaporware, it only exsist on forums and webpages. Not even Chris Roberts knows what SC42 is otehrwise he's be blannering rubbish all about it.
 
some bangers getting posted on spectrum today

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Hmm.. the peasants are revolting.

Sounds like CIG need to sell another concept capital ship. That should settle them down.
 
So nice to you to precise it to me. Without you I would never have understood that a pro software was not a game and that they don't have the same needs/architecture. Ho boy, so much things to learn here (ou pas 🙄)
Since you are still unwilling to understand, I'll take a different approach. Have you ever coded a DBMS, not using the SQL or server admin features, but coded the actual software itself ? And I'll extend this by asking have you ever coded a distributed DBMS because that's one step closer to our reality here ? (again a DBMS is not a game server, it's not a real time system..) Or any kind of real time distributed system ? Using C++ or lower level language ?
Your reactions (and Sovapid's - no MySQL is not the game engine code...) show that either you have zero knowledge of game code and architecture, or are willingly trolling us.
(edit) or maybe you want to work at CiG and add to the random spaghetti code that's supposed to be the product we paid for 10+ years and half a billion $ later. In which case you should apply :)
 
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Haven't CIG reduced the "scope" of sq404 by splitting it and first release being a prologue? Hard to put a 70 price tag on it.


Though yeah, CIG, so they should sell it for 700. Or even for the price of every ships you'll get to encounter..
: put on citizen hat:
$45 ÷ ½ = $90
CIG are being generous

I've just realized the "÷" symbol is like simething cut in two.
 
you know the refundian post and the wikipedia page do not say the same thing, right?
Wikipedia goes into no detail at all. They both mention the tax loophole. The post by the Reddit guy is how I remember the events from years ago. There will be better sources out there but I can't be bothered looking for them. You have a go if think it's all a smear campaign. I'm pretty sure Ortwin would have got them taken down if they weren't true.
 


My guess is CIG is trying to quietly memory hole the game. They stopped talking about SQ42 several years ago. As the oldtimers who backed for the singleplayer game aged out and lose interest and their voices are removed from the community, they will be replaced by a new generation of players who only care about the multiplayer component.

If CIG is supposedly still shooting mo-cap with the SQ42 actors, so perhaps CIG is instead trying to make it into a 3D CGI animated movie.
 
My guess is CIG is trying to quietly memory hole the game. They stopped talking about SQ42 several years ago. As the oldtimers who backed for the singleplayer game aged out and lose interest and their voices are removed from the community, they will be replaced by a new generation of players who only care about the multiplayer component.

If CIG is supposedly still shooting mo-cap with the SQ42 actors, so perhaps CIG is instead trying to make it into a 3D CGI animated movie.

Chris and Sandi need to start holding up a copy of today's newspaper when they take these "proof of life" photos.
 
CIG don't advertise it as a waiting game, they advertise it as an action packed thrilling game, and that's what most people buy into expecting.

If CIG's marketing was 100% honest about the game they are wanting to make, funding would collapse overnight, and those who are glad CIG are making the game they want, would soon find themselves without a game at all, not even a buggy alpha.

Which means that for most backers either ignorance is bliss, or knowledge is..?
 
For what little it is worth, I was in favor of it and ED made me realize I was wrong. More generally speaking ED made me realize fun>"immersion/realism" nearly all the time.

I was chatting with my son about this the other day, I think we settled on a two tier system; normal - as it is now, and would be like booking a part of a container which needs to fill up before leaving and having multiple delivery points before getting to you. Secondly an expedited delivery, which would be like ordering a courier to go straight from point A to B with the highest jump range possible, and/or usage of a fleet carrier jump to get to some of those distant secondary star locations, but come at a much greater cost.

Also, the idea of being able to take those missions would be great, though of course, the problem is whether anyone really wants the delivery of their ship/outfitting part to be dependent on real world players.. Though in a way, I could see a way for it to work if having a real world player deliver it was an opt in choice and direct contact was established. Still, griefing players using that system would be pretty easy to do, though again, maybe a three strikes and your out along with a rep/review system might make it workable.
 
Wikipedia goes into no detail at all. They both mention the tax loophole. The post by the Reddit guy is how I remember the events from years ago. There will be better sources out there but I can't be bothered looking for them. You have a go if think it's all a smear campaign. I'm pretty sure Ortwin would have got them taken down if they weren't true.

The wikipedia article has citations so you can read the source material.
 
Lol.

The guy : you don't know DB !
You don't know complex backend systems, this is what I said. You probably know how to maintain and query a particular type of a single node relational database.
I prove I know DB
You have not "proven" anything, you have posted a screenshot of a schema of some relational database.
The guy : your DB is too simple !
I explain him he just saw a small part of it
Like I said, several hundred attributes and millions of rows is, indeed, simple.
The guy : it's not enough complexity for me !
We can talk about some particular replication scheme or an asynchronous IndexedDB for offline client linked to a SQL server if you like 😁
So now you are going to claim storing some state in a local store of the browser is "complex"? Oh man, please keep digging, for everyone to see.

To remain on topic, though, I will stand on a chair for a moment.
 
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