Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
npc's standing on tables is the least of SC's problems right now.
In terms of player experience, probably true. I would argue though the fact this has been an issue since day 1 of NPCs many years ago (2015?) probably points out to more significant underlying problems at CIG, resources management, competency levels or even perhaps issues with their engine and 64b positioning / coordinates system.
 
I guess wiring the door handle to the batteries worked then 🤷‍♂️

bodies.jpg
 
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Repetition can be fantastic if the immediate loop is great. Tetris, for example.
Your were clearly claiming I was lying.
No. I claimed you were wrong.
I just posted some screenshot of what I was actually working on and you keep claiming I'm lying.
No. I claimed you were wrong.
Perhaps you want a picture of me with a baby database in my arms and a banana on my head to really prove I can talk about database ?
I want no pictures of you at all :cool:
Or perhaps a SQL request of your choice with some blue flower for you to be really sure I've not stolen it from the web ?
I don't "want" anything from you. What you may find useful, on the other hand, is understanding that several hundred attributes and millions of entries in a single database is not "complex" as far as databases and backends go.

And if you don't want to be called out on some nonsense you wrote, just stop yourself from writing nonsense. It is not that hard, really.
 
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He definitely wasn't friend. He was simply saying (along with other people) that your job involves a lower order of complexity to MMO networking etc. And as such the nonsense you tend to spout on these issues isn't imbued with any particular authority.
Re-read. I never claimed I handle the most complex database. I talked about DB, he says I was lying so my opinions were not valuable. It's not because I don't handle the most complex DB in my job that I don't know what you can do with other DB in other jobs.

But it's not really important. We'll see when SQ42 will be out. The release will prove Cigwatch and others right with all those ramps still killing players, the server FPS sticking at 5 tick/s max and NPC T posing on chairs. It will be fun for you, like the apotheose of this forum (ou pas 😏). I guess CIG have already prepared the apologies texts for the release day. For sure, they don't know that SQ42 needs are different from SC needs and so, as they are stupid and don't know how to code, they certainly tried to shovel the SC server in SQ42.
 
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Re-read. I never claimed I handle the most complex database. I talked about DB, he says I was lying so my opinions were not valuable. It's not because I don't handle the most complex DB in my job that I don't know what you can do with other DB in other jobs.
Dude, it's hard to take you seriously when you talk with so much authority, it gives the appearance of you having inside knowledge only Chris Roberts or Sandy would know. We know you're not Chris Roberts because of how much you know about games in general...
Anyway regardless of how good a person is a code whispering, no one knows what or how CIG is actually doing things, its all speculation. You talking as if you know for a fact only make you less credible. I have nothing but love for myself and my fellow me, I wish you the best of luck at citizening.
 
In terms of player experience, probably true. I would argue though the fact this has been an issue since day 1 of NPCs many years ago (2015?) probably points out to more significant underlying problems at CIG, resources management, competency levels or even perhaps issues with their engine and 64b positioning / coordinates system.
And given it's been listed as fixed in at least 4 patch notes, it's quite telling.

Bragging about swimming across the Pacific Ocean, drowning in a puddle.
 
What did Chris Roberts say about pledge money being worth 5x compared to other developer? When that statement was made Cyberpunk 2077 wasn't a thing and going by developemnt budget alone, its coming close to being 3x the cost of Cyberpunk 2077. No doubt SC will be so many times better than Cyberpunk 2077.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

I could be wrong, but I also remember something along the line of CIG wouldn't waste money of marketting so everything will go to developing the game.
 
What did Chris Roberts say about pledge money being worth 5x compared to other developer? When that statement was made Cyberpunk 2077 wasn't a thing and going by developemnt budget alone, its coming close to being 3x the cost of Cyberpunk 2077. No doubt SC will be so many times better than Cyberpunk 2077.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

I could be wrong, but I also remember something along the line of CIG wouldn't waste money of marketting so everything will go to developing the game.
They deliberately didn't stipulate which game though...one has 99% marketing, 1% development spending...the other has probably around the same figures in reverse since most of the incoming cash is being dumped into salary packages...plus the completion of the Empire of Roberts buildings and MOCAP studio of course :whistle:
 
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