Was with you until the last paragraph, but CIG are not the first to do this sort of thing, having players in different instances/regions and streaming things in and out.
Moreover, what CIG are delivering is still a far cry from what was initially pitched, with everyone on the same server.
Say what you like about ED, but playing in Open, you can go to the same location as another player and see them, whereas with SC, you go to the same location as another player, but they might be on a different server, so you'll never see them.
Take Ark for example. I can be riding a dino, and someone can be working the forge in my base on the back of my dino, and someone on the far side of the island has no idea about my dino or what is happening on it (the game client doesn't know as well). But as i ride my dino towards that other player, stuff gets streamed in and out, and when close enough, the other player will be able to see me, my dino, and the guy working the forge on my mobile base. Its pretty similar.
I'm sure there are a lot of examples of games that do this sort of thing.
PS: Multicrew dinos FTW!
Yes streaming assets in and out locally is nothing new, its been employed many time for games that are very large or have very high fidelity, or a combination of both, ultimately the reason being the whole thing does not fit inside memory.
Its based on the same technology but employed differently, ARC might be 30KM x 30KM, its a large map, its not a descaled solar system 70,000,000 KM x 70,000,000 KM where you're seeing a whole planet from 50,000 KM away and going right down to a blade of grass on its surface without instance loading, that's vastly different.
Say what you like about ED, but playing in Open, you can go to the same location as another player and see them.
You can see them because the location, IE not the player but the place, is its own instance, you're loading in to his instance.
whereas with SC, you go to the same location as another player, but they might be on a different server, so you'll never see them.
This is an example, where, and with the utmost respect, i'm not being funny with you here... i have to ask, have you even played SC?
If you load in to a game, you load into the same sever as your mate, should you chose to do so, there is only one server in this context, the server your mate is on.
No matter where he is, he could be on the opposite side of the system, he's on the same server, the one and only server, if i go to where he is i can see him, unless something is broken, which can and does happen and you can't see him, but that's a bug, he is there.
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