It's bizarre. You don't take something completely off sale for weeks just to ... change the price?SQ42 has been missing from the store for nearly 3 weeks now.
This is perfectly normal.
Maybe we just don't understand
It's bizarre. You don't take something completely off sale for weeks just to ... change the price?SQ42 has been missing from the store for nearly 3 weeks now.
This is perfectly normal.
SQ42 has been missing from the store for nearly 3 weeks now.
This is perfectly normal.
The Mess Hall Scene has decided to publish itself as a separate standalone game in the early hours of August 29th.
At the moment it's not a loading screen per se. You notice a consistent frame hitch when traveling in QT from / to a location when the game loads or unloads assets from that location. So while there's no loading screen indeed the game just freezes for a little while. May happen too when jumping from an orbital marker to a ground destination on a planet, but I'm not sure it was related.View attachment 357689
So am I right that the above is saying that there will be 'seamless server switching' only during Quantum Travel? But isn't Quantum Travel pretty much a loading screen of sorts already?
That's alright; I'm also on Spectrum and Reddit. Thanks for the complements! I'm working on new features all the time. The next big one is the introduction of single deliverable history, which would allow you to see how the timeline has changed since I started tracking.@ShinyHobo (Sorry not sure how else to contact you).
Loving the additions to the enhanced timeline! Being able to go back to older timelines per feature is great .
(And right now having an archive of removed feature descriptions is great too. Any idea why stuff like 'Quantum Simulation' isn't showing on the official tracker currently? Don't remember it being removed. Glitch maybe?)
Maybe they used the same persistence framework they also used for their game under developmentI suspect that either their database, or the library they use to read/write to it, updated in an unpredictable fashion.
Recent mocap with Salah ("I said no Concept Ships!") suggests they are trying to get something out to fulfill their obligation. My bet is still MVP cinemaware.Facts:
@LittleAnt´s conclusions:
- Last CIG´s video update on SQ42 was almost 3 years ago (iirc)
- Chris Roberts stops offering release dates for SQ42 after multiple failures to deliver on own estimates and lets it at a "done when it´s done".
- CIG removes SQ42 from sale altogether until further notice
- SQ42 release is imminent
- SQ42 is going to receive good reviews
At the moment it's not a loading screen per se. You notice a consistent frame hitch when traveling in QT from / to a location when the game loads or unloads assets from that location. So while there's no loading screen indeed the game just freezes for a little while. May happen too when jumping from an orbital marker to a ground destination on a planet, but I'm not sure it was related.
Facts:
@LittleAnt´s conclusions:
- Last CIG´s video update on SQ42 was almost 3 years ago (iirc)
- Chris Roberts stops offering release dates for SQ42 after multiple failures to deliver on own estimates and lets it at a "done when it´s done".
- CIG removes SQ42 from sale altogether until further notice
- SQ42 release is imminent
- SQ42 is going to receive good reviews
Forego your vehicle so he can buy his.Don’t waste your money on vehicles!
Give it to Genuine Roberts instead - and watch in eager delight as he promptly spends it on not making either of the games he promised to deliver.
Yachts, mansions and handbags are merely catalysts for game development.
Perhaps. I can see them “releasing” a crappy prologue episode of some kind. That much at least I d hope even CIGs incompetence can handle?Recent mocap with Salah ("I said no Concept Ships!") suggests they are trying to get something out to fulfill their obligation. My bet is still MVP cinemaware.
That much at least I d hope even CIGs incompetence can handle?
At the moment it's not a loading screen per se. You notice a consistent frame hitch when traveling in QT from / to a location when the game loads or unloads assets from that location. So while there's no loading screen indeed the game just freezes for a little while. May happen too when jumping from an orbital marker to a ground destination on a planet, but I'm not sure it was related.
This, its not a loading screen.
Star Citizen uses object containers that stream in and out on the fly as you move through the system, so for example if in QTJ you're moving away from Crusader (It being in an object container) it is unloaded from memory, or "streamed out" as you approach MicroTech it is read from the disk and loaded in to memory "streamed in" that hitching Surefoot is talking about is your hardrive being accessed, this is one reason a slow drive cases more of that, a faster drive is smoother, it uses the same technology more locally to your avatar too, assets like 3D objects and textures are streamed in and out around you as you run around, again if you have a slow drive, like a spinney disk that will cause a lot of stuttering due to hard accessing of a slow drive, and the more Video RAM and system RAM you have the less of this streaming will occur, its why a system with 32GB of RAM runs the game much smoother than one with 16GB.
But why? Because Multiplayer with a fully physicalized world, so you have you multicrew ship, i'm flying, @Surefoot is in the back playing a prank on me, he's removing my shield generator, for funnies, he's doing that as i'm moving between the Crusader and MicroTech object containers, nothing happened to me, him or my ship, we don't even know its happened, because we didn't load in to a new instance, we didn't go anywhere while also still moving, instead the location we are arriving at was loaded in to memory on the fly while we were doing our thing in the existing instance.
I'm in danger here of praising CIG of something..... i have to, this is what makes Star Citizen unique. its that multicrewing and the reason for ship interiors that is only possible with this technology, because you can't load a ship and its crew in to a new instance, you can take that ship, with you and X amount of others in side it running around doing thier own thing and load it from lecel 1 in to level 2, you can only do that if you're the only one in it and fixed to your seat, like for example Elite Dangerous. Which is why ship interiours was never going to be a thing in ED, Mr Braben.
The next big one is the introduction of single deliverable history, which would allow you to see how the timeline has changed since I started tracking.
I was told that an update to their back-end broke it; the same issue is affecting other areas like telemetry and the dev tracker. In terms of missing Progress Tracker items, 349 of 494 (about 70%) of them fell off due to this problem.