Game Discussions Star Citizen Discussion Thread v12

You can go to the same location in ED and still not see the player because of server, instance, whatever just as well. There is no total server that brings all players connected in ED, beyond the point the matchmakers spin up several instances. That's the point of instances. If one gets too full and overloaded there opens another one. Going back to "seeing all the players" is basically the fundamental opposite to how ED works.

Yes, that can happen, although i've instanced with people from all over the world. Its normally more of an issue with instances getting full.
 
No, its not exactly the same, the Stanton System is a single instance, its one game map, one level. There is no instancing, at all...

In ED its a single map. As Viajero pointed out, you can, in theory, fly at normal speeds between plants, space, stations, etc.

It would just take you an insane amount of time.

Not that it hasn't stopped people from doing it.

EDIT: Sorry, that was redundant, didn't realize i was 2 pages behind. But its worth repeating anyway if only to put to bed the misconception of SC fans about how ED works.
 
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The change to landable planets in SC was (if I remember rightly) announced just before Horizons was launched, so was SC not going to be multiplayer before then? I genuinely don't know the answer to that.

There are some major differences between SC as orginally pitched vs what they later decided to do.

They said they could make the BDSSE for 5.5 million, and yet they still haven't delivered it for 100x the amount.

They said SQ42 would have drop-in, drop-out coop play, but that appears to have gone out the window and SQ404 is nowhere in sight.

They said it would take 2-3 years to deliver, they said both were almost ready after 2 years, and yet, here we are, 11 years later, neither close to release.

They said they would allow private servers and modding.

Yup, the game as originally pitched is nothing like what CIG are developing.

Perhaps, just perhaps, CIG should have actually tried to create the BDSSE they initially pitched.
 
You do know not having that is what killed it?

Nah, what killed it was the godawful performance of Odyssey and the gameplay added.

ED could never have implemented ship interiors and it would have been fine, as long as the gameplay they did add was fun and engaging. Now, i do enjoy the FPS stuff, but how they doubled down on the grind for suits and weapons, after all the years of feedback they got on engineering.... that to mean just speaks of developers who just don't want to listen.
 
and i suspect Starfield is going to be a flash in the pan too.

Unless Bethseda pull another Fallout 97, Starfield is probably going to have legs.

Look at Skyrim and how long that's been going, multiple rereleases (which often gets joked about, but they wouldn't do it if it wasn't profitable).

Single player/moddable space game? Skyrim in space? Hell, its going to be popular.
 

Viajero

Volunteer Moderator
SC will live on, despite its many faults probably for a very long time to come, ED wont, and i suspect Starfield is going to be a flash in the pan too.
Lol, if we look at actual player hourly concurrency, I.e. how much the game is actually alive and being played, SC has been pretty much always significantly lower than Elite. Even if we estimate that based on the latest figures self published (and probably quite “optimistic”) by CIG. Same if we look at updates in the last few years. I mean, if Elite is “dying” then SC must be already decomposed.
 
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When you say "original pitch", do you mean kickstarter times? The "no loading screen" was not a thing then, right?

Original pitch had limited landing zones, where you would approach the planet and watch a cut scene of the landing then get out of your ship. So from space, it would look like a full planet, but you'd only be able to land at specific locations.

In space it was going to be a bit similar as well, with PoI locations which you'd jump between, a bit like one of the early concepts for how ED would work as well.

However, when they started adding the extra stretch goals, somewhere between 10-50 million, they added a stretch goal to add full planets. Let me look it up....

Ah ah! 41 million (ACCOMPLISHED!)

Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

Note, this was a stretch goal for 1 million. That's how much CIG said they would require to do this. Full proc gen planets.

Now, to be fair, they don't say it will result in the creation of full planets, just the R&D and setting up the team to make it happen later.

But then, where are all the stretch goals to actually implement all this? Simply put, it was the same as all the other stretch goals, just throwing stuff out there and getting money based on the hype. Over 100 systems promised for a million dollars each (sometimes, some were pitched at requiring more money, others less), but nobody stopped to ask, hold on, where are you going to get the money to turn these PoI based systems into full landable systems?

Just look at how much stuff that is on the stretch goals that still isn't implemented or requires a lot more money to implement than CIG said it would. Not a single ounce of planning and estimating went into those stretch goals, and this is symptomatic of the project as a whole, CIG are still developing the game without a clean plan for delivery of what they have sold to backers.
 
Unless Bethseda pull another Fallout 97, Starfield is probably going to have legs.

Look at Skyrim and how long that's been going, multiple rereleases (which often gets joked about, but they wouldn't do it if it wasn't profitable).

Single player/moddable space game? Skyrim in space? Hell, its going to be popular.

It has a lot of potential, but being single player..... single player games are dead.
 
Lol, if we look at actual player hourly concurrency, I.e. how much the game is actually alive and being played, SC has been pretty much always significantly lower than Elite. Even if we estimate that based on the latest figures self published (and probably quite “optimistic”) by CIG. Same if we look at updates in the last few years. I mean, if Elite is “dying” then SC must be already decomposed.
I bet Starfield will live on like Skyrim or FO: New Vegas. It will be modded and improved for years by the fan base. Unlike what CI promised for SC (are they still selling that loving modding handbook?), it will have full support for mods.

As to ED, well, there is no other game like it out there :alien:
 
It has a lot of potential, but being single player..... single player games are dead.

So, that's the reason SQ42 is a no show? :p

Maybe they are dead to you, but a lot of people prefer single player games, because of things like moddability or just not having to deal with other players.

Over the last year, i've spent most of the time playing single player games. Medieval: Total War 2, Solasta, BG3, and i still need to get around to starting X4.
 
The grey market seems to be running at a low ebb?

I went over to star hangar and made them an offer they said

A) They have SO many people on a list wanting to sell, they're not buying anything right now

B) Even if they did, they buy at 1/3rd the value

So if you have a look at that site, some prices are ok, some are really not, but every poor sucker who sold to them sold for 33% the value of their fleet. So when you look at those big, big, big ships and packages, some guy out there lost 67% value on that sale, just to get out of this.

There may very well be a day when they can buy for 10%, its already 33

(The truly versed should buy now, make hay when SQ42 launches spectacularly...)
 
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and god, why would anyone buy through the grey market at this point.

  • you can buy ships in game, even if you dont want to grind for one, watch out for the exploits that constantly pop up and you can buy all for friends ships in game.

  • multiple sales a year give 10 year insurance on ships you get from CIG. LTI is really devalued.

  • if you really want LTI just use https://ccugame.app/your-items/fleet to do it yourself

  • cig has sales all the time now, it isnt like years back when they were hardly ever having "promotions"
 
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