Game Discussions Star Citizen Discussion Thread v12

I dont know that single player games are dead. I mean they are dead to me and I'm not interested in most types of them though.
I still play way more single player games than I do multiplayer, PS5 and PC...random muppets invading my game time tend to make most of the games I do try majorly suck. I guess preferences change with age. These days, I just don't have the urge to get all competitive with a player base who are mostly younger than my favourite pair of Levi 501's 🤷‍♂️
 
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I still play way more single player games than I do multiplayer...random muppets invading my game time tend to make most of the games I do try majorly suck. I guess preferences change with age, these days, I just don't have the urge to get all competitive with a general player base who are mostly younger than my favourite pair of Levi 501's 🤷‍♂️
I like an occasional coop romp with randos, because if a game is well designed, it will encourage enough cooperation to make it fun and worth the time. Most of the time, though, I am going in solo - these are my "walks" around virtual worlds, not social events.
 
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That's a fair comeback.

Multiplayer games dominate Steam charts and have done so for years.

But there is still a massive market for single player games.

Problem with multiplayer games is the market is fickle. One day X is popular, next day Y is popular. Players come and go. Single player games can be short term of course, shorter than the lifespan of many multiplayer games, but the real good ones engender a playerbase that plays for many years.

As i've said before, i'm still playing Medieval 2 Total War regularly, and that was released in 2006.

Of course, it helps that everything that came after that was worse :p
 
I like some an occasional coop romp with randos, because if a game is well designed, it will encourage enough cooperation to make it fun and worthwhile of the time. Most of the time, though, I am going in solo - these are my "walks" around virtual worlds, not social events.
I don't mind co-op in the slightest...probably why GR Wildlands is still high up on my playlist. The best mod I ever discovered was a private server mod for RDR online...now I get to play Red Dead co-op PvE with my favourite gang of mates. :)
 
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That's a fair comeback.

Multiplayer games dominate Steam charts and have done so for years.

But there is still a massive market for single player games.

Problem with multiplayer games is the market is fickle. One day X is popular, next day Y is popular. Players come and go. Single player games can be short term of course, shorter than the lifespan of many multiplayer games, but the real good ones engender a playerbase that plays for many years.

As i've said before, i'm still playing Medieval 2 Total War regularly, and that was released in 2006.

Of course, it helps that everything that came after that was worse :p

Yeah, I went to look on steam to see what the highest ranking single player game is, i got to 30 and gave up.....

Don't be so sensitive guys :p
 
Per the original Star Citizen proposition. That's not multiplayer and its certainly not an open world game. it is something that is simpler than Elite Dangerous Horizons, tho not the 2014 ED.
Technically, you could fly to any point in any system and everything would be there. I can see a wingmate flying through the system on approach to land. I don't know if one were to jump from one close moon to another that one wingman would see the other as they landed, my guess is that they would.

Supercruise is a method of fast travel and, yes, there are separate instances throughout the game, you may want to call them shards or 'servers', but they're really not that much different. Elite's is less hidden by way of utilizing the FSD to charge/drop. But in effect there isn't that much that separates them, especially when considering that charging an FSD is a part of the game which lends itself very well to creating a point upon which much data/server negotiation can occur.

My point is simply that Star Citizen as it is today it needs to be a single instance game, no loadscreens.
It might be possible to do that when moving between systems, tho each player would have to be in a seat before going through the jumpgate.
they could make each seat and bed an instance log node and lock people in place going through the jumpgate, you wouldn't be able to have anyone out of a designated seat and no one would be able to get out of the seat while jumping.
And to me that's fine, i'm good with that.
Jumping from system to system, as you just described is exactly the same as jumping a carrier from place to place. It's a loading screen, just as streaming objects in is. It seems that within the system fast travel is a straight line maneuver without any other functionality, and maybe that's what helps keep the ability to walk in the interiors workable as it's a known calculation, even if it's dealing with large numbers. Due to the fact that Elite's version of QT is maneuverable, it probably complicates that aspect beyond that which is workable given present server tech. However, when jumping from system to system, having to be sat down indicates that it isn't technically 'realtime'.
 
Sorry; ED has been a REAL game for 10 years, when its creators PROMISED it in their Kickstarter and DELIVERED it.

If SC ends up existing as a game someday (which we have yet to see) and does so once ED is dead, it won't be because of SC's merit, but because they FAILED to deliver on their promise to finish development on time. We are 8 years behind what was promised in their Kickstarter... that's not a MERIT, it's a SHAME.

Now it turns out that, if we are in the year 2023 and ED is in its final stage and SC has not yet begun its start, it's because of CIG's merit... of course it is.... SC is very much alive, of course it is....
I would disagree that Elite is in its final stage. Ship interiors is one aspect of a few things that aren't implemented in Elite, ship interiors represent one thing out of many other things that have yet to be implemented in Star Citizen.
 
mike going hard in this react, lol. i think he has called me brain dead, stupid and cult member 50 times in the first 20 minutes. :ROFLMAO:

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I would disagree that Elite is in its final stage. Ship interiors is one aspect of a few things that aren't implemented in Elite, ship interiors represent one thing out of many other things that have yet to be implemented in Star Citizen.
I don't think that ED is in its final stage, this is something that they (the citizens) want to believe... ED is very much alive, regardless of what they want.
 
Unless Bethseda pull another Fallout 97, Starfield is probably going to have legs.

Look at Skyrim and how long that's been going, multiple rereleases (which often gets joked about, but they wouldn't do it if it wasn't profitable).

Single player/moddable space game? Skyrim in space? Hell, its going to be popular.
I actually think it's going to be popular, but because it's a Bethesda RPG like skyrim/fallout4.

It's not going to be popular because it's a space game, any more than Outer Worlds.

We will see.
 
I actually think it's going to be popular, but because it's a Bethesda RPG like skyrim/fallout4.

It's not going to be popular because it's a space game, any more than Outer Worlds.

We will see.

i might try it. i usually cant stand RPG stuff because i dont like fantasy for the most part. if im riding a donkey and there are elves and dwarfes im out.

For other story player single games, i got through maybe 30 minutes of RDR2 and Cyberpunk before i stopped. The only single player games I've gotten through are the first The Last of Us and some of the older GTA's. TLOU may be the only story type game that ive ever finished.
 
SC will live on, despite its many faults probably for a very long time to come, ED wont, and i suspect Starfield is going to be a flash in the pan too.
Hmm. I hadn't really sat and considered this point. Which game will outlast the others?

ED will survive for a few more years, it's still got a decent playerbase, a niche game that never had a huge playerbase at any point to begin with. Prediction: 2027.

Starfield will do a Fallout4/Skyrim. Be VERY VERY popular for, say, 5 years, and tail off but still have an active playerbase after that with mods etc. They won't be the space sim audience though. Based on skyim 12-15 years, Prediction: 2035.

I'll add NMS - it will continue for many years, perhaps 5-10 years before charging for something new. They made so much damn money they've been living off it the lies for years so far and actually turned it into a very good game, even if I don't personally enjoy it. Prediction: 2033.

And SC? A whale and his money etc (paraphrasing), so it won't end anytime soon. Or ... all of a sudden it will collapse in a flurry of legal action, backstabbing and financial accusations. 🤷‍♂️
 
i might try it. i usually cant stand RPG stuff because i dont like fantasy for the most part. if im riding a donkey and there are elves and dwarfes im out.

For other story player single games, i got through maybe 30 minutes of RDR2 and Cyberpunk before i stopped. The only single player games I've gotten through are the first The Last of Us and some of the older GTA's. TLOU may be the only story type game that ive ever finished.
Skyrim and Fallout4 are both very good games, Fallout4 especially for me. But the difference is really just the clothes the game is wearing. If Starfield is Fallout4 but prettier in space opera clothes I'll be very happy.
 
This clip beautifully demonstrates Star Citizen's object container streaming:


EDIT: Sorry, I'm being told that's just a random ship exploding.

The thing that gets me about that clip is the physics. Note that the ship is at an angle on the ground, so when he walks up the ramp and on to the ship it should be at an angle as he walks along, but that doesn't happen, as soon as he gets in the ship it suddenly changes so he is upright compared to the ship, and to all intents and purposes now walking at an angle compared to the planet surface. Obviously the ship physics takes over from the ground physics so there is no consistent physics in the game, each ship object has it's own physics, never been done before!
 
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