Elite Dangerous Update 15 NOW LIVE - Release Notes

Common weapons are effective against scouts, last I checked, and anti-personnel turrets (which appear to be kinetic) can certainly be coded to shoot at drones. I appreciate the jokes, but these seem to be pretty normal suggestions.
Sorry im in one of those moods :ROFLMAO:
Take your point but maybe the bugs found a way to shut them down like the pulse they use for our ships, either way if the turrets worked there would be naff all missions for us to do.
It would be nice if we could boot up the turrets to help us, or would that make it worse?

O7
 
Sorry im in one of those moods :ROFLMAO:
Take your point but maybe the bugs found a way to shut them down like the pulse they use for our ships, either way if the turrets worked there would be naff all missions for us to do.
It would be nice if we could boot up the turrets to help us, or would that make it worse?

O7
Well since we always approach the settlements as they're powered off, the turrets would only help us get a clear escape as they start picking off scouts and drones. I reckon that'd make our jobs a little easier, because as it stands you have to have a hell of a good AX ship to not have it blown up on re-entry or the first or second exits.
 
Common weapons are effective against scouts, last I checked, and anti-personnel turrets (which appear to be kinetic) can certainly be coded to shoot at drones. I appreciate the jokes, but these seem to be pretty normal suggestions.
Between the settlement defenses targeting neither thargoids nor players (thargoids react to alarms), and restore missions being generally non-funtional (pointing to already activated sites), i think it is fair to presume that things are currently not fully streamlined. I have full confidence they will sort it like they always do. ^^



A dev did say that the settlement defenses are not supposed to defend players even when activated at this time, so there is that.
 
Between the settlement defenses targeting neither thargoids nor players (thargoids react to alarms), and restore missions being generally non-funtional (pointing to already activated sites), i think it is fair to presume that things are currently not fully streamlined. I have full confidence they will sort it like they always do. ^^



A dev did say that the settlement defenses are not supposed to defend players even when activated at this time, so there is that.
ah, didn't know that last bit
 
After 15th update, thargoid scouts all attack me.

"

GENERAL ISSUES OF NOTE ADDRESSED​

AI​

  • Thargoid ships no longer stray too far away in AX CZs.
  • Thargoid Scouts now pay comparatively more attention to ships than ground targets."
YES, NOW THEY ALL SHOOTING ME! Check picture :D, Hull 5s and end off.. Thanks Frontier :)
 

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Hi all. I apologize if I missed this as previously reported in the back 19 pages of this thread but:

1. Galaxy map will not set route for cargo missions. More precisely, I ran 3 different cargo missions yesterday and, unlike the courier missions I also ran, cargo will not target the destination station. Select the target system and open galmap to it, click the blue mission icon on the left menu, a list of station targets opens up, you click and hold the station and route is set. Not for cargo missions, yes for courier missions. Weird.

2. This is less precise but there are a lot of spots in the station menu and galmap where you can get stuck if using the up/down/back/next bindings. You can only back out of it by using a mouse and directly clicking on "back". Not the end of the world but not great for us VR users.
 
Hi all. I apologize if I missed this as previously reported in the back 19 pages of this thread but:

1. Galaxy map will not set route for cargo missions. More precisely, I ran 3 different cargo missions yesterday and, unlike the courier missions I also ran, cargo will not target the destination station. Select the target system and open galmap to it, click the blue mission icon on the left menu, a list of station targets opens up, you click and hold the station and route is set. Not for cargo missions, yes for courier missions. Weird.

2. This is less precise but there are a lot of spots in the station menu and galmap where you can get stuck if using the up/down/back/next bindings. You can only back out of it by using a mouse and directly clicking on "back". Not the end of the world but not great for us VR users.
1. Might be related to the system map "plotting to station targets orbiting star". -time will tell.


2. It is indeed a quite severe issue, because if one only has access to a controller it becomes game breaking.
A bit of the UI like mission-related screens & information fly-outs needs an input streamlining overhaul/TLC pass.

There are also a couple of the information fly-outs on the galmap & sysmap that are not select or scrollable with a controller.
(galmap settings is one that is bordering on being critical imo)


I adore the fact that the flyouts are able to hide, leaving more of that good screen space when on the gal- and sysmap. :D
 
2. It is indeed a quite severe issue, because if one only has access to a controller it becomes game breaking.
A bit of the UI like mission-related screens & information fly-outs needs an input streamlining overhaul/TLC pass.
That's exactly why that - Odyssey is barely playable with the controller because of lack of handling back action on so many screens.
 
Steam didn't have an update option and the launcher is just stuck on "Preparing for update", but makes no progress?!
Been waiting on todays update for hours. Stops and starts. Been at 99% on the latest pause for 3 hours. Look at the download speed. I'm starting to hate these updates. I don't play much, but when I do I don't want to wait a whole day before I can even start the game :(
1684449197627.png
 
Been waiting on todays update for hours. Stops and starts. Been at 99% on the latest pause for 3 hours. Look at the download speed. I'm starting to hate these updates. I don't play much, but when I do I don't want to wait a whole day before I can even start the game :(
View attachment 356257

That sounds...irregular.
I'm used to have to wait 8hrs for the full game, and todays update(or 15) did not take three hours.

First try restarting steam. (it can clog up sometimes)
Second it is a good idea to add an exception for elite to your antivirus, maybe just temporarily if nothing else.
Third you can clear temporary internet files, do be aware that means you have to start over with the download.

If nothing works you may have to contact support and attach your netlogs.
 
Greetings Commanders.

It's Tuesday, May 9.
What's 9 + Tuesday? That's right, Update 15, and it's arriving today.

With the Elite Dangerous 'Live/4.0' servers now offline, let's take a quick moment to recap where we are in the schedule then ok, ok, the notes are yours...





Time (BST)Action
05:00Downtime warning ahead of server downtime for Elite Dangerous 'Live/4.0' Commanders - in game broadcast.
07:00Servers for Elite Dangerous 'Live/4.0' will go down. Elite Dangerous 'Legacy' servers will remain online.
15:00 (approx)Servers for Elite Dangerous 'Live/4.0' will return, along with deployment download of Update 15.

Deployment Platform (platform holder build compilation sizes may vary)Approximate Build Size
Steam10 GB
Epic16 GB

Headline Notes:

  • A new mission to restore power to settlements and retrieve data from within Thargoid-controlled territory has been added.
    • This new mission can be found at mission boards in systems in the Alert or Invasion states.
  • The Thargoid Pulse Neutraliser module has been added to Outfitting and Tech Broker at all rescue ships.
    • Commanders who are entitled to one of these modules for their efforts and prior investigations can find theirs stored at the Orunmilla megaship.
  • The Revenant seeks you...
    • Take caution when investigating Thargoid controlled territory at abandoned settlements...
  • What more awaits...? I know it's a bit tease-y but we really do want to see your first hand discoveries and additional mysteries first! There have of course been some teasers out there, as to what you might find as part of the update, but here's to bold new, unfolding mysteries first hand.




The rest I will leave you to digest within the following article: https://www.elitedangerous.com/news/elite-dangerous-update-15-release-notes




PLEASE NOTE!
In the 'UI' section there have been a number of notable changes made from the UI team! I have labelled these as clearly as possible for you within the notes list and advise you to focus in on them as some include tweaks and changes to flow that you will have previously been used to.


I'm even going to go as far as to spoil what they are here, so they're well on your radar:
  • NOTABLE CHANGE:
    • Representations of multiple fleet carriers can now be stacked on system map.
  • NOTABLE CHANGE:
    • Maps: Data displayed on the right hand panels have been moved around to be more sensical, for example only planets will now have planet information, and trade data will now live on the market panel instead of the information panel.
  • NOTABLE CHANGE:
    • The contacts panel now displays soldier rank rather than combat rank.
  • NOTABLE CHANGE:
    • Consumable slot data is now present on the suit loadout customisation panel.
  • NOTABLE CHANGE:
    • Frontline Solutions map now disables the 'View planetary map' button when selecting stations.
  • NOTABLE CHANGE:
    • Maps: Now showing suggested systems for specific systems states in the anti-xeno panel to clarify the weekly reset.
  • NOTABLE CHANGE:
    • Maps: Added fleet carriers as a POI category, so you can see at a glance what services a fleet carrier has active.
  • NOTABLE CHANGE:
    • Updated the flow in outfitting when equipping a clean module to a hot ship.
      • When trying to equip a clean module to a hot ship you will now get a confirmation popup before choosing a slot and we no longer re-open the equip popup after this step.
ISSUE TRACKER FIXES!
There have also been a plethora of notable issue tracker issues addressed as part of Update 15, which would really benefit from a shout out. They all have their corresponding tracker links in line, over in the full article (this post would bloat massively if I was to include them here though).


KNOWN ISSUES!
To the bottom of the notes article you'll find a 'Known Issues' list included. Once again, do please take note of these with our thanks for your patience as the team keep them as a priority to investigate further and address as soon as they're able.
We will of course keep you notified of progress we hear on them as we move forward.

NEW, NOT INCLUDED IN WEB NOTES CURRENTLY:
  • Propulsion Elements require adding to Caustic Generator loot. Currently they are only available following Thargoid defeat.




Once again, your update notes article link is here: https://www.elitedangerous.com/news/elite-dangerous-update-15-release-notes




This thread will remain locked until server downtime lifts. In the meantime I'll be here talking to myself, or rather making sure that any information you may need in light of Update 15 releasing to schedule is provided in comments.

I'll do the countdown thing. No worries.

Here we go then! See you in a few hours!

o7
Update 15 was great from a fixes and QOL perspective, but now that it's been out for a while, it didn't really do much to drive me to play again. The Titan is cool, nobody can deny that, but other than looking at it, what is there to do there? There's no reason to actually fight in the maelstrom systems, so visiting it is honestly harmful to the war effort, and you can't unlock or get anything for going there, either.

In the future, it'd be nice if there were always some gameplay benefit to new content, even if relatively minor. IE, maybe a new synthesis recipe using titan materials or something. Something with a broader application.
 
@sallymorganmoore - the U15 release notes say:

VFX

Increased the Dolphin cargo hatch UI to improve legibility.


... Please pass on to the team that it has not been fixed, in fact it is still useless (this from today):

Piriti (20230608-145014).jpg


clickety-click to enlarge
 
@sallymorganmoore - the U15 release notes say:

VFX

Increased the Dolphin cargo hatch UI to improve legibility.


... Please pass on to the team that it has not been fixed, in fact it is still useless (this from today):

View attachment 358065

clickety-click to enlarge
yes please!

the rework in update 15 was not enough!
yes the blue holo is a little BIT more visible when the container is almost in the hatch but we need it clearer from a further distance to "aim" .
please tone down the background a bit
 
Update 15 was great from a fixes and QOL perspective, but now that it's been out for a while, it didn't really do much to drive me to play again. The Titan is cool, nobody can deny that, but other than looking at it, what is there to do there? There's no reason to actually fight in the maelstrom systems, so visiting it is honestly harmful to the war effort, and you can't unlock or get anything for going there, either.

In the future, it'd be nice if there were always some gameplay benefit to new content, even if relatively minor. IE, maybe a new synthesis recipe using titan materials or something. Something with a broader application.
You probably know this but ... you can collect 3 new types of material and 6 new types of tissue sample from the Titan. What they're for we don't yet know (aside from credits for the latter) but if folks want some sense of purpose for their visits to the Titan then these do at least provide that.
 
As an addendum I wanted to thank you for finally fixing the camera view in VR for the shipyard! MUCH appreciated.
Was getting to be a pain being seated to have to look behind me to see the ship, and now it works as expected. The zoom still does nothing (doesn't zoom in/out) but at least I can see the ship and spin it round.
 
You probably know this but ... you can collect 3 new types of material and 6 new types of tissue sample from the Titan. What they're for we don't yet know (aside from credits for the latter) but if folks want some sense of purpose for their visits to the Titan then these do at least provide that.
That's my point; there's nothing to do with them.

Why not let us use them for something, even if it's something relatively small?
 
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