GRW was built with the old standard Tom Clancy co-op PvE campaign in mind, the PvP nonsense was tacked on later and totally ruined with GR Breakpoint's absolute travesty of a Division style PvP focus (which is why none of us old school Tom Clancy game franchise fans play Breakpoint)...But 'Game mechanics dumbed down for console compatibility'...now where have I heard that well oiled PC master race nonsense before?
Yeah, you're right...I read it all over this forum when ED was released for Xbox GPP...Speaking as a multi-platform gamer of many years (Xbox, PS4/PS5 as well as PC)...it's utter nonsense, stop it
Just because console players primarily (since both PS and Xbox now have full M/KB support) use a controller and aren't forced into using 'office equipment' to play their games, doesn't mean game mechanics are dumbed down simply to suit the input method. Game developers design most modern era action games with a controller in mind since 90% of their sales are console based in the first place. The days of PC being the premier gaming platform have long since gone.
I've also heard (wrongly) from PC only players that console players rely on auto-aim...I hate it personally, never used it (since you can disable it) and I've never known anyone reasonably proficient with a controller using it either...It might be fine for someone new to using a controller, but it takes precision and control away from you just when you need it most...a bit like having someone else grab your mouse hand and moving the crosshair for you, nothing worse.
I mean, hell...I paid a damned sight more for my Nacom v4 pro or Razer Wolverine V2 pro controllers for the PS4/PS5 or the Xbox Elite V2 pro controller I use on PC than I did for my Logitech X56 HOTAS...console gaming isn't quite as cheap and cheerful as it used to be. Believe me, controllers aren't the clumsy, awkward and inaccurate things most dyed in the wool M/KB PC players imagine them to be...especially not the pro versions, even compared to the bog standard supplied bits of wobbly plastic that come free with any console, they're chalk and cheese.
FDev did absolute wonders with the Xbox UI for ED when you consider the sheer amount of control inputs necessary to play...a true feat of game design...and no, the game wasn't dumbed down just because a few thousand Xbox players were now in the mix. They just re-designed and adapted the UI...which is about the only root difference between a console game and a PC game these days...besides requiring more graphics options on PC.
Besides that niggly point, I heartily agree with the rest of your assessments...but poor Ai in games isn't due to the developers 'dumbing down' just for consoles...crap Ai is just crap Ai