Newcomer / Intro What are you up to?

So stability on the Executioner is all right, I guess. Recoil is only an animation, so as long as you can keep your pointer centred on the target there's no actual benefit. I don't think I'd like the scope much better anyway, as up to 100m, the default scope is fine too.

I joined a CZ to test the mod. It was totally dark, which has made my desicion on my final Dominator mod - night vision (which is super useful on the Maverick too).

The Intimidator is hilarious. I picked up a vanilla G2 at a Pioneer supplies and put a scope on it at Geiger. It acts like a choke, extending its useful range quite some way. I'm thinking:
  • Scope
  • Magazine size
  • Greater range
  • Reload speed or stowed reloading
Night Vision is useful on the Artemis suit as well.

A scoped Executioner has the greatest magnification of anything which would make it handy for spotting things out in the wilds as well as just in combat.
 
Night Vision is useful on the Artemis suit as well.

A scoped Executioner has the greatest magnification of anything which would make it handy for spotting things out in the wilds as well as just in combat.
I see. I was never one for exploring. I got my exploration elite and have not done it once since. Exobiology just doesn't appeal to me in the slightest - I have an Artemis suit but have never put it on.

I didn’t find it necessary until I put the scope on. Then it helped with getting in that second shot.

One reason I chose to to go without the scope is that it's quicker to just shoot someone in the face at point blank with the currently equipped weapon when you get surprised in a CZ and the Executioner has awful hipfire. Everywhere else, the default scope is fine - at the distances where an enhanced scope would help land the hit, you're already losing the stopping power unless you have also engineered greater range.
 
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A scoped Executioner has the greatest magnification of anything which would make it handy for spotting things out in the wilds ....

Though it is worth pointing-out that meteorites and outcrops are not drawn beyond 100m at max model draw distance. (stupid isn't it?) Biologicals are not so determined, I don't know the figures / dependencies but you can spot them from a very long way away in the main (certainly well over 100m).
 
I see. I was never one for exploring. I got my exploration elite and have not done it once since. Exobiology just doesn't appeal to me in the slightest - I have an Artemis suit but have never put it on.



One reason I chose to to go without the scope is that it's quicker to just shoot someone in the face at point blank with the currently equipped weapon when you get surprised in a CZ and the Executioner has awful hipfire. Everywhere else, the default scope is fine - at the distances where an enhanced scope would help land the hit, you're already losing the stopping power unless you have also engineered greater range.
I am quite fond of exploring* and really like the Exobiology so spend most of my time in an Artemis suit.
My main use of a weapon at the moment is as an unwieldy pair of binoculars.


*My fondness for exploration was sort of intellectual rather than practical until I got my Fleet Carrier.

Though it is worth pointing-out that meteorites and outcrops are not drawn beyond 100m at max model draw distance. (stupid isn't it?) Biologicals are not so determined, I don't know the figures / dependencies but you can spot them from a very long way away in the main (certainly well over 100m).
I haven’t looked for meteorites etc in a while so hadn’t picked up on that.
From my ship I have spotted some of the biologicals at a horizontal distance of about 500m from 100m up but most tend to show at shorter distances than that.

The other day I was heading from one sample location in the direction of another cluster that I had seen when a third cluster ‘appeared’ about halfway between the two.
 
Though it is worth pointing-out that meteorites and outcrops are not drawn beyond 100m at max model draw distance. (stupid isn't it?) Biologicals are not so determined, I don't know the figures / dependencies but you can spot them from a very long way away in the main (certainly well over 100m).

Is that different for ship & SRV? If I'm hunting needle crystals on a world with vents/fumaroles etc, then flying around in my DBX at low level I can't see anything useful at all - but if I land near a cluster of craters and launch the SRV I can suddenly see all the plumes of steam.
 
Is that different for ship & SRV? If I'm hunting needle crystals on a world with vents/fumaroles etc, then flying around in my DBX at low level I can't see anything useful at all - but if I land near a cluster of craters and launch the SRV I can suddenly see all the plumes of steam.

Not experimented with that - I certainly was able to spot geysers at reasonable distance from a DbX skimming along at around 100m altitude - fumaroles etc were also visible like that but at times it turned out just to be dark rocks like Roger's C sorry, Codger's Rocks.

SRV was easy to find geos - the scanner was going nuts from kms away.

I didn't do that much geo searching when I was building up the rares in my recent clear save - got fed up with sticky clusters and being deafened by the scanner noise. ;)

I think that you might be right about stuff being spawned on landing - certainly that is what happens with meteorites and outcrops - they seem to only spawn when you arrive from supercruise.
 
Not experimented with that - I certainly was able to spot geysers at reasonable distance from a DbX skimming along at around 100m altitude - fumaroles etc were also visible like that but at times it turned out just to be dark rocks like Roger's C sorry, Codger's Rocks.

Thanks, I've been seeing nothing while in the ship - will go check my graphics settings, see if I've done something silly by accident.
 
Thanks, I've been seeing nothing while in the ship - will go check my graphics settings, see if I've done something silly by accident.
I wonder if it is a time issue, I do spot those Geos from my ship but often only after I have hovered in place for a while when I am turning round to look all about.
The spotting isn’t helped by the vents activity level cycling.
 
I wonder if it is a time issue, I do spot those Geos from my ship but often only after I have hovered in place for a while when I am turning round to look all about.
The spotting isn’t helped by the vents activity level cycling.

It's consistent for me, when going back to the ship in the SRV I can see active plumes around, I hit Board and look out of the cockpit - nada. I'll check my graphics settings, perhaps I've switched the ship to some high performance setting that only spawns them if 10cm away. All the bios are fine, I spot them from the ship no problem.
 
Why not use the external camera? I cruise at 10 - 15 M/s at 150M and lower the camera view 50 - 75 meters below the ship scanning port to starboard 180° pointing at the deck. I've found many biologics, fumaroles and geospouts that way. 🤷‍♂️
 
Do any of you on-foot experts use grenades? I find them quite hard to aim with and frag ones don't seem to be very effective. The enemy, however, are godlike with their EMP's.

That is one of my pet peeves with EDO - I can't figure out how to adjust the strength of the throw - just point and click and off it bounces. The lack of a "range" where one can get used to this (and other weapons) is a really big hole in my opinion.
 
Simple, I got this from YouTube - just throw the grenade on the ground in front of your enemy. Works every time!

The impact with the ground "kills" its kinetic energy so it won't bounce far or overshoot.

The aiming point of your throw, the "gunsight" if you like, is the centre of the screen, use the mouse widget. Or just get used to centering your screen on the point on the ground before your target, as you throw.

Of course, it can be huge fun just to lob a grenade onto a roof without seeing what's up there...
 
Do any of you on-foot experts use grenades? I find them quite hard to aim with and frag ones don't seem to be very effective. The enemy, however, are godlike with their EMP's.
It took me a while to get used to the different types of grenades in the CZs. Quite often they would sail a long way over an enemy's head and explode harmlessly a long way beyond, especially in low gravity. Best to aim low with them I've found - at the ground just in front of an enemy. Best of all though is if there's a wall or some structure you can bounce one off so it ricochets towards a target. Entrances to buildings are good for this as you can stay hidden while you do it, as long as you know there's a target just around the corner.

That's with the frag grenades and the type that depletes an enemy's shields though. There's another type that I throw to the ground, usually not far in front of me and when it explodes it creates a temporary shield that you can get inside and shoot at targets with your guns.
 
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