Stop the grind, please!

Credits are not meaningless though. Not everyone is a x000 hours veteran with billions.
You don't have to be. Since new players can progress to the end-game ships in a couple of days, rather than the best part of a year (I played 8 hours a day for 6 months to get my first 'Conda). So it takes you a couple of weeks instead of a couple of days? Big deal. Money in the game is abundant like water now. It needs readjusting to make it less -easy to accumulate wealth so quickly.

A harder thing to get is rank in order to buy the Imperial Cutter.

The overarching issue I have with this "currency" is that upgrading new ships, suits and weapons should be really fun!
It is fun. Maybe it's not your kind of fun, in which case there are many other games available. Changing this one to meet your requirements would stop people like me enjoying it. So that's a "no" from me. Personally, I hate football, but I don't demand they change it into golf or cricket.
 
You don't have to be. Since new players can progress to the end-game ships in a couple of days, rather than the best part of a year (I played 8 hours a day for 6 months to get my first 'Conda). So it takes you a couple of weeks instead of a couple of days? Big deal. Money in the game is abundant like water now. It needs readjusting to make it less -easy to accumulate wealth so quickly.

A harder thing to get is rank in order to buy the Imperial Cutter.
Why? So you can more easily crush noobs? Do you need your superiority status illusion to play? What's it to you if a noob cobbles the credits together to get a Conda in a week? FD made ED a senseless grinder and it is now what it is. The devaluation of the credit doesn't mean much - the noobs still have to bend their back to grind the engineers.
Games should be about fun and not stupid status chariots and effort achievements.
 
Why? So you can more easily crush noobs? Do you need your superiority status illusion to play? What's it to you if a noob cobbles the credits together to get a Conda in a week? FD made ED a senseless grinder and it is now what it is. The devaluation of the credit doesn't mean much - the noobs still have to bend their back to grind the engineers.
Games should be about fun and not stupid status chariots and effort achievements.
I don't do combat much, no PvP, and certainly not against noobs, so I'm not sure what you're on about.

Getting an end-game ship in a couple of days just means there's no sense of achievement in the game, and you also bypass all the fun of gradually getting better ships, working your way up through more and more expensive ones, upgrading and modifying them. Just buying the final ship in a few days or hours is like pressing an "I win" button, pointless and unrewarding.

If games aren't about effort achievements, what's the point in them? To get rewards with no effort? Pah.

As to "the devaluation of the credit doesn't mean much", well why all the whingeing about how hard it is to get credits then? It can't be made much easier, it's a walkover now!
 
I don't do combat much, no PvP, and certainly not against noobs, so I'm not sure what you're on about.

Getting an end-game ship in a couple of days just means there's no sense of achievement in the game, and you also bypass all the fun of gradually getting better ships, working your way up through more and more expensive ones, upgrading and modifying them. Just buying the final ship in a few days or hours is like pressing an "I win" button, pointless and unrewarding.

If games aren't about effort achievements, what's the point in them? To get rewards with no effort? Pah.

As to "the devaluation of the credit doesn't mean much", well why all the whingeing about how hard it is to get credits then? It can't be made much easier, it's a walkover now!
The conda isn't an end game ship anymore. Environment was buffed and vanilla stuff nerfed. It requires engineering now to overcome all odds. The credits were devalued because you can't grind your rear out doubly.
 
No one tells someone to go play Elite because engineering is amazing, sorry. It's controversial for a good reason.

Anyway, "I don't do combat much" is more than enough context here to know where you're at. Obviously you don't need to do much engineering at all if you do no combat (which is 1/3 of the entire game's content by its own "pillars" definition). So, again we are back at...

"in which case there are many other games available."

So this is boiled down to the standard "it's so good, just don't do it" retort. Obviously you enjoy it, you don't have to do it as much as others do. If I didn't have to do it at all, I'd think it was amazing :D
 
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Credits are not meaningless though. Not everyone is a x000 hours veteran with billions.

If you play the game as a new commander right now (something I am doing with someone else who never played the game before), you'd see tons of discrepancies and imbalance when it comes to earning credits. Sure, it's "easy" if you do "this list of things". And that is still a relevant issue in the game today as it has ever been. It shouldn't be "easy" at all but then it shouldn't be like it is in EDO, where earning credits is comparatively very slow unless (again) you do "this list of things". But I guess FD agree with you and think credits are now meaningless as they appear unwilling to do a proper pass on this.

You are somewhat correct that materials are the currency of the game (still way tougher for said new players to obtain, particulalr in ship stuff - a lot of veterans here forget that they've got billions of credits worth of fully upgraded ships enabling them to "easily" get the mats they need to upgrade their next ship and forget just how frustrating the process is for new players).The vasty majority of materials you need in the game will require some form of repetition to obtain if you have any sort of wishlist. Even me, with my thousands of hours, fully upgraded ships and knowledge of how to get everything I need, when also using EDMH to sort it all out for me... I want to build a new ship right now, I need to go do certain things to do that. A lot of that is repeated as well. It all takes a ton of time and all I've done is mitigate the frustration by knowing how to do certain things more efficiently. I will not go and scan wakes for 2 hours for 10 data. I will instead take missions to get 5 MEF a time then trade across. As I do said missions I will take limpets and collect all the materials that drop from the ships I kill in said missions. Rather than do the tiresome HGE loop (literally a loop if you know what I'm talking about) I will take more missions that offer exquisites and so on, then trade them over. I'll take missions I don't mind doing but...

... ultimately I have to do dozens of these missions to fill bank so I can trade for what I need!

And I am still thinking that I need to go run 20-30 Dav's runs to fill out some of the lower end stuff, lest I need to do even more of said missions to fill out the huge (huge!) wishlist of materials I need to just build one ship. This is after me having run about 18+ assassination missions, with the additional time taken to wait around while my limpets gather everything after every kill (this adds a ton of time to the process as well) to get the G5 stuff to trade (which I've done already and now need to do again)

Here's that list:

View attachment 358575

Anyone who is experienced with this process will already be able to see I'm not that far off now, as I'll be able to trade over quite a lot of stuff. But they'll also know that those 43 exquisites I have will not go very far when I burn them into Core Dynamics, heat vanes, poly caps, proto lights and radiolics. We all know this to be the case yet we still have some here who think there's zero repetition in the process and that we can just "G3 everything and happily do it by accident as we play".

Well, I don't want to G3 stuff. And this will not be the last ship I want to engineer. And I stress that you need to engineer ships if you want to do any of the end game stuff it has to offer (unless you are a masochist, of course, and enjoy taking forever to kill stuff and needing to stop playing to repair all the time and enjoy jumping slower and so on).

And I should stress that the above list is typical no matter how small your ship, because they all need the same number of "rolls" no matter what, even a sidewinder. If I showed that to my girlfriend she'd just go "nope". Not to mention that she still hasn't even started the unlock process yet and well... yeh, that's going to be a fun ride. And that is just one ship to G5. It's absolutely insane that a game should have a wishlist of items this long for just one iteration. And there's no sensible way to break that down into smaller "game play" chunks. I mean, just think about how you'd process all of this in your head if we didn't have third party tools to help us. The only sensible way to do this is to plan ahead, list everything you want and do this process of "pot filling" until you've got what you need. The only alternative is to spend days randomly failing to complete many item upgrades and bombing about the galaxy aimlessly until you happen across the stuff you do need, then go back to try again until you hit the next roadblock. I think we can all agree that most players aren't going to enjoy that process, if they have a certain target they wish to achieve (and if you haven't then well done, you have somehow achieved the nirvana of being a gamer who doesn't want anything any more).

So yes, this (above) is the game's main currency and, given that, it's utter bonkers that said currency is split into so many dozens of types that are obtained in so many bonkers ways, almost all of which require extreme repetition to obtain in the quantities we need to do the basics. And that list above isn't even including the fact that we're going to want to do the on foot stuff, which is less bonkers (fewer currency buckets) but no less repetitive to obtain.

The overarching issue I have with this "currency" is that upgrading new ships, suits and weapons should be really fun! It should be the bit we all love telling our friends about! But it is, without doubt, the biggest part of the game that I don't want to introduce my girlfriend to because I know it'll put her off big time but, seriously... so many conversations go like this: "Oh that looks fun, can we do that?" and I have to say "sure, once we've upgraded" and then what I should be saying is "and that'll be so much fun, can't wait to do it with you" but I don't, I just leave it there because I know how frustrating it'll be and then it'll all be "so you'll need to install this software and bookark all these websites to make it even paletable..." when we finally get going with it.

Why is this something we've come to accept?
I have an alt myself and whilst it's easy to transfer credits and on-foot mats from my main to my alt the same can't be said for the ship mats. So whilst the alt already has a carrier and decent suits the ships remain unengineered save what I got from CGs and tech brokers.
I've been putting off unlocking the engineers though I'm getting to the point where it becomes the driving motive.
That said for a combat focus the real nail would be the power play modules.
 
I have an alt myself and whilst it's easy to transfer credits and on-foot mats from my main to my alt the same can't be said for the ship mats. So whilst the alt already has a carrier and decent suits the ships remain unengineered save what I got from CGs and tech brokers.
I've been putting off unlocking the engineers though I'm getting to the point where it becomes the driving motive.
That said for a combat focus the real nail would be the power play modules.
Hah yeh forgot about those paps. 4 weeks essentially waiting around and then delivering insane amounts of stock repetitively to unlock them.

We could have traded a lot of stuff and we may actually do that for some of the worst tradable stuff (opinion polls and so on) but we'll avoid it as much as possible. We want the authentic new player experience. It's the same as most of Elite: very good in many ways and yet fundamentally flawed in others.

We always stream in discord when we play and she was watching me do Dav's earlier. After a couple rounds she said "that looks boring!"

:D

Just imagine actually going around to all the different locations needed for all the stuff you get from 10 runs of Dav's though. Does anyone actually do a HGE/DE and afterwards think to themselves, "this is the pinnacle of gaming excellence"? It would be OK if this stuff was good for more than maybe 1/8 of a single upgraded item. Even better, if it was just fun to do.
 
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No one tells someone to go play Elite because engineering is amazing, sorry. It's controversial for a good reason.
I presume you didn't play it before there were engineers and engineering? I did. Many here did. Engineering improved our experience and the playability and enjoyment of our ships immeasurably.

Anyway, "I don't do combat much" is more than enough context here to know where you're at. Obviously you don't need to do much engineering at all if you do no combat (which is 1/3 of the entire game's content by its own "pillars" definition). So, again we are back at...
Absolute nonsense. I have 4 accounts, with 30-40 ships each on the two main ones, all with almost every module (and lots of standby modules to swap out for roles) extensively engineered.

You don't seem to know what you're talking about, so don't try to guess how much engineering I've done. Evidently lots more than you - and enjoyed it.

Dav's Hope is obsolete too - you must be one of the only people still doing it.
 
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I presume you didn't play it before there were engineers and engineering? I did. Many here did.
I did; I've played from beta. I distinctly preferred ship balance and design/building before engineers. The horrendous imbalance of engineers is a primary reason I dislike it as a whole (at least EDO's engineering doesn't add so much bloat/sponge and you truly don't need more than one suit of each kind anyway - whereas with ships, if one wishes to enjoy the game to its fullest, one could realistically own well over 15-20 ships, many of which one would want/need to upgrade). FD had a chance to make all of the combat balance purely trade-offs (to add flavour to ship building/customisation but not to render upgrades essential) and, instead, they added insane levels of ship and shield health and damage to weapons. I absolutely loved how ship design worked before EDH came along; it was pure, simple and yet nuanced and very fun to take part in combat (I even enjoyed early days PVP but no chance I'm doing that with engineering involved). So yeh, you didn't do a lot to convince me by bringing this up. Nice try though :)

I have played Elite as much as I have (4 accounts) despite how much I loathe the engineering process and how much it spoiled combat for me. But absolutely can state that engineering is one of the reasons I frequently stop playing and do other things, because it causes huge burnout and is a massive barrier to just enjoying all the ships in the game, for me. It is the number one reason I actually only own about 20 ships total (and many of them I will switch modules between to stop needing to go grind more). I simply don't have the energy to do the whole loop again and again. I have something like 10bn credits total (which I'm sure is dwarfed by your total, but is still more than enough credits to buy every ship and fully A rate it) but I have no desire to spend it on more ships because I know every single one of them will be extremely sub par unless I do the upgrade grind for it. Which, and I reiterate this again and again and again... I have honed down to maybe 2-3 days of gaming? Which is just about bearable because I know how to skip most of the worst grind loops and I use all the third party tools. This is, in my opinion, not enough to excuse the process which is, without all of that, an extremely convoluted and confusing process and entirely unappealing to most new players, I am certain.

The parts of engineering that objectively "enhance" the game are all of those that aren't related to combat (although, realistically, that's just FSD, capacitor and some lightweight/efficiency modules, really - you could avoid upgrading anything else entirely if you don't do combat). Literally everything else is subjectively way worse than how it was before and my reasoning for feeling that way is because the power bloat is so great that you simply must upgrade or lose out significantly, even versus PVE purely. I cannot stand how bloated the game's combat has become since EDH was released. If you try playing as a new commander and try to get into combat, you'll see instantly how horrendous it is. Before EDH, one could take on many ships with small fighters and do well, with skill. Tonight I was interdicted by an expert (expert!) Krait NPC and my A rated cobra's shields melted and in that time my A rated weapons had barely scratched the NPC's shields. Expert NPCs are significantly engineered (I believe NPC ships begin to receive engineered modules from competent and higher). If I was a brand new player I'd be sat here thinking I was utter garbage. And sure, if they come here they get told to go engineer. It is essential to enjoy combat in the game and I hate it. I loved how you used to be able to take on Anacondas in small ships before. And whilst there was room for some upgrade processes beyond the initial A class "best in slot" mechanic, what we got obliterated the game's combat balance.

So long as you engineer, you're OK. But engineer you must. So, we went from a game where I could defeat an expert NPC in a medium or large ship with my small A rated ship to a game where you stand very little chance at all as soon as your rank goes above "Mostly Harmless" (I kid you not, my new commander is only Novice and is now seeing engineered ships - and most of that Novice rank came from on foot combat haha). But if I fully engineer? That "Expert" NPC melts in seconds.

I am amazed anyone sees this as best in class combat balance.

You've apparently been here since 2015 too. I am amazed that you have somehow missed the huge controversy engineering has caused here on the forum. This includes before and after they spent a year of dev time attempting to revamp it, partially successfully, mostly not from my perspective (as they didn't do nearly enough to bring combat balance back in check and they did almost nothing to reduce the dull grind mechanics of "features" like HGEs). So sure, there are some players here who think it's good. I can pretty much list them off in my head from memory and I'm surprised they haven't chimed in here :D I mean, most of the people on that list were here saying Engineering was fine before FD bizarely upped the drop rate by x3 (which is as blatant a change as you can get to admit "yeh, it's not fun but we don't want to fix it") and then still said it was fine as it was before FD spent a year trying to dramatically improve it. It did improve it a lot in many ways and I was at least grateful for that but it didn't do nearly enough and, of course, the same people who "love it" kept on saying it was perfect now and no need to change it still.

You're now on that list (and apparently feel that anything I'd suggest would "spoil" it for you, despite not actually knowing what I'd like to change because I haven't bothered going into that here, having done so more times than I can count elsewhere). But then you literally avoid the worst part of engineering because...
I don't do combat much

As I said... combat is the part of engineering that is both negatively impacted and if you don't engineer for combat then you can skip quite a huge chunk of the grind related to engineering. I still dislike what's left of that grind but it's nowhere near as bad as needing to engineer a fully upgraded combat ship. And, to be very clear on this: the reason I dislike engineering as much as I do is because of the combat bloat it introduced (made significantly worse as AX combat has continued to evolve over the years; though I am pleased to see more stuff being released for AX that requires zero engineering whatsoever).

But, you've done 80 ships for engineering! Well done. None of this counters the fact that Engineering in Elite is a flawed game mechanic that could have been designed so much better (and other games demonstrate upgrade path design that is way better and still takes a ton of time investment). Worth doing if you love playing Elite? Yes, absolutely. Essential, otherwise you're missing out on so much the game has to offer.

As I said already, it's all well and good us veterans being able to engineer a new ship in about 2-3 days with our fleet carriers, all engineers unlocked and maxed out and all those ships that are already engineered fully so the act of actually gathering materials is much easier. It's just about bearable for me, yet still a big barrier to enjoying the game. It's horrendous for new players. And I challenge you've not been one of them for quite some time, right?

But who cares about new players, so long as we can do it easy?

PS Dav's is obsolete now? OK, cool. What replaced it?
 
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Last time I went out to Dav’s Hope (some time ago now) I didn’t find anything of much value. A few low-grade trinkets; not worth the trip.

As a fellow 2014 Premium Beta veteran (who does not have even a billion credits - I make so many political donations to Federal factions I am bled dry), I have to broadly agree with Ydiss on this topic. Sure, my play style is different, only owning one ship (fully-engineered) with a fixed multi-role loadout (and one fully-engineered suit/pair of weapons) but the amount of labour I would have to endure all over again just to get that far is mind-boggling. The repetitious tasks to unlock Palin, Farseer and all the other engineers, and then the repetitious tasks to subsequently acquire their upgrades - for one ship (not to mention changing my mind from wanting this upgrade to that upgrade and back again). I admit I enjoyed some of it some of the time, but ultimately I’m very glad it’s done and dusted. But for a new player staring up at that cliff? Yeah, I’d say do what I do and stick with one ship; it will somewhat limit your gameplay (which I chose to do deliberately), but it will make things easier.

I can picture the difficult conversation Ydiss is yet to have with his girlfriend over dinner one evening. “Sweetest, Darling, Sweetest, Dear… I know we’re not supposed to have secrets, but there’s something I haven’t told you… It’s about Elite Dangerous… ” (pours a couple of stiff brandies).
 
Maybe we don't take out the pitchforks as your criticism is on the level.. What I hate are the whiners.. :)

It's clear that engineering is needed for combat.

Still I'd suggest that G3-G4 is probably mostly ok, and one can pickup mats after killing ships, scanning stuff, I keep a limpet controller on my combat ships, and a wake scanner on my traders and scan a wake on the way out. The raws puzzle me a bit more, but I've gotten good mileage out of taking a trip to the crystal shards, and yes it can be quite fun to harvest those.

What's very obvious is that the game doesn't hold you hand at all. You're left on your own to meander and to not really manage to engineer much, you're more or less bound to have to google and youtube into min max farming tactics, which are really not very engaging game play. Personally I think they should offer more mats as mission rewards, and if at all possible, kill the relog exploits.

Also would it really hurt to occasionally place a HGE 300ls away. If it's a short distance I'll check it out (and I occasionally find those), but if it's 5 or 20kls away, then probably not.. :)
 
I presume you didn't play it before there were engineers and engineering? I did. Many here did. Engineering improved our experience and the playability and enjoyment of our ships immeasurably.

Absolute nonsense. I have 4 accounts, with 30-40 ships each on the two main ones, all with almost every module (and lots of standby modules to swap out for roles) extensively engineered.

You don't seem to know what you're talking about, so don't try to guess how much engineering I've done. Evidently lots more than you - and enjoyed it.

Dav's Hope is obsolete too - you must be one of the only people still doing it.
No, engineering did the exact opposite. The game was fun before engineering - after the bullet sponging it became a slog.
 
What really-really-really, and I mean "really" bothers me about engineering, is when I reach almost that full circle at G5, with just a hair's width left to complete the circle, and I have to do it once and maybe twice more, because it doesn't increase at all.

I know I don't get any practical or theoretical benefit from that hair's width, but to me it's incomplete and I HAVE to do it... ;)
 
I can picture the difficult conversation Ydiss is yet to have with his girlfriend over dinner one evening. “Sweetest, Darling, Sweetest, Dear… I know we’re not supposed to have secrets, but there’s something I haven’t told you… It’s about Elite Dangerous… ” (pours a couple of stiff brandies).
Oh I've told her 😂

I've since left it up to her as to when we begin the journey. She's not brought it up since, we're focusing instead on EDO, which is a lot less nuts (still slow though, doing repeated missions for those x/10 unlocks you get zero way of tracking until they decide we're worthy, gotta love those "kill 10 rats" missions 😊) but it's at least doing something that's genuinely fun so it's better than "deliver 5 soontil relics" or "50 units of lavian brandy, enjoy those return trips I've needlessly sent you on unless you own a fleet carrier!". More to the point, it's not necessary at all to enjoy most of what EDO has to offer. It just gives you a nice bonus and flavour to your outfits. Upgrading weapons is important if you want to do combat but that's upgrading, not engineering (and they've separated that well enough). Upgrading is still slow. A lot better than when EDO launched as they reduced the volume of mats required. It is very slow though and a ton of mats are cross-dependent so you can't just upgrade "across the board" after you hit G2-3. I didn't mind this that much, I think it would have been better if EDO allowed data and goods to be traded at the bar. But the loops are much more neatly contained in EDO and the volume of materials is shorter (not short enough, but still way less complicated than EDH).

We met playing New World, which has a lot of bad coverage for its end game grind (and rightly so, it's pretty bad for it). I told her that Elite has a beer for holding.

We've also played Deep Rock Galactic, which handles its upgrade path just so brilliantly well, it's genuinely merged into the game you simply don't feel like it's a grind at all and although the upgrades do enable you to be more powerful, the majority of them are just strategic decisions and not straight power bloat.

Some people see this discussion as whining and it's fine if they want to call it that but, ultimately, it's people who enjoy Elite who know its "RPG crafting" doesn't need to be this way.

BTW, Dav's Hope has never been an essential option for me but there's no faster way for a new commander to simply fill up across a broad range of g1 to g4 manufacturing mats with minimal faff, or to refill the stock of some of the g4 items quickly instead of burning up precious g5 mission rewards to do it.

He said it's now "obsolete" as though I've missed some development or new meta, so I'm keen to know what that is. I hope it's not just "do missions and trade" because that would be disappointing.

A full combat engineer frequently requires 70+ g5 manufacturing materials. You can only get about 200 g5 mats for manufacturing mats by mission reward (biotech conductors and exquisite focus crystals). Cross trading those to another g5 costs 6 per 1, netting you only 33 total g5 mats if you burn the whole lot. And to refill 200 requires no fewer than 40 missions. That's a ton of grinding (even if you like doing missions).

Trading helps a lot and you can often cross trade lower end items as well, to finish off buckets of currency. It's quite expensive if you do it extensively, though. Those g3 and g4 mats are still precious and so it's important to gather them as much as possible and sitting about letting your limpets gather during combat is important (still another grind though, you're literally stopping what you're doing to wait for them to finish unless you're doing it whilst still fighting but then you're just slowing yourself down with the scoop and this is still just more grinding)

I sometimes do Dav's when I'm a little low across the board on mid range items and yesterday it helped me a lot (filled up quite a few g3 and g4 buckets). It's efficient enough. It's extremely dull. So...

I'm excited for someone to tell me what fun activity FD added to the game that has made Dav's Hope obsolete.

I finished my Mamba build last night. Dav's helped and I then burned all of those g5 materials I had to get some of the remaining g5s I needed but I still had about 45 core dynamics to get.

At this point, it's more time efficient just to go find those. 45x6 (trading from missions) would take ages.

So off I went to a high population federation none system to find HGEs, yay. It took me 10 minutes to find one but then it reminded me why I hated it so much... 4 proprietary composites 😂

Oh yeh, hi there RNG my old friend.

It took another system and 3 attempts to finally get one that had cores. I then rinsed it with the relog trick because I'm not playing that game any longer than I have to.

It's just mind numbing. Who thinks this is fun? And this is me, a carrier owner with a fleet of fully engineered ships, a lot of experience as to how to cut corners and all the software required to mitigate the pain points of the process. I took a couple days doing this build but that's nothing compared to how a new player will do it. And imagine never finding out about edmh, inara and all that. Just in game tools.

They way over complicated the whole thing and I'm certain that was to make it feel like an expansion's worth of content. It could have been so much simpler. Simple isn't worse. And a time consuming task doesn't need to be bland nor repetitive. It can just be really fun if done right. And it needn't lead to bloat.

Elite used to have ships that had limitations, hard corners you grew to love or hate, with usually clearly defined reasons to choose each ship and you were often managing a limited power supply to squeeze internals and weapons into it, often needing to choose carefully and sacrifice modules to do it. Engineering enabled every ship to equip everything. Engineers added a grind to upgrade every ship and simply bumped up the NPC ships to make it necessary to do, only adding some content that stretched the "upper end" (but exposed all new players to it anyway). That upper end is huge levels of tank sponge, with NPCs that bleed your hull right through your shield, requiring that you bring a heavily upgraded ship to defeat the encounters and.... then that ship renders it and everything else except for AX combat trivial - what ship you choose is largely trivial now. What internals you equip is merely a couple hours grind away from trivial (even a fully cold ship can still equip almost anything it likes these days). The new player experience was ignored. I've since played 4 other commanders fresh and it isn't nearly as fun as it was to progress before EDH. You absolutely must engineer if you want to keep doing combat and the game currently forces that onto you even if you don't fire a weapon in a ship (rank increases on foot, enemies scale up immediately to expert and higher, as soon as you become novice, and they all pack heavy engineering that renders your A grade ship either entirely useless or, at best, capable of winning but over a long, slow, dull slog - all negated by just signing under the dotted engineering line, enjoy the grind!)

I'm glad I wasn't hardcore into pvp. Imagine being into that?
 
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Oh I've told her 😂

I've since left it up to her as to when we begin the journey. She's not brought it up since, we're focusing instead on EDO, which is a lot less nuts (still slow though, doing repeated missions for those x/10 unlocks you get zero way of tracking until they decide we're worthy, gotta love those "kill 10 rats" missions 😊)

We met playing New World, which has a lot of bad coverage for its end game grind (and rightly so, it's pretty bad for it). I told her that Elite has a beer for holding.

We've also played Deep Rock Galactic, which handles its upgrade path just so brilliantly well, it's genuinely merged into the game you simply don't feel like it's a grind at all and although the upgrades do enable you to be more powerful, the majority of them are just strategic decisions and not straight power bloat.

Some people see this discussion as whining and it's fine if they want to call it that but, ultimately, it's people who enjoy Elite who know its "RPG crafting" doesn't need to be this way.

BTW, Dav's Hope has never been an essential option for me but there's no faster way for a new commander to simply fill up across a broad range of g1 to g4 manufacturing mats with minimal faff, or to refill the stock of some of the g4 items quickly instead of burning up precious g5 mission rewards to do it.

He said it's now "obsolete" as though I've missed some development or new meta, so I'm keen to know what that is. I hope it's not just "do missions and trade" because that would be disappointing.

A full combat engineer frequently requires 70+ g5 manufacturing materials. You can only get about 200 g5 mats for manufacturing mats by mission reward (biotech conductors and exquisite focus crystals). Cross trading those to another g5 costs 6 per 1, netting you only 33 total g5 mats if you burn the whole lot. And to refill 200 requires no fewer than 40 missions. That's a ton of grinding (even if you like doing missions).

Trading helps a lot and you can often cross trade lower end items as well, to finish off buckets of currency. It's quite expensive if you do it extensively, though. Those g3 and g4 mats are still precious and so it's important to gather them as much as possible and sitting about letting your limpets gather during combat is important (still another grind though, you're literally stopping what you're doing to wait for them to finish unless you're doing it whilst still fighting but then you're just slowing yourself down with the scoop and this is still just more grinding)

I sometimes do Dav's when I'm a little low across the board on mid range items and yesterday it helped me a lot (filled up quite a few g3 and g4 buckets). It's efficient enough. It's extremely dull

I'm excited for someone to tell me what fun activity FD added to the game that has made it obsolete.

I finished my Mamba build last night. Dav's helped and I then burned all of those g5 materials I had to get some of the remaining g5s I needed but I still had about 45 core dynamics to get.

At this point, it's more time efficient just to go find those. 45x6 (trading from missions) would take ages.

So off I went to a high population federation none system to find HGEs, yay. It took me 10 minutes to find one but then it reminded me why I hated it so much... 4 proprietary composites 😂

Oh yeh, hi there RNG my old friend.

It took another system and 3 attempts to finally get one that had cores. I then rinsed it with the relog trick because I'm not playing that game any longer than I have to.

It's just mind numbing. Who thinks this is fun? And this is me, with a fleet of fully engineered ships, a lot of experience as to how to cut corners and all the software required to mitigate the pain points of the process. I took a couple days doing this build but that's nothing compared to how a new player will do it. And imagine never finding out about edmh, inara and all that. Just in game tools.

They way over complicated the whole thing and I'm certain that was to make it feel like an expansion's worth of content. It could have been so much simpler. Simple isn't worse.
Even Warframe is less grindy. You get to the goal eventually and know where to go (for the most part). DRG is a good example for progression that isn't just powercreep but unlocking different approaches to the core gameplay. Variety keeps games fresh and gameplay is its own reward, I like saying. Collecting stuff in ED isn't fun nor rewarding. It's just an annoying hurdle to take for enjoying core gameplay loops and in the end you just end up with overpowered gear that doesn't add variety to the game but rather trivialises it.
 
Even Warframe is less grindy.

Less grindy than what?
If you set yourself to engineer 100 ships to Full G5 you are in for a long trip.
But for a more sensible approach of a (way) lesser number of ships or for not doing full G5 engineering, the grind is not really worthy of the moniker "grind"

And this opinion comes from someone that played about 1 year without unlocking Palin - hence using only G3 drives - and doing basically everything in game, including Thargoid combat
While your opinion is about a "perceived grind" since you stopped playing years ago when engineers got in the game, so you have no experience regarding the current "engineering grind" in the game, right?
 
But for a more sensible approach of a (way) lesser number of ships or for not doing full G5 engineering, the grind is not really worthy of the moniker "grind"
You've successfully negated the negative impact of a game's flagship feature by doing it minimally.

We're talking about another game we played (DRG, I haven't played Warframe) that has a huge upgrade path that players actively seek to unlock hundreds of cosmetics because the process of unlocking is extremely fun. That's the difference we're talking about. A feature being so good that it's the sort of thing you love doing or a feature that is so bad that diehard players suggest you just... avoid most of it?

Don't get me wrong, the games aren't similar in any way and I happily play both. But it's not as though FD had to do it this way. I mean, they did. We're lumped with it. But it's not as though you can tell players to ignore the fact that they dislike it. Gaffa came here to say he's finding the guardian upgrade path too grindy and, whilst that is at least a unique experience compared to a lot of what Elite forces you to do in order to upgrade stuff, the actual process after doing it once is repeated in order to grind out the tech components, or whatever they are, because they don't drop enough in one sitting for a single upgrade (and he's not even at that part yet). And if you want more than one upgrade? Repeat, repeat, repeat. Some nice people are offering to help and that's really good (one of the good things about the community as a whole) but it absolutely doesn't make up for the fact that the game is designed that way in the first place.

It can be done better. Yet Gaffa gets told he's doing it wrong, he can just not do it if he prefers ("don't do it to yourself", first reply he got) or... well I've since been told I should play another game :D

Yeh, dude. I do play other games. Maybe if these people did then they'd realise Elite is way, way off best in class for this stuff.
 
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Less grindy than what?
If you set yourself to engineer 100 ships to Full G5 you are in for a long trip.
But for a more sensible approach of a (way) lesser number of ships or for not doing full G5 engineering, the grind is not really worthy of the moniker "grind"

And this opinion comes from someone that played about 1 year without unlocking Palin - hence using only G3 drives - and doing basically everything in game, including Thargoid combat
While your opinion is about a "perceived grind" since you stopped playing years ago when engineers got in the game, so you have no experience regarding the current "engineering grind" in the game, right?
I'm comparing to ED of course - what else would I compare to in an ED forum? Warframe has much more bite-sized progression steps than ED. ED is rather all-or-nothing, Warframe is more like a flow. Noone wants to engineer 100 ships when they start. Noone wants to have all the mod cards and guns in Warframe either. What people want is make the crappy gear worthwhile to use and that is ED's problem: FD "balanced" the environment for the powercreep so now you need the powercreep to have reasonable success and fun, whereas you could have fun with combat in ED out the box pre-engineers.
Regarding the current state of ED - fundamentally it hasn't changed: I still would need to grind engineers just to get to a level I already had before. And people like me had to wait at least two years to get anywhere close to what the state is now. 2 years! Yeah, that is a lot of respect to player time right there.
 
Need I mention how many players reset their characters combat rank, just to not get matched with overpowered NPCs? They sacrificed hundreds of hours of progress to not lose it all. I just bit the sour apple and wrote off my 500 h played entirely. Sometimes you just have to pull the trigger when all you are left with is a turd.
 
You've successfully negated the negative impact of a game's flagship feature by doing it minimally.

There is no such thing as minimally
You do engineering stuff as needed.
I do have ships that have only G1 PowerPlants, simply because i only needed G1 Low Power PP

Regarding the G3 drives, i didnt really feel i needed more at the time - so i kept staying in the bubble and postponed the Palin unlock until i actually got to Colonia to unlock their engineers (but that was only one of my accounts, i do play 3 accounts)

Also, i find it perfectly fine to have diminishing returns in engineering. You do waste a lot of materials when going from G4 to G5 compared to the gains you get from G5
And it's fine since it offers choices to both minimalists and to completionists.

*(a completionist like me will always full g5 everything, but only because i can do it, and i can do it because i dont neglect materials in my game loops - even when trading i keep an eye for HGEs, and no i'm not seeing it as "grindy" when it comes to ship engineering)
 
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