Stop the grind, please!

And regarding the players who erased their progress - I'm not aware they received any goodies. Usually when a dev botches a job they would throw in a little extra for the trouble but nope, gotta nickel and dime players for their time spent in the game.
And that is the gist of it - design doesn't seem to prioritise the fun elements - it rather seems to concentrate on long arduous activities to glue players to the game. MP games always have retention issues: the next best thing is always around the corner, but I rather measure game success in sales - not in time spent doing obsessive loot acquisition.

I had mild interest in Odyssey. It was a chance to begin fresh slate beyond the ship engineering. But it turned out to be just the same. There is only so many times you can sell that same turd over and over.
 
What really-really-really, and I mean "really" bothers me about engineering, is when I reach almost that full circle at G5, with just a hair's width left to complete the circle, and I have to do it once and maybe twice more, because it doesn't increase at all.

I know I don't get any practical or theoretical benefit from that hair's width, but to me it's incomplete and I HAVE to do it... ;)
There are a couple of things Frontier have said that have made me LOL.

The first was "We respect your time", right after they released engineering that has less than 1% progress for each throw of your G5 mats.
 
There are a couple of things Frontier have said that have made me LOL.

The first was "We respect your time", right after they released engineering that has less than 1% progress for each throw of your G5 mats.
It was also only supposed to be sidegrades and mild updates during AMAs to the engineering launch. FD have used a lot of doublespeak for promoting ED and there was always that bit of truth in the core that made the statements technically true, but with the engineer nollocks I don't see it.
 
Urgh, I'm still traumatised from doing the Guardian grind ages ago. The modules are well-worth getting and certainly enhance gameplay by providing more outfitting options for the player. However, that grind! sigh It's too much. You do it once or twice, after figuring it out, and it's fun enough, then you might do it again to beat your last time. Then you have to do it again, and again and again... Each time the same thing, well, except when it would regularly (when I did it ages ago) bug out totally and you'd either NOT get the reward at the end - scan fails, orb thing doesn't rise up - or it'd fail at an earlier stage - pylons not responding, randomly resetting (not timing out) - which just made it worse. I did the work (not play) for ALL Guardian modules, yet am still missing many due to bugs. Can't face it again shudder

So, you have a game-play loop that needs to be repeated multiple times, just to access some interesting stuff. THIS is exactly the sort of thing that puts me off playing. Back in the early days, before engineering, I thought being rich would open up options to play around with new ships and new load-outs. It did, though I wasn't that rich. Then Engineering arrived, making non-engineered ships horrible. Super short jump ranges, weak shields, weak weapons, not enough power, weak distributors etc. simply not fun because the universe had been upgraded with engineering. Flying around in an unengineered ship is sorta fun at times. It's intense fun though as you're so weak and easy to kill, player skill is everything. I get exhausted quickly playing like that. When I want to actually achieve things other than just survival, I need something engineered to do it in.

To people who say "well, you don't have to do it", well, I don't have to play the game at all, and, sadly, that's my preferred option at the moment. Engineering is a GREAT feature when one looks at just the Engineering, tweaking my ships to be better is great. The implementation not so much. The non-regular gameplay required though is a nightmare. I was always a happy G3 tweaker of modules. One roll at G3 and I'm generally happy with the improvements offered. One roll. After "improved" Engineering, my material needs were at least THREE TIMES what they were before to hit my middle of the road Engineering level. I like that we couldn't roll backwards any more, that was good, but we did gain the dreaded micro-roll, where the gauge barely moves a pixel yet materials are lost. Material trader helped fill in some of the gaps when it comes to obtaining certain materials, but the exchange rate is terrible. I just farm as I play, so have to trade up for what I need quite often. I just cannot be doing those meta relog type loops any more for data, nor the "if a ship explodes in a [whatever] system state, what does it drop" . Or of course the "fly to system xyz to get loads of [material]", which can work amazingly well, or be a total failure in the same place as last time.

It makes me sad that we have to go through this carp just to access something that's fun. If I could readily Engineer, I'd be playing far far more than I do currently. Hell, give me an option to pay the Engineer in CREDITS to work on a module for me. Perhaps with only "the best" rolls needing materials. Let me buy a solid G3 with credits...I have lots of those from doing gameplay I enjoyed.

Basically, I play for fun and gather materials along the way, be it from exploded ships or mission rewards. I trade for harder to get stuff. Specialist stuff like Guardian and AX, well, I'm done with the former and just cannot face the latter. I'm simply not prepared to spend my free time grinding a boring game loop just to access some fun during a later play session.

Urgh, I hate how I go down this negative path whenever I start thinking of this stuff again.
 
Need I mention how many players reset their characters combat rank, just to not get matched with overpowered NPCs? They sacrificed hundreds of hours of progress to not lose it all. I just bit the sour apple and wrote off my 500 h played entirely. Sometimes you just have to pull the trigger when all you are left with is a turd.
Mention it. Tell me of someone, anyone, who has done such a daft and unnecessary thing.
You don't have a clue about this game; it's years since you played it.
 
However it appears that you're just trying to get one module? (And the essential one at that!). In which case, you only need to unlock the blueprint once, which is the opposite of grind. This is a skills based game. In which case, can I recommend the aerial photos of the sites which Greybeard Seawolf produced recently?

I just got back to try things again, and I have no idea what you are referring to, can you enlighten me on: what the essential module is, and what thargoid item can only recently been available for purchase as mentioned by the OP.
 
I just got back to try things again, and I have no idea what you are referring to, can you enlighten me on: what the essential module is, and what thargoid item can only recently been available for purchase as mentioned by the OP.
OP states they are trying to get the Guardian FSD booster (in my opinion the essential one).

No idea what thargoid item they're talking about. The pulse wave xeno scanner maybe?
 
As I said already, it's all well and good us veterans being able to engineer a new ship in about 2-3 days with our fleet carriers, all engineers unlocked and maxed out and all those ships that are already engineered fully so the act of actually gathering materials is much easier. It's just about bearable for me, yet still a big barrier to enjoying the game. It's horrendous for new players. And I challenge you've not been one of them for quite some time, right?
Quite recently, comparatively. I started from scratch with a free Epic account, and joined a squadron and did Wing missions to make money quickly. I then ranked up from nothing, to get a cutter. It was fun.

2-3 days though? that wouldn't be "well and good". That would be missing most of the gameplay, and therefore not fun.
 
PS Dav's is obsolete now? OK, cool. What replaced it?
You can easily find better sources on Reddit.
Passenger runs and wing missions shower you with G5 mats, bounty hunting fills in the rest pretty easily.
Logging out and back in on high grade signal sources is even more efficient, if a bit exploity. Malic's stream and others have covered a system where High Grade Emissions are hugely prevalent, more than you could ever visit in the time available.
Materials traders rendered doing Dav's pointless anyway.

As one post on reddit puts it: "Try to supplement your loops of dav's hope with collector limpets and assassination targets. Some armour engineering can only be maxed with materials found on federation wrecks, for example. Also going to say the same thing I say when anybody bitches about materials. I'm sorry its taking some effort to make your ship 3x more effective :'( Was gathering materials three at a time and the material trader not enough of a help for you? D'awwwwwwwwww"
 
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People frist need to define what grind is and they need to decide what is grindy.bcause some are complaning about credits (lol) others ship engeneering . And someone was complaning the fsd booster was grindy to get lmao . I just think attentions spans are lower than normal ..
 
You can easily find better sources on Reddit.
Passenger runs and wing missions shower you with G5 mats, bounty hunting fills in the rest pretty easily.
Logging out and back in on high grade signal sources is even more efficient, if a bit exploity. Malic's stream and others have covered a system where High Grade Emissions are hugely prevalent, more than you could ever visit in the time available.
Materials traders rendered doing Dav's pointless anyway.

As one post on reddit puts it: "Try to supplement your loops of dav's hope with collector limpets and assassination targets. Some armour engineering can only be maxed with materials found on federation wrecks, for example. Also going to say the same thing I say when anybody bitches about materials. I'm sorry its taking some effort to make your ship 3x more effective :'( Was gathering materials three at a time and the material trader not enough of a help for you? D'awwwwwwwwww"
So not some new feature that I didn't know about? Just the stuff I've known about since EDH had the material exchange patch... Dav's isn't a replacement for any of that stuff, it's not as though I do Dav's and ignore all that stuff. It's a supplement, useful for brand new commanders or those who haven't done much material gathering for a while.

I covered above just how much I think "doing missions for G5 mats" is more or less efficient than a half hour of Davs, dependent on what your huge list of required mats consists of. The only part of everything you just mentioned (all stuff I do) that I find particularly fun is running missions (usually those that require combat and so I can use limpets at the same time). If you have a bunch of G4 mats to fill a list for and G5 mats as well (in particular core dynamics/imperial shielding/exquisites/military grade etc), you'll burn all your G5 mission mats on the G5s in one go. Dav's is fast enough to fill those smaller buckets, faster than seeking out and doing yet more G5 reward missions. Nevertheless, all of this is dull and repetitive. You're either repeating Dav's, missions, HGEs, or something else. None of it is inspired game play.

And doing 18-20 missions to fill enough mats for, maybe 1-2 major trades for other G5s, is still repetitive. Deploying limpets every time you take part in combat slows you down irrespective of how you do it.

The rest is just dull. Yes, exploiting HGEs, some of the most basic game play I've ever seen in a major release title, can be very efficient. Is this something you consider positive?
 
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Personal perspective here; I do think that a lot of the user-made guides are centred more around fast progression that takes advantage of cheesy mechanics, instead of fun and immersive gameplay that gets you properly engaged with the entire experience. For example, I've seen a "Get the Corvette fast" guide which basically amounts to doing a rapid series of courier missions between a specific set of three stations. I honestly feel a bit sorry for anyone who achieved the necessary Vice Admiral rank in such a fashion, where's the glory in being a up-ranked delivery boy? If you're working towards a Corvette of all ships, then at least whack some pirates while you're at it. Doesn't feel right for me to put in the effort to get a ship that's a designated combat monster, without breaking things and hurting people along the way. It's not as fast as playing postie, but I would definitely say it's more fun.

But on the other hand, it does seem like this game stretches things out more than it perhaps should. There've been a few occasions when I've been playing this game, especially on a weekend, and all of a sudden it's several hours later and I've done maybe one or two things on my mental checklist.
 
So not some new feature that I didn't know about? Just the stuff I've known about since EDH had the material exchange patch... Dav's isn't a replacement for any of that stuff, it's not as though I do Dav's and ignore all that stuff. It's a supplement, useful for brand new commanders or those who haven't done much material gathering for a while.
Dav's is so damn slow. You can gather a multiple of times faster, and closer to home, so why bother with Dav's?

LP413-18 is the system with an insanely high amount of High Grades. Go there and save yourself a lot of time.

Unless you love grinding?
 
People frist need to define what grind is and they need to decide what is grindy.bcause some are complaning about credits (lol) others ship engeneering . And someone was complaning the fsd booster was grindy to get lmao . I just think attentions spans are lower than normal ..
The "grind" is the gameplay. The reason to make ships jump further, be faster, be more efficient, is that it lets you do the gameplay loops to get your ships even better in the future.

Most games have these; I've been playing a lot of Roblox games with my kid, and the reason you level up, get better towers (or whatever) is so you can level up even faster and get even better upgrades in future. Or better skins to look good in multiplayer.

People who complain about having to visit systems' signal sources, trade materials etc are massively missing the point of a space travel and trading game. Do they think it's going to suddenly morph into Rocket League or something?
 
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People frist need to define what grind is and they need to decide what is grindy.bcause some are complaning about credits (lol) others ship engeneering . And someone was complaning the fsd booster was grindy to get lmao . I just think attentions spans are lower than normal ..
guess that for some people even launching game is grindy then, not sure why they play at this point, but not my problem

IMO people are simply spoiled. Spoiled by all "optimal" guides about ultra fast, cheesy progress, and after it are like "waaa, few days of causal playing to get full stock of materials? Baaah, grindy, weak, stupid, I could do it in 1 hour of relogs".
Also, sorry, but this game love good plans and not sticking to one thing to much at one moment, what can be confusing.
Example, let's say you took good stack of combat missions to various systems. To discover all mission signals you can scann nav beacon.
Ok, you found your 3 signals, and let's say 2 HGEs, which arent super far away. Sure, I could ignore it, because "I'm here for mission". But usually I will make some detour to slowly accumulate my stuff. And, to be fair, it can be applied in various forms to different loops. Even instead using docking computer I can dock manually, and during it scann this 2/3 ships each time, free data! As small bonus to this whole data which I gather in RES, and wakes which I slowly accumulate after each completed CZ.

Yes, I need "a lot" of CZs to gather good stock of higher grades of wakes. I could just spam relogs, but guess what.
It isn't issue, because I play game for experience, not for grind, and this things are byproduct of my playing :)
 
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You've successfully negated the negative impact of a game's flagship feature by doing it minimally.
Yeah, shocking news.
We can play game, and "grab" as much power, as we need, not try to be tryharders, which need fleet of 50 100% G5s ships.
You know...in a lot of games maxing require huge effort, when going less challenging way will cut off your needed time by 90% and still provide 90% of power :)
 
FD "balanced" the environment for the powercreep so now you need the powercreep to have reasonable success and fun, whereas you could have fun with combat in ED out the box pre-engineers.
Ahh.
So that's why on alt I have 0 engineering and still can do 90% of combat. Because powercreep is REQUIRED.
I don't know man, I know that it can be controversial statement but...in some loops we have one, hidden factor.
"skill". Instead grinding your 20k hp because 5k is bad you could "grind" it :)
 
So not some new feature that I didn't know about? Just the stuff I've known about since EDH had the material exchange patch... Dav's isn't a replacement for any of that stuff, it's not as though I do Dav's and ignore all that stuff. It's a supplement, useful for brand new commanders or those who haven't done much material gathering for a while.

I covered above just how much I think "doing missions for G5 mats" is more or less efficient than a half hour of Davs, dependent on what your huge list of required mats consists of. The only part of everything you just mentioned (all stuff I do) that I find particularly fun is running missions (usually those that require combat and so I can use limpets at the same time). If you have a bunch of G4 mats to fill a list for and G5 mats as well (in particular core dynamics/imperial shielding/exquisites/military grade etc), you'll burn all your G5 mission mats on the G5s in one go. Dav's is fast enough to fill those smaller buckets, faster than seeking out and doing yet more G5 reward missions. Nevertheless, all of this is dull and repetitive. You're either repeating Dav's, missions, HGEs, or something else. None of it is inspired game play.

And doing 18-20 missions to fill enough mats for, maybe 1-2 major trades for other G5s, is still repetitive. Deploying limpets every time you take part in combat slows you down irrespective of how you do it.

The rest is just dull. Yes, exploiting HGEs, some of the most basic game play I've ever seen in a major release title, can be very efficient. Is this something you consider positive?
B Carinae and similar systems constantly spawn HGEs with Core Dynamics and Proprietary Composites. No relogging.
It cuts any time required for a shortfall in mats to a matter of minutes.
 
I always thought upgrading suits and on-foot engineering/unlocks was too much of a faf...until recently when I actually spent the time figuring out the best way of going about it...
Fully upgraded & engineered 2 suits, fully upgraded and engineered 3 weapons...took me two days. That's it!

Turns out - I was just clueless and inefficient before I took the time to learn the best (fastest) way of getting what I needed.

The last couple of days, I've been giving my left over stuff to squad mates for unlocking purposes.

It's all good! o7
 
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