Game Discussions Bethesda Softworks Starfield Space RPG

They tried monetising it for Fallout 4 on Xbox resulting in modders having a rebellion...so they dropped it. And yup, creation club was pretty bad...slightly after I had left Xbox to go back to PC, but a fair few of the big modders were refusing to mod for Fallout at all, most pulling their existing mods from creation club.

Not all sunshine and roses, even though Microsoft allowing mods on Xbox was a first, it was an account bannable offence up to that point. I almost fell foul of that by modding a Skyrim save game on my PC and using it on Xbox.

I only avoided a complete account ban by arguing that me using a modded save game in an offline game for my own enjoyment had effected absolutely no-one else, Microsoft accepted this but deleted my entire gamerscore and every achievement or award I had ever earned from every single game tied to my Xbox account in retribution...My Xbox gamerzone was also listed as 'Cheater' for the life of that account, no idea if that's still active, I'll have to take a peek on my Xbox account...although that punishment kinda backfired as everyone that saw it on my gamer profile reckoned it was cool :rolleyes:
Holy cow. You naughty boy! Talk about firing cannon on sparrow.
 
You'll be okay. Really star citizen doesn't need you that much, you can play another game then come back later. Or maybe it does :)
Star Citizen? :unsure:

EDIT: I quite like story based rpg's.. so will be for that.. but whether it replaces elite depends on how well it makes you "feel" like you're in space.
I'm not saying anything against them, just to be clear. But yeah, for me the feeling of being in space is quite dependent on being free to roam around in it. I think the Supercruise mechanic in Elite is the best I've seen that bridges the ability to have that feeling but also allowing travel times to be reasonable as well.

That's why i always questioned when people asked for earth like biomes in elite.. that's counterproductive to being in space.. and the most exteme fantasy on what life outside of our planet would be like. Making trees and grasses and things with 4 legs etc seems so scientifically unlikely it breaks suspending disbelief in my mind.
Different planet surfaces all play a part of the sci-fi trope of encountering new worlds of alien landscapes and to boldly go etc... I think Starfield's planetary tech looks great, but of course, without the ability to explore the whole planet, it seems they are area maps in the same way that different areas of Metroid Prime would be, which is perfectly fine for that type of game, and Bethesda look to have done a great job with it.

However, one thing that I now think is a little misleading in regards to the presentation of Starfield, is when the moon was pointed out as a place you could go. I kinda rolled my eyes knowing that with Elite, that's been around since Horizons, but now after finding out the cut-scene mechanic (if we can call it that), that part doesn't seem to ring as true to me. I mean, yeah, you can go there, but is it really "there'?
 
Holy cow. You naughty boy! Talk about firing cannon on sparrow.
Aye, MS were pretty Draconian with the Xbox live nannying process...I modded the save game to include a 'chest of holding' which had every weapon and armour in the game...like I said...for my own enjoyment. I had put over 600 hours into Skyrim on the Xbox at that point and completed the main storyline with all achievements at least twice. I had also been an annual subscriber to Xbox live gold since it went active in 2002...so, not like I was a newbie or casual account or anything. Works out I should have known better of course...got a slapped wrist but kept my account 🤷‍♂️
 
Last edited:
Starfield Direct shows landing zones that aren't that close to each other. Since we can't fly around on planet I doubt they'll let you walk 100 of miles to the next location. More likely each landing zone is a map with borders.
NMS lets you walk around any planet. It appears you can land anywhere in Starfield, not just in designated landing zones, so why not search a large area on foot, fast travel back to your ship, then take off and land somewhere else? In fact, in NMS sometimes the quickest way from one POI to another was to fly back into space.
 
NMS lets you walk around any planet. It appears you can land anywhere in Starfield, not just in designated landing zones, so why not search a large area on foot, fast travel back to your ship, then take off and land somewhere else? In fact, in NMS sometimes the quickest way from one POI to another was to fly back into space.
I don't know, it looks to me like you select from icons (landing zones). If you can land anywhere then it'd make sense to walk everywhere.
I don't want to bank on Starfield doing what NMS did. Then again, it did mention exploration and things to find so maybe you can walk everywhere or maybe each map is big enough to explore.
 
I don't know, it looks to me like you select from icons (landing zones). If you can land anywhere then it'd make sense to walk everywhere.
I don't want to bank on Starfield doing what NMS did. Then again, it did mention exploration and things to find so maybe you can walk everywhere or maybe each map is big enough to explore.
So would think any base you build has got to be near one of these landing zones?
:Edit Just found this video of a ship landing without using a landing pad...

 
Last edited:
So would think any base you build has got to be near one of these landing zones?
:Edit Just found this video of a ship landing without using a landing pad...

I don't know, but going by whats shown so far I didn't see landing anywhere you want.
Landing without a pad, you'll have to land like that if you're attacking one of those outposts.
Good point about building outpost, but they could also have little icons for points of interest, maybe its random, maybe its a result of a scan. Since there's things like geology and mining for crew, it might be the case that it gvies you a landing zone where there are deposits and you can choose or not to build an outpost. I don't know.

Considering there are a lot of systems and planets, I don't think they're going to make planets full of stuff. Don't think that would fit on 120GB.
 
I don't mean loading while you play. I mean all the different textures and hight maps for all the different planets and moons. If a planet is the size of the moon thats still thousands of square km of height map and things to place. NMS used progen to do that with 10Gb, but it also uses simpler color pallet.

You seem very invested in Starfield having planets we can land anywhere, do you know something we don't?
 
I don't mean loading while you play. I mean all the different textures and hight maps for all the different planets and moons. If a planet is the size of the moon thats still thousands of square km of height map and things to place. NMS used progen to do that with 10Gb, but it also uses simpler color pallet.

You seem very invested in Starfield having planets we can land anywhere, do you know something we don't?
The planets and moons in SF are progen too. The textures that cover them are tiles.
As for your uncalled for dig at me. My question was first of all in response to Fizzatron and not to you. The something I know is by watching the SF Direct video. "You can build outposts almost anywhere on any planet" Make of that what you will. Also as the pointer goes over the planet other locations appear. Coniferous forest being the one show with a percentage amount next to it.
 
I thought that Todd said that you could land anywhere on a planet - 99% certain (if I didn't imagine it) that was in the Starfield Direct video. I might be wrong but thought that was outside of the 'main plots' on a planet. TBH, even if he did say that, the main point is that we didn't see anything to back it up.

One of the videos had a snow (white) biome to the top of the planet without any markers on it; doesn't seem any point in showing that on the planet if you can't land there anyway... I guess we'll have to wait until September...
 
I thought that Todd said that you could land anywhere on a planet - 99% certain (if I didn't imagine it) that was in the Starfield Direct video. I might be wrong but thought that was outside of the 'main plots' on a planet. TBH, even if he did say that, the main point is that we didn't see anything to back it up.

One of the videos had a snow (white) biome to the top of the planet without any markers on it; doesn't seem any point in showing that on the planet if you can't land there anyway... I guess we'll have to wait until September...
You can land anywhere on a planet surface, it was shown clearly in the direct showcase. As you click anywhere on a planet surface from orbit you create a marker...you can then enter the landing cutscene and drop the ship on that marker. Some of the planets already have fixed POI's, settlements or mission markers which have their own landing zones, each sparking off the auto-landing animation sequence we've all seen a bazillion times if you select them.

Just before setting off one of the first landing sequences shown in SF direct at the main city, Todd '16 times the detail' Howard clearly said in commentary. "You can chose to land anywhere, but in this instance we're landing at (whatever the city was called)". No, I'm not timestamping the video, do it yourself...I was paying attention the first time ;)

There's no mystery or argument here, it's been mentioned ad nauseum by a variety of Bethesda devs even before SF direct was ever aired that the ability to land anywhere on a planet was a thing...what wasn't there was the ability to physically fly your ship from space to landing zone which seems to be confusing folks somewhat by mixing the two separate events together and assuming. 🤷‍♂️

What happens once you select a random landing zone...the game engine draws in a 16km square tile relevant to the planets biome with proc gen flora and fauna to suit. As the player explores on foot, sometimes hand placed assets or events will spawn (that's not an assertion that a player can't walk completely around a planet should they chose to)...or another proc gen scenario like the deserted mine thing we were shown...it's what proc gen is all about.
 
Last edited:
You can land anywhere on a planet surface, it was shown clearly in the direct showcase. As you click on a planet surface from orbit you create a marker...you can then enter the landing cutscene and drop the ship on that marker. Some of the planets already have fixed POI's, settlements or mission markers which have their own landing zones, each sparking off the auto-landing animation sequence we've all seen a bazillion times if you select them.

Just before setting off one of the first landing sequences shown in SF direct at the main city, Todd '16 times the detail' Howard clearly said in commentary. "You can chose to land anywhere, but in this instance we're landing at (whatever the city was called)". No, I'm not timestamping the video, do it yourself...I was paying attention the first time ;)

There's no mystery or argument here, it's been mentioned ad nauseum by a variety of Bethesda devs even before SF direct was ever aired that the ability to land anywhere on a planet was a thing...what wasn't there was the ability to physically fly your ship from space to landing zone which seems to be confusing folks somewhat by mixing the two separate events together and assuming. 🤷‍♂️
Well, all I can say is my memory was right for once :D Didn't think I was imagining it. Thanks for the clarification!

Damn, just like at school, always staring out the window and day star dreaming...
 
The planets and moons in SF are progen too. The textures that cover them are tiles.
As for your uncalled for dig at me. My question was first of all in response to Fizzatron and not to you. The something I know is by watching the SF Direct video. "You can build outposts almost anywhere on any planet" Make of that what you will. Also as the pointer goes over the planet other locations appear. Coniferous forest being the one show with a percentage amount next to it.
Didn't mean it as a dig at you. You were defending it pretty hard so I was wondering if you had inside knowledge.
You can land anywhere on a planet surface, it was shown clearly in the direct showcase. As you click on a planet surface from orbit you create a marker...you can then enter the landing cutscene and drop the ship on that marker. Some of the planets already have fixed POI's, settlements or mission markers which have their own landing zones, each sparking off the auto-landing animation sequence we've all seen a bazillion times if you select them.

Just before setting off one of the first landing sequences shown in SF direct at the main city, Todd '16 times the detail' Howard clearly said in commentary. "You can chose to land anywhere, but in this instance we're landing at (whatever the city was called)". No, I'm not timestamping the video, do it yourself...I was paying attention the first time ;)

There's no mystery or argument here, it's been mentioned ad nauseum by a variety of Bethesda devs even before SF direct was ever aired that the ability to land anywhere on a planet was a thing...what wasn't there was the ability to physically fly your ship from space to landing zone which seems to be confusing folks somewhat by mixing the two separate events together and assuming. 🤷‍♂️

What happens once you select the landing zone...the game engine draws in a 16km square tile relevant to the planets biome with proc gen flora and fauna to suit. As the player explores on foot, sometimes hand placed assets or events will spawn (that's not an assertion that a player can't walk completely around a planet should they chose to)...or another proc gen scenario like the deserted mine thing we were shown...it's what proc gen is all about.
That clears it up. 16km squard huh?
There was that bit (14:55) about character skills with introvert/extrovert that mentioned stuff about oxygen usage. Wonder if that's a way to restrict exploration or if its more than enough to walk around those 16km square.
 
Didn't mean it as a dig at you. You were defending it pretty hard so I was wondering if you had inside knowledge.

That clears it up. 16km squard huh?
There was that bit (14:55) about character skills with introvert/extrovert that mentioned stuff about oxygen usage. Wonder if that's a way to restrict exploration or if its more than enough to walk around those 16km square.
Could be. How far...or even if... you can explore on foot outside of that initial 16km square is a question that's never been asked or answered to my knowledge...or even if you can indeed walk completely around a planet or moon. I suspect not, being there's no ground vehicles except for city underground train systems that we know of either...but instead, I suspect we'll have to take off back to orbit and select another proc gen landing zone or ship scanned POI to explore...

Obviously, when you build a base, it'll become a permanent landing zone marker within it's own 16km square area unique to every player.
 
Last edited:
I'm only guessing here...but I'd hazard an intelligent guess at 16km x 16km given the draw distance shown...roughly the size of the Skyrim map if I remember rightly 🤷‍♂️
That would be a pretty clumsy way to get around the planet, hopping like a giant grasshopper from one location to the next. It's an interesting question to be settled.
 
Back
Top Bottom