Game Discussions Bethesda Softworks Starfield Space RPG

My guess would be for copy protection (Internet connectivity as such) and updates (broadband is only recommended, but 125 GB take some time to download).
I do hope that they won't use Denuvo which requires as far as I understand regular updates to work. Another explanation might be that they encourage a constant internet connection for small game updates, creative club updates or to make sure that all the mods installed belong to your account.
We live in a GaaS world.
 
Does anyone know what copy protection other more recent bethesda games use?

Im running a 2500k overlocked. With my 1060 3gb, playing games in 2022 and earlier, i was fine or gpu limited. With a 1080ti and games in 2023.. apparently i'm cpu bottlenecked now. Which is amazing.. because what i did was turn off windows defender realtime scanning when running modern games, and im back over 60......... this is great :) more usb ports keep acting up on the back.. but.. the rest still works :)

ps. im looking forward to the internet collapse about the inevitable graphics downgrade they had to do for xbox, series s or just unoptimised series x. We saw it in elite and it was a shame, but with my pc sounds great, i'll take it.
 
I wonder why the broadband internet connection is recommended, being an offline game.

Cause games are big and if you don't tell people that they need broadband to download 100GB of game and another 100GB of patches over the course of the next year, they are going to complain about their phone line or janky 1990s satellite internet delaying them playing the game by a decade.

I definitely meet the min requirements, except perhaps the Windows version. I'm purposefully holding my Windows at 1909, and I'm not willing to sacrifice my current stability and performance for the latest version of "Windoze".

One of my fears about Starfield is that it's basically owned by Microsoft, which means it may be more "locked" to Windows (and likely the newest versions thereof) than the average game in my Steam library. It will be interesting to see if Steam can get Starfield running in Proton.

I suppose, worst-case-scenario, I can get a used / refurbished XBox just for this game. I'm assuming I can play it without paying the yearly multiplayer tax that consoles force on their users?

Honestly, I'm probably going to wait for it to show up on GOG or my favorite private torrent tracker. I'm not going to defile the pristine serenity of my stripped down Server 2022 install by corrupting it with Microsoft Store or XBox effluence.
 
Honestly, I'm probably going to wait for it to show up on GOG or my favorite private torrent tracker

from what i've seen, it's going to be on Microsoft Store (for XB/PC) and on Steam for PC only.
so rather slim chances for Starfield landing on GOG in the next 10 years.

If you dont want to defile that W22 server, an Xbox Series X is the best bet to play Starfield.
 
The Xbox series X ...whilst merely being a 'peasant class' console to many of us PC master race types... is a serious bit of designed and optimised for purpose gaming kit, don't kid yourself. The gaming performance of any of the current gen consoles (Xbox series X or PS5) would outshine many a fairly decent mid range PC build...trust me, I have both of them, as well as a fairly beefy PC.

Starfield has been designed, built and optimised specifically for an Xbox series X...us PC dudes are just getting the port over with a couple of extra graphics options and perhaps 60+ fps if we've got the hardware to handle it ;)
Yeah my pc is aging and I have a Xbox One X. Will probably wait till about six months after release and determine if I build a new PC or just grab the new Xbox.

As I get older I'm playing games less and less and using my pc less and less. If the console has solid performance and isn't gimped hard compared to pc version I will probably just go with the cheapest option possible which ends up being the Xbox.
 
If the console has solid performance and isn't gimped hard compared to pc version I will probably just go with the cheapest option possible which ends up being the Xbox.

Cheapest option possible is to get the game on Steam, and then use whatever pc you have with a Geforce now 10$ monthly subscription - still damn way cheaper than shelling the equivalent of more than 50 months of subs for a new console. (presumably if it lands on Steam it may also land on Geforce now - specifically considering that MS and NVidia struck a deal at the begining of this year to have MS PC Game Pass games landing on NVidia Geforce Now)
 
I hope its not a 'always online' thing. It would be a shame if a tip-top Single Player game I've been looking forward to wasn't available to me as an option.
 
I hope its not a 'always online' thing. It would be a shame if a tip-top Single Player game I've been looking forward to wasn't available to me as an option.
Yeah, hard to say really. Microsoft subscription service makes it probably very likely to have online requirement. Steam needs update every other week, iirc so you can mabe go 3 weeks without being online.
 
Honestly, I'm probably going to wait for it to show up on GOG or my favorite private torrent tracker. I'm not going to defile the pristine serenity of my stripped down Server 2022 install by corrupting it with Microsoft Store or XBox effluence.
While I share your distrust of Microsoft, I thought Starfield required a Microsoft (XBox specifically) account to play even if downloaded from Steam, like MSFS. I can't remember where I read that (maybe it was speculation), but if true then it's a definite check in the negative column for me. Though I did bite the bullet when it came to MSFS, so I already have that account set up (I think it's an XBox account rather than a store account, it's all so convoluted that I don't even remember). Regardless, I too will be waiting awhile before jumping into SF, for a variety of reasons.
 
I lost interest in consoles about twenty-five years ago, so there isn't much chance of that.

My only interest in consoles was ED and i discarded the idea of upgrading my console to XB Series X when they canceled ED on consoles.
So now i have a soon-to-be 6 years old XB One S that's mostly a blu-ray player 🤷‍♂️
 
Has it been confirmed whether a MS account is required? If it is I can a least remove Starfield from my wish list

I dont think it was confirmed, but it wouldn't be uncommon

I do need a FDev account to play ED on Steam or on Epic or on Frontier's own launcher
And i did need an EA account to play Star Wars Squadrons
And I did need a whatever-account to play Catan online (free dl on steam)
Or a whatever-account to play Space Haven (early access on steam)
And probably some other that i cant remember now - and i play a rather small number of games - under 8, and for at least 4 of them i needed accounts with the game devs

🤷‍♂️
 
I dont think it was confirmed, but it wouldn't be uncommon

I do need a FDev account to play ED on Steam or on Epic or on Frontier's own launcher
And i did need an EA account to play Star Wars Squadrons
And I did need a whatever-account to play Catan online (free dl on steam)
Or a whatever-account to play Space Haven (early access on steam)
And probably some other that i cant remember now - and i play a rather small number of games - under 8, and for at least 4 of them i needed accounts with the game devs

🤷‍♂️
The big triple A publishers often require another account. ED is really uncommon. Paradox has some account shenans but it's not mandatory. EA and Ubi have their own platforms and require you opening account even when you buy via Steam. And that's about 3 years of me not having used any of their stuff now.
MS could very likely also require account on their proprietary platform.

Space Haven doesn't require you to open secondary account to play the game.
 
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