Game Discussions Star Citizen Discussion Thread v12

True that indeed, my error, what you can't have in SC is tidal locking........so that's one thing, oh and eclipses, sat through a few of those as well, but no orbit, no eclipses, and colliding moons, although I am sure that's a plus for ED rather than a thing that happens due to the sim not being accurate enough, oh well, the next versions will fix that.......
Not needed in Skyrim. Do players even notice? Day and Night has gameplay implications, hitting window for a Hohmann transfer does also but it's for different audiences and the SC audience doesn't particularly strike me as the scientific explorer player.
 
One of the reason Star Citizen spaceships had never captured my interest is how shiny and factory new they are. Seeing them in space or each enviroment always looks out of place. Escpeically on planets, even a new ship should look dusty after landing there. The ships and graphics might look good but there's a disconnect there that says to me, its fake.

And since its all a spaceship selling enterprise, its a major flaw.
 
Sure, if your perspective is from earth.

I dont think this holds true for a system 5 light years from center of the galaxy.

Now that's a good point!

However, i'd guess that the center of the galaxy is also not really well represented in ED, that's its more than just "more stars per region".

The fact you can find earthlike worlds in the core is sus, just like you can find earthlike worlds around neutron stars.

But there again, ED doesn't claim to be the most fidelitous space game ever.

I do remember early on FD were considering a reset before launch, and i think one of the stated (or suspected) reasons was to do a reset of the galaxy. Maybe they saw those issues with the procgen and were thinking whether to change the algorithm or not.
 
So all I can assume is that when they say, "a vast sandbox of life-size planets, moons ...", what they actually mean is, "a vast sandbox of scaled down planets, moons ..." 🤷‍♂️

It literally says life size planets. You can't handwave that away, its what it says.
It's life size to action man.
Day night stuff is just but a tiny part of the system though. That station you are trying to land on avoiding awkward interdictions is now much further out than last time and takes longer to reach, that system you are trying to jump or escape to is now occluded by a planet, eclipses and other configurations are actually possible and even predictable for explorers making some of those literally unique etc etc etc. And I can navigate and steer my ship freely among all that, not just constrained to forced, arbitrary and without control, quantum paths.

The net effect of all that huge fidelity is not only in the impacted actual gameplay as shown above but also in unrivaled immersion. In my case at least.
I wish the realistic orbit stuf had a effect on things you do in game. Like if a planet is scorching hot or frozen during day or night cycle, affects thruster efficiency or something. Could be something simple like its so bright during the day you have to rely entirely on instrument landing. Things like that would influence gameplay.
I always understood SC's idea of fidelity is to anally fixate on gfx like AAA does.
You could see they were all about the graphics from the first pitch on Kickstarter. Not much daving the gaming industry.
That early video of climbing into the cockpit every was so hyped about was what they said was wrong with AAA in the first place, all for show and very shallow.
 
One of the reason Star Citizen spaceships had never captured my interest is how shiny and factory new they are. Seeing them in space or each enviroment always looks out of place. Escpeically on planets, even a new ship should look dusty after landing there. The ships and graphics might look good but there's a disconnect there that says to me, its fake.

And since its all a spaceship selling enterprise, its a major flaw.
Reason why I allow ship paint to detoriate on ED, especially on my exploration Krait. All those light years should show up. Of course all internal modules are kept in top condition :D
 

Viajero

Volunteer Moderator
I always understood SC's idea of fidelity is to anally fixate on gfx like AAA does.
Yeah, that is also another part of the issue. I can’t see much fidelity in SC at all (not in the celestial motion or navigation department, not much in the broken physics, not much in the economy side as there is none, not much in the broken t posed chair standing AI either, not much in the 4 or 5 colorful types of deep laser gameplay etc etc) unless they refer to graphic fidelity, which I personally don’t care much about and for which I think there are tons of other games that offer the same if not more fidelity in a product that actually works.
 
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Yeah, that is also another part of the issue. I can’t see much fidelity in SC at all (not in the celestial motion or navigation department, not much in the broken physics, not much in the economy side as there is none, not much in the broken t posed chair standing AI either etc etc) unless they refer to graphic fidelity, which I personally don’t care much about and for which I think there are tons of other games that offer the same if not more fidelity in a product that actually works.
Graphical fidelity is the easiest of the lowest hanging fruit, but it works, there's nearly $400 mil reasons to prove it.
The Quantum Travel function can't handle moving bodies because you can't steer, so whatever you target will be gone by the time you get there! It's Zeno's Dichotomy paradox in space! You could never get anywhere in SC if they had orbits because the object will always be somewhere else when you get there!
And CIG hadn't mastered the science of calculating an intercept course. Chris Roberts will probably call it something else like "Future Object Collision Prediction" or something.
 
The Quantum Travel function can't handle moving bodies because you can't steer, so whatever you target will be gone by the time you get there! It's Zeno's Dichotomy paradox in space! You could never get anywhere in SC if they had orbits because the object will always be somewhere else when you get there!
Exactly. CIG commented on these difficulties about two years (?) ago.
 
@Vasea Azure Do you have a HDR screen and Windows 11?

While HDR isn't in SC yet.

Silvan-CIG
June 13th at 11:48
It's almost done. We just need to add it to the menu to toggle it and have a final QA pass to ensure everything looks consistent. How long this gonna take i do not know.  

Cheers
Silvan


Windows 11 can force HDR on the Desktop and in games that don't support it, and....

My experience with HDR (Screen here https://www.lg.com/uk/monitors/gaming/32gn600-b/) was that its just incredibly washed out, until i used the Microsoft calibration tool linked below.
After calibrating my screen it was utterly different, completely the opposite to washedout, it was bright with really strong vibrant colours. just stunning....
Including for Star Citizen, it looks completely different, i have biased the settings toward the vivid side and it just looks gorgeous, totally different to SDR.

You need Windows 11

First make sure HDR is turned on on the screen, then in Windows settings, as see in the screenshot linked.
Then simply run the calibration tool linked below and save the profile as instructed in the tool, that's it, its all you need to do.

Happy HDR'ing  

H5xPRPS.png




Not every screen will need calibrating mine certainly did, it was out by miles.

Also, you brought up cloud city and the C2, i just bought one at cloud city :D

Source: https://www.youtube.com/watch?v=7l9xp4DKjTw
 
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The Quantum Travel function can't handle moving bodies because you can't steer, so whatever you target will be gone by the time you get there! It's Zeno's Dichotomy paradox in space! You could never get anywhere in SC if they had orbits because the object will always be somewhere else when you get there!
It's still early decades. Predictive intercept course computation is hard when you still calculate with Z3 mechanical calculator. Only semiconductors and miniaturisation made self-guided missiles possible.
 
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