interdiction by glaive in non-combat ship = rebuy screen?

Flying to maelstrom Thor and was interdicted near planet 3 by what I assume is a glaive.

My maelstrom ship is a cold running clipper with max boost around 630m/s. I can usually get away with minimal contact but had no chance against this particular thargoid.
Continually boosting away in a straight line and it overtook me like I was standing still. Heatsinks made no noticeable difference to the onslaught.

First, was this a glaive? I'm pretty sure I've been interdicted by them before but nothing as overpowered as this.

Is there anything that could have been done to escape, or is this thargoid variant just rebuy screen for non-combat vessels?
 
Sounds like a glaive, best thing to do if not wanting to fight is get below 20 heat right away e.g. heatsink when interdicted and try to boost away.

If detected I can usually escape or kill them depending on ship but sometimes they get the better of me particularly if another interceptor is also present. Sometimes 2 or 3 of them can turn up and it is more difficult but not impossible to get away if that's the case.

This is my Imperial Clipper which I use in the maelstroms, I'll usually lose about 20% hull if spotted by a Glaive and although engineered I only have a couple of hull reinforcements.

After your FSD is disabled wait for it to reboot and jump as quick as you can once re-enabled. I don't find boosting or cold running helps once detected, and save boost to get to speed once the FSD has almost spooled up the next jump. If mass lock is a problem, then switch to a high wake and get out of their to come back (which can be annoying if you just want to get into the maelstrom, I found this happened a lot when using an Asp Explorer to examine/mine the asteroid field)
 
Thanks, I didn't think to use a heatsink immediately so I'll try that next time.

I don't have any caustic sinks and couldn't find any useful discussions about the effectiveness of meta-alloy hull reinforcements in the maelstrom.
Do you find they help much around the caustic clouds?

My clipper for reference.
 
Flying to maelstrom Thor and was interdicted near planet 3 by what I assume is a glaive.

My maelstrom ship is a cold running clipper with max boost around 630m/s. I can usually get away with minimal contact but had no chance against this particular thargoid.
Continually boosting away in a straight line and it overtook me like I was standing still. Heatsinks made no noticeable difference to the onslaught.

First, was this a glaive? I'm pretty sure I've been interdicted by them before but nothing as overpowered as this.

Is there anything that could have been done to escape, or is this thargoid variant just rebuy screen for non-combat vessels?
The Glaive!
A totally overpowered, annoying addition.

We can't even jam their missile spams in 5 years of the Xeno.
Three new bug ships and we get not a thing.

Pathetic!
 
Caustic sinks certainly help, if engineered 1 would probably get you in and out safely - I use two engineered and stubbornly don't use beyond 1 pair in and 1 pair out, repair or decontamination limpets will usually allow me to get in and then I can repair once decontaminated.

No idea if the meta alloy hull reinforcements are a good or bad choice compared to engineered reinforcements or guardian hull reinforcements. I swap these around when I change other ship loadouts and what I currently have may not be the best choice but it's OK for me.
 
Two recent updates to the AX war:

1. AX CZs in the system you‘re nearest now stop “working” if the rest of the community win the system before you get a chance to play
2. Addition of Thargoid “Mary Sue” - i.e. Glaive

I’ve barely bothered logged in since discovering those two genius moves …
 
Hit silent running the absolute instant you're able to after any Thargoid hyperdiction or interdiction (while the ship is still spinning), then hit boost, and keep hitting boost (using heat sinks to prevent overheating) until the fsd cooldown has finished. Then engage your jump, then turn silent running off. Do not turn silent running off sooner or they'll detect you instantly and knock out your fsd with a missile.
 
Hit silent running the absolute instant you're able to after any Thargoid hyperdiction or interdiction (while the ship is still spinning), then hit boost, and keep hitting boost (using heat sinks to prevent overheating) until the fsd cooldown has finished. Then engage your jump, then turn silent running off. Do not turn silent running off sooner or they'll detect you instantly and knock out your fsd with a missile.
Thanks, I'll try that too.
 
Thanks, I'll try that too.

In real emergency, it can sometimes work to log off to main menu and relog. Even in a non AX ship you might be able to survive for 15 seconds. Especially after popping a heatsink and boosting. After relogging, you will have to burn the caustic off.

Not very brave but better than a rebuy still. From my experience you pretty quickly notice if its a normal interceptor or a glaive. If its the familiar roar, you can just outrun the ceptor, otherwise you might try the above.
 
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Flying to maelstrom Thor and was interdicted near planet 3 by what I assume is a glaive.

My maelstrom ship is a cold running clipper with max boost around 630m/s. I can usually get away with minimal contact but had no chance against this particular thargoid.
Continually boosting away in a straight line and it overtook me like I was standing still. Heatsinks made no noticeable difference to the onslaught.

First, was this a glaive? I'm pretty sure I've been interdicted by them before but nothing as overpowered as this.

Is there anything that could have been done to escape, or is this thargoid variant just rebuy screen for non-combat vessels?
Yes, it sounds like a Glaive, and no, they are not an instant rebuy.

There are limited options, though as Alec posted it is possible to sneak away if one is quick enough with silent running.
You can also try to build a ship that can outrun them, but they have a top speed of nearly 800m/s, so theres only a few ships that can get away.
Or, you can just throw four AX Enhanced Multicannons on your ship and just kill them when they appear. It requires zero weapon engineering or unlocks, just buy them from a Rescue Ship.
If you are a "non-combat" pilot for roleplay reasons, I respect that, but the Glaives won't.

I also use a Clipper for Maelstrom operations, was very busy during the Titan sampling CG, I had no problem dispatching Glaives, then patching up my ship with limpets, and heading onwards to the Maelstrom.
I don't have any caustic sinks and couldn't find any useful discussions about the effectiveness of meta-alloy hull reinforcements in the maelstrom.
Do you find they help much around the caustic clouds?
I've noticed my ships with Engineered HRPs seem to melt much quicker than my ships that have MA HRPs or GHRPS, so they seem to function as intended to me.
And a Caustic Sink launcher makes life much easier gettting through the buffer zone in the Maelstrom.
 
you can absolutely rely on what cmdrs alec, shockbait and alzaroc said.
ill just add that guardian hull reinforcement are providing some resistances against caustic, so if you have access to them then stack up. it helps in the caustic cloud and doesnt get destroyed like other guardian modules.
 
A side question, guys: today I was farming ( better say, trying to....) generators in a maelstrom, and I started to get caustic dam ( is my second account, I want to unlock here also the caustic sink) - so, I start to get caustic dam - I get out of the cloud then, since my hull was falling very fast, I overheat fast, at 150-160 ( silent run and beams).
But despite spending more than 2 sec on that, the caustic dam was not stopped ! I did that once again - same result, no effects ! The third time was the last, my hull popped and I was at rebuy screen...
Is here a bug ? To overheat above 150 do not stop the caustic dam anymore ? ... I can't try anymore now, servers are down for a patch...
 
for direct missile hits you have to overheat by over 250%
Like I said, was NOT missile hit but regular caustic dam in maelstrom... yesterday, in my other account, overheating worked perfectly, the message with "caustic dam removed" popped regularly after 1-2 sec at 150... Today, NOTHING... waited 2-3 sec and NOTHING...
 
Like I said, was NOT missile hit but regular caustic dam in maelstrom... yesterday, in my other account, overheating worked perfectly, the message with "caustic dam removed" popped regularly after 1-2 sec at 150... Today, NOTHING... waited 2-3 sec and NOTHING...
You spent too long in the cloud. It will constantly apply caustic once you are in it, and increase in intensity the deeper you go. Meaning you had multiple stacks and needed to stay in the 120+% overheat range for longer to burn them all off.

There is little to no benefit to go to 180 or above in my experience. I managed to burn off all the caustic stacks from a deep Maelstrom dive just staying around 120-130 heat for a while, and didn’t wreck every fragile module on my ship in the process(cargo hatch especially remained intact and - perhaps I was lucky - had no malfunctions).
 
You spent too long in the cloud. It will constantly apply caustic once you are in it, and increase in intensity the deeper you go. Meaning you had multiple stacks and needed to stay in the 120+% overheat range for longer to burn them all off.

There is little to no benefit to go to 180 or above in my experience. I managed to burn off all the caustic stacks from a deep Maelstrom dive just staying around 120-130 heat for a while, and didn’t wreck every fragile module on my ship in the process(cargo hatch especially remained intact and - perhaps I was lucky - had no malfunctions).
Thanks for the info, but please, what you mean by "stay longer" ? 3 sec ? 5 sec ?
And nop, I was OUTSIDE the cloud ( my first panic reaction is to get the hell out of there ! ) so when I start overheating, I was OUTSIDE. Also, I never adventured in the middle, especially without the caustic sink, I always keep my ship on the outside layers, with a clean view of the "clean" zone, to avoid getting lost...
 
Thanks for the info, but please, what you mean by "stay longer" ? 3 sec ? 5 sec ?
And nop, I was OUTSIDE the cloud ( my first panic reaction is to get the hell out of there ! ) so when I start overheating, I was OUTSIDE. Also, I never adventured in the middle, especially without the caustic sink, I always keep my ship on the outside layers, with a clean view of the "clean" zone, to avoid getting lost...
The outside zone will still continue to stack the caustic damage layers on your ship. It will just happen more slowly, as I said.

And for a time estimate, I would be hard pressed to give you one, but you can observe the removal of caustic stacks from your hull on the health/integrity bar of your ship. The more stacks it has, the faster it flashes, and you will see it slow down as stacks are removed.
 
The server is down now , still, ( fast update they said, yet almost an hour and still down...) but I will try again, thank you ! I was smart enough to land in a carrier 1 sys away, so my rebuy screen deploys me close enough :p
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Server alive again, did my runs - in half hour got all materials, thanks to Class 7A multi Limpet ( so much better at decontamination and repair...) and thanks to the cold run (16-18) of my sweet Clipper... I used a silly glitch, when I got to much damage - at 20-25% hull, just re-log, after exiting the game. After I spawn outside cloud and sometimes even with the hull back at 100% ! Much easier than the first run, tough...
 
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