interdiction by glaive in non-combat ship = rebuy screen?

The server is down now , still, ( fast update they said, yet almost an hour and still down...) but I will try again, thank you ! I was smart enough to land in a carrier 1 sys away, so my rebuy screen deploys me close enough :p
i was having much better results with decontamination limpets than heat. getting out of cloud and deploying 1 decontamination from a size 3 ax multilimpet did the thing for me as far as i remember...
 
Instead of assuming it will burn off in X seconds, you should just be staying hot until the status goes away. The hotter you get, the quicker it will clear.
I just tried again - stayed at 165-175 for more than 7-8 sec - NO EFFECT at all on corrosion ! Hull popped after 10-15 sec.... I do not know is a bug or they changed something.... anyway, it sucks big day...
 
Thanks for the info, but please, what you mean by "stay longer" ? 3 sec ? 5 sec ?
And nop, I was OUTSIDE the cloud ( my first panic reaction is to get the hell out of there ! ) so when I start overheating, I was OUTSIDE. Also, I never adventured in the middle, especially without the caustic sink, I always keep my ship on the outside layers, with a clean view of the "clean" zone, to avoid getting lost...

The outside zone will still continue to stack the caustic damage layers on your ship. It will just happen more slowly, as I said.

And for a time estimate, I would be hard pressed to give you one, but you can observe the removal of caustic stacks from your hull on the health/integrity bar of your ship. The more stacks it has, the faster it flashes, and you will see it slow down as stacks are removed.
Any persistent caustic cloud - be it from a dead interceptor, glaive, or the Maelstrom - will continue to apply more and more stacks of caustic damage to you the longer you stay in it. This increases the speed of how quickly the caustic damage ticks and reduces your hull. Watch your hull meter... the more stacks applied, the faster and faster it will flash.

The deeper you go into the maelstrom cloud, the faster these stacks are applied. The more stacks you have applied, the more a caustic sink will fill to remove the damage (often filling a completely empty sink and still have stacks). Same with decon limpets. They have to work through all those stacks to get ALL the caustic damage stopped.

I'm not sure at what rate stacks are remove and if that rate increases with higher heat. I only know I can clear minor amounts of caustic damage by hitting 125-140%, including those from direct missile strikes.

Also, this constant re-applying of stacks while in a cloud is a big pain in the butt when trying to recover salvage from Glaive kills. Their death cloud quickly expands beyond the max range of a limpet controller, so you have to remain exposed while collecting. I ended up installing 2 caustic sink launchers on my Anaconda just so I could recover materials without completely wiping out my sink reserve/damage my hull. If I was only out there to collect, not a big deal. But these salvage operations were happening as "opportunities" when Glaives would interdict me while doing AX restoration missions.

One final note, based on my personal experience, it seems like multiple decontamination methods do work together to more quickly remove stacks - so having a decon limpet attached, while a caustic sink is filling up, and your overheating should get rid of the stacks faster. So far I've only done two of the three at the same time.
 
One final note, based on my personal experience, it seems like multiple decontamination methods do work together to more quickly remove stacks - so having a decon limpet attached, while a caustic sink is filling up, and your overheating should get rid of the stacks faster. So far I've only done two of the three at the same time.
As long as a caustic sink isn't full (or out of ammo), you shouldn't be taking any hull damage so there's really no need to do that.
 
As long as a caustic sink isn't full (or out of ammo), you shouldn't be taking any hull damage so there's really no need to do that.
Unless you've already got a lot of caustic applied (one sink launcher, it was filled, delay before new one is loaded and soaking again) or your going into an area that is applying stacks quickly.

One Glaive salvage - 4 limpets scooping at 1.4 km range, 2 caustic sinks - and the glaive cloud caused me to go through 7 caustic sinks. Fortunately, my Anaconda had 2 launchers. Previously tried it with one and quickly ran out of sinks and still took about 30% hull damage.

Other example - Clipper (this was before caustic sinks, so replace that with another heat sink) - went deep into the maelstrom just to explore/gather mats, but stopped short of area that generates pulse. Once my hull was down to 80% (hull bar was flashing like it was having a Rave), I rocketed out of the Maelstrom into the clear. It took 3 decon limpets to remove all the stacks, and my hull was at 20% then. If I gone for the overheat + decon method, probably could've remove stacks faster. That was tense watching my hull continue to degrade as each limpet went through it's long cycle and the caustic junk kept eating at my hull.
 
Flying to maelstrom Thor and was interdicted near planet 3 by what I assume is a glaive.

My maelstrom ship is a cold running clipper with max boost around 630m/s. I can usually get away with minimal contact but had no chance against this particular thargoid.
Continually boosting away in a straight line and it overtook me like I was standing still. Heatsinks made no noticeable difference to the onslaught.

First, was this a glaive? I'm pretty sure I've been interdicted by them before but nothing as overpowered as this.

Is there anything that could have been done to escape, or is this thargoid variant just rebuy screen for non-combat vessels?
Yeah I used to run a Clipper build for the maelstrom until these got added. I'm shocked they're able to mass lock Clippers tbh and I had to swap to a Corvette.
 
Like I said, was NOT missile hit but regular caustic dam in maelstrom... yesterday, in my other account, overheating worked perfectly, the message with "caustic dam removed" popped regularly after 1-2 sec at 150... Today, NOTHING... waited 2-3 sec and NOTHING...
Maelstrom caustic is pretty bad, especially deep in. I have a special ship with caustic resistance reinforcements of all things that holds up pretty well. Used it to get friends their caustic sink parts.

Now, I hear, there are scouts and things in the clouds. I mean more than the usual shepherd interceptors, so it may be no good as it wasn't built to fight, just to survive deep dives in the caustic cloud.
 
You can just wait for the caustic death cloud to dissipate instead of flying into it, the salvage won't reach 0% before then.
I've never had that happen. How low do you have to let the percentage get before the cloud dissipates. In the case of Glaives, it seems to persist a LONG time and continue to spread.

Edit: That said, I haven't encountered one since August and haven't been playing ED since Starfield hit early release on September 1st.
 
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