With another set of legs, this would be quite befitting for the name...
Though, with the envisioned modularity, we could be able to swap between wheels and legs...
With another set of legs, this would be quite befitting for the name...
Could fit pincers to the front for scav encounters...With another set of legs, this would be quite befitting for the name...
Though, with the envisioned modularity, we could be able to swap between wheels and legs...
Here is a link to the thread about it in the sub forum about tools etc.I've heard a few things about EliteObservatory that sound favorable. Thus I would like to ask for a link.
Even if I won't be able to use the tool right now, it is still good to have it at hand.
I will keep it in my collection of tools for the time I return to having a desktop PC again.
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Bio sampling them also collects the Codex information that the Composition scanner provides.Well, this morning, I returned to my trip to Synuefe TP-F B44-0. First sytem on my route only had a single star. It was here that I realized that Galroute doesn't expect you to top off at every opportunity, as my next jump didn't happen because it exeeded the allowed fuel limit per jump. After replotting the route, I jumped to the next system, honked, FSSed and found some bios, three planets with 1, and one with 2, which I decided to check on.
This is how the "heatmap" after DSSing looked like. Switching between the bios* didn't do anything.
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But the DSS revealed that there was some Stratum and some Bacterium down there, So I landed.
I jumped into my trusty Scarab and started to roam around. At first, the scanner was eerily silent, the only signal being my ship.
But I went on and after some (quite slow) driving, some of these ghostly blips (as seen in the pink frame in the picture below) appeared and I decided to follow them. But before I took off, I swiftly checked the Codex for what I'm looking for. Believe it or not, but following those blips actually led me to my first stratum:
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And it worked as well for the other two sample locations I needed:
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Having the comp scanner ready helped sometimes, but not that reliably, I guess the movement of the SRV makes it sometimes difficult to properly indicate them...
This reminds me, I totally forgot to scan these with said scanner. But as I am still at the location of the last sample, this should be doable next time I log in.
*: On the XBox 360 pad, this is done with [LB] and [RB]
Interestingly, it was the second jump.It has nothing to do with you topping up on every opportunity; this has been a long standing bug that the recalculation of your route when you log back in results in a first jump that exceeds fuel usage. It has been discussed at length here.
That could be the culprit as my tanks were not entirely full because of flying to that planet I spent the night on...This can also occur if you started out with less than a full tank, plotted a route and then scooped fuel til the tank was sufficiently full to exceed mass for a jump...
Interesting... Almost feels like the good old YMMV...No, it doesn't. I tested and disproved that in the thread I linked. The route plotter always uses your full tank jump range as basis for route calculation.
Interestingly, it was the second jump.
That could be the culprit as my tanks were not entirely full because of flying to that planet I spent the night on...
Interesting... Almost feels like the good old YMMV...
Well, the mandibles (tool holders) could be equipped with a multitude of tools...Could fit pincers to the front for scav encounters...
I have had it happen on the second jump, too, but more often than not it is the first jump that is calculated wrong.Interestingly, it was the second jump.
In this case, it is not the good old YMMV. Test it yourself - turn off your scoop, drain your tank, plot a route, fill up. Of course this needs to be done in an area where the stars are dense enough so the route plotter could actually make use of a 3 ly jump range difference. The route plotter never, ever takes fuel tank level into account (but it does account for additional fuel tanks and assume a ship mass and jump range with all tanks full). But when you log off and back on again with a plotted route, it will fail the calculation first or second jump regularly.That could be the culprit as my tanks were not entirely full because of flying to that planet I spent the night on...
Interesting... Almost feels like the good old YMMV...
I have had it happen on the second jump, too, but more often than not it is the first jump that is calculated wrong.
In this case, it is not the good old YMMV. Test it yourself - turn off your scoop, drain your tank, plot a route, fill up. Of course this needs to be done in an area where the stars are dense enough so the route plotter could actually make use of a 3 ly jump range difference. The route plotter never, ever takes fuel tank level into account. But when you log off and back on again with a plotted route, it will fail the calculation first or second jump regularly.
There is definitely a bug somewhere in the route plotter. This "excess fuel usage error" (meaning, really, that you don't have enough jump range for the calculated jump) only happens when you resume a route between sessions, it never does on a freshly calculated route.I've noticed the failed calculation on relog - could also be a bug somewhere in there....?
But it does take the mass of the ship and contents into account and adding fuel after calculating the route should be just as problematic as adding cargo after calculating the route. Which certainly used to be a problem back when I started it is of course possible that things have been changed since then.I have had it happen on the second jump, too, but more often than not it is the first jump that is calculated wrong.
In this case, it is not the good old YMMV. Test it yourself - turn off your scoop, drain your tank, plot a route, fill up. Of course this needs to be done in an area where the stars are dense enough so the route plotter could actually make use of a 3 ly jump range difference. The route plotter never, ever takes fuel tank level into account (but it does account for additional fuel tanks and assume a ship mass and jump range with all tanks full). But when you log off and back on again with a plotted route, it will fail the calculation first or second jump regularly.
Yes. Changing your cargo screws with your calculated route, and you need to redo that calculation. Fueling up does not.But it does take the mass of the ship and contents into account and adding fuel after calculating the route should be just as problematic as adding cargo after calculating the route. Which certainly used to be a problem back when I started it is of course possible that things have been changed since then.
Great. Cheers!Here is a link to the thread about it in the sub forum about tools etc.
So I won't have to bother about that as long as I have the sampling tool.Bio sampling them also collects the Codex information that the Composition scanner provides.
Thanks.Congratulations Stratum Tectonicas is IIRC the highest paying thing you can find at just under 20 million for a complete sample and if you were the first to find it on that planet a bonus of 4 times the amount in addition.
Nothing so fancy, surely...Could fit pincers to the front for scav encounters...
I sure hope it isn't a thargoid hacker...I've noticed the failed calculation on relog - could also be a bug somewhere in there....?
It still is, in the route settings (the cogwheel on the bottom of the left symbol column. It standardly doesn't sit at max, if I remeber correctly.Edit: Wasn't there a cargo mass slider in the old galmap interface of 3.8 that you could use to calculate the route including the cargo you were planning to ferry? Or did I make that up?
Well, this is disconcerting, I always thought it was full tank vs almost empty fuel tank too. So why the two jump ranges then? When your at an outfitting space station, it shows a jump range between two points, I also thought this was ship mass (amount of fuel being carried, cargo, ect.).There is definitely a bug somewhere in the route plotter. This "excess fuel usage error" (meaning, really, that you don't have enough jump range for the calculated jump) only happens when you resume a route between sessions, it never does on a freshly calculated route.
Carmageddon, right?Nothing so fancy, surely...
I don't know why the game shows us the unladen fuel tank empty jump range. Is is a remnant of the olden times, where the route plotter was crap and manual route finding was more common?Well, this is disconcerting, I always thought it was full tank vs almost empty fuel tank too. So why the two jump ranges then? When your at an outfitting space station, it shows a jump range between two points, I also thought this was ship mass (amount of fuel being carried, cargo, ect.).
A portal gun would be nice...Interesting specimen - i think i may have come across a few of another genus once... not in this galaxy though ;p
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