Relatable..."You're gonna die here!"
It does disturb me when opponents start talking to themselves.
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Relatable..."You're gonna die here!"
It does disturb me when opponents start talking to themselves.
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I forgot to mention Night Vision. Even in the day using Night Vision can sometimes outline bios and make them easier to find. Sometimes.I think for the time being, astrobiology will be a thing of hit and miss or hours in my SRV for me, as skimming across the planet surface in my ship won't be an option due to the low draw distance. But that won't deter me from trying to hunt some salad.
I guess I won't make that much money with my finds so far, as I'm walking a well-trodden path.I forgot to mention Night Vision. Even in the day using Night Vision can sometimes outline bios and make them easier to find. Sometimes.
Meanwhile, I discovered this little system, just 4 bodies. One of them had 1 bio signal. I almost skipped it, but it turned out to be a Bacterium type I had never seen before, and it was worth about 25 million with the first-discovered bonus. Not so bad after all
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The planet itself was actually pretty interesting. The atmosphere barely showed up visually, and the place was very dimly lit. There was quite a bit of geological activity, too, geysers and whatnot.
Not much to look at, but still interesting to me -- Bacterium Scopulum.
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Reminds me of those forests of Tussock (I think...) on the planet I'm on at the moment... Landed my ship right in between them - unintentionally, as I saw them a little late...These are Fungoida Bullarum, also known as the Pink Poisonous Ballsacks of Doom.
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There's a lot of them here.
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Given that my CPU is already operating at its limit (if not above), that could prove to be difficult.Get you're self a little app called EDDiscovery, run it open and minimized to the bio section. After mapping a body, it will give you a good idea of what's down there and how much it's worth. You can minimize the game and pop it up to read it, it also gives distances to you're next scan for the three required.
Edit: Nice Fonticuli in your screen shots.![]()
As long as you keep the speed low, have at least 3 pips in Sys (for your shields) and the planet is low enough gravity or you don’t get too far off level you shouldn’t fall out of the sky and the ground shouldn’t hurt too much if you do. The comp scanner has a range of about 200 metres as you probably know so isn’t brilliant but it does let you identify what the smudge is so you can decide if landing is worth it.The comp scanner might perhaps work. But seeing something on the ground while hovering above it has proven difficult, so far.
Besides the fact that I don't trust my skills enough (yet) to fly that low without plowing into the next hill, I would have to go even lower as ground features barely show up at about 10 metres...
They definitely are good for this job, but right now, I need some jump range, thus I am travelling in the Star Moth, which itself still is able to land in a forest of whatsitcalled (Those plants that look like giant fungi but aren't)...
Yes but it is consistent with the ships main scanners which can also be outperformed by an aging human with dodgy eyes.Yeah, even with a good computer the draw times can sometimes be rather long, and certain small bios don't show up unless you're right on top of them, ship belly scraping the dirt.
I think FDEV could have come up with a better system than just using the Mark I Eyeball, but hey. It does give us a reason to get down there and look around, which is a lot of fun in itself.
How easy things are to collect depends on several factors such as the type and colour of the terrain and the variety of the species and what colour it looks like*, bacterium are often hard to spot as they are not much more than a surface texture however if the colours contrast nicely they can be a piece of cake. Fungoida are often brightly coloured so stand out but often tuck into rough terrain so are hidden that way. There is one thing that looks a little like a weeping willow bush that I found one time because the ships landing gear hit it, I hadn’t seen it.Ah. That sounds quite helpful. Thanks.
From what I've picked up here, not all species are as easy to collect as those I found so far...
Get you're self a little app called EDDiscovery, run it open and minimized to the bio section. After mapping a body, it will give you a good idea of what's down there and how much it's worth. You can minimize the game and pop it up to read it, it also gives distances to you're next scan for the three required.
Edit: Nice Fonticuli in your screen shots.![]()
There are a couple of other apps that can tell you about the bios likely to be present etc. one which I use is called EliteObservatory which I use with a plug-in called BioInsights another one is Elite Exploration Buddy which I know little about as I am happy with what I have. I don’t know if knowing there could be something worth nearly 20 million for a sample (not including first discovery bonus) down there is worth the extra load on your machine or even how much extra work they are.Given that my CPU is already operating at its limit (if not above), that could prove to be difficult.
Plus, I just had gotten rid of it as it seemingly refused to cooperate.
I've heard a few things about EliteObservatory that sound favorable. Thus I would like to ask for a link.There are a couple of other apps that can tell you about the bios likely to be present etc. one which I use is called EliteObservatory which I use with a plug-in called BioInsights another one is Elite Exploration Buddy which I know little about as I am happy with what I have. I don’t know if knowing there could be something worth nearly 20 million for a sample (not including first discovery bonus) down there is worth the extra load on your machine or even how much extra work they are.
Oops, that's right, I use this program too, I got them mixed up.I use is called EliteObservatory which I use with a plug-in called BioInsights
This is an interesting concept - one that could sort of "crawl" over very rough and steep terrain which would be handy at digging out those hard-to-get high altitude species.I think it is definitely time for a new SRV, the Tarantula. ...
Yeah, I envisioned it with slightly larger wheels (ground clearance!) and at least one more set of them (traction!). And some rear mounted support boosters* to get up these slightly slippier inclines.This is an interesting concept - one that could sort of "crawl" over very rough and steep terrain which would be handy at digging out those hard-to-get high altitude species.
It has nothing to do with you topping up on every opportunity; this has been a long standing bug that the recalculation of your route when you log back in results in a first jump that exceeds fuel usage. It has been discussed at length here.Galroute doesn't expect you to top off at every opportunity, as my next jump didn't happen because it exeeded the allowed fuel limit per jump.
It has nothing to do with you topping up on every opportunity; this has been a long standing bug that the recalculation of your route when you log back in results in a first jump that exceeds fuel usage. It has been discussed at length here.
I was sort of imaganing somehting along the lines of:Yeah, I envisioned it with slightly larger wheels (ground clearance!) and at least one more set of them (traction!). And some rear mounted support boosters* to get up these slightly slippier inclines.
*: These are not as strong as the jumpjets, but still can get you going.
No, it doesn't. I tested and disproved that in the thread I linked. The route plotter always uses your full tank jump range as basis for route calculation.This can also occur if you started out with less than a full tank, plotted a route and then scooped fuel til the tank was sufficiently full to exceed mass for a jump...