Is this the Starfield thread? It's been very difficult to tell. 
Is this the Starfield thread? It's been very difficult to tell.![]()
yeah, but since hardware is related, and was discussed at the starfield showcase it's still relevantIs this the Starfield thread? It's been very difficult to tell.![]()
Todd said that the amount of planets is just a value, so I'm sure someone will make a mod where there will be more at some point.I think 1000 planets with ~100/10% having life is a nice sweet spot. I stopped exploring in ED, never getting to Elite because I just didn't enjoy it any more. I am always envious of others that can RP/jell with those sort of mechanics.
Of course, 1000 planets might only be the starting point; there's no reason why over several years they can't add more sectors with different themes/game elements to them. Like a new sector with a sentient space-faring race that meets head-to-head with humanity. That would be one hell of a story - bring peace or do the opposite. There's probably more examples but I feel that the limits are endless.
Also I am not initially planning of following the main story to start - I want to explore, trade, build up some cash and do some of the side-stories. Hopefully within a few months modders will be adding new stories and quests into the game, as well as new assets and things to do.
Not heard anyone mention it but it would be really great to take an abandoned base and make it your home.
Never played Morrowind however BSG said they are returning to some of the old mechanics.Morrowind total conversion for Starfield and I might consider installing the MS Store on one of my backup systems.
I really loved Morrowind, more than any other game in the series, more than Oblivion, more than Skyrim (i didnt even got to finish skyrim - somehow it managed to lose me somewhere mid road)
That's a nice idea. I wonder if there will be attacks on your outposts. They let you set robot sentries so maybe there is?Not heard anyone mention it but it would be really great to take an abandoned base and make it your home.
There will be attacks on your outpost, depending on your rep, the fraction you belong to etc. as far as I can tell the system is rather complicated compared to other RPG games.That's a nice idea. I wonder if there will be attacks on your outposts. They let you set robot sentries so maybe there is?
The first thing that came to mind with integrety is wouldn't it be good if your outpost degrade or gets damaged from the elements. I know it wouldn't be in game, it souns too much like Star Citizen dream crafting."It’s also implied that your outpost can be attacked because of the “Integrity” stat, so we can expect some defense and attack mechanisms to be available in the outpost build mode."
I think that it will be possible, particularly pointing to the links that @lysan posted (above); further more one of the backgrounds or professions has a downside in that you can be 'dropped' in on by an enemy who wants you dead.The first thing that came to mind with integrety is wouldn't it be good if your outpost degrade or gets damaged from the elements. I know it wouldn't be in game, it souns too much like Star Citizen dream crafting.
Going back to what Comandante said about how he wanted to take over an abbandoned outpost. I'm 50/50 about if it might be possible. The sandwich thing shows persistency, but is that game wide or just on your ship? I think in the video she brought the sandwiches back to the ship? The way I understand the landing zone thing is its generated when you land and might not recreate the same scene if you land on the same spot again. Would that change and the game save your outpost data and a permanent location when you build an outpost on that plot? Wouldn't that mean a large save file since the game would need to save the entire zone data and anything in it?
7 weeks and 3 days by my estimates (for standard access). Not like I am counting...I guess we'll see in two months.
They've said it will be different for different players, and I presume for each new start, but no reason why it should be different if you take off and land in the same place in the same game. Procedural generation should allow it to generate the same scene from the same seed.The way I understand the landing zone thing is its generated when you land and might not recreate the same scene if you land on the same spot again.
If the box is sealed (brand new) it could be worth a lot.Got a PS3 somewhere still in the box as new, need to find it and check if it still works![]()
ok, now we know the date and what the bundle will give.
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AMD Starfield bundle starts on July 11th, will include Ryzen 7000 CPUs and Radeon RX 6600+ GPUs. - VideoCardz.com
AMD Starfield bundle also for Radeon RX 6600+ GPUs AMD has now confirmed the upcoming Starfield/Ryzen/Radeon bundle is launching soon. Last week, Newegg let slip the details of an upcoming game bundle that includes Starfield, the highly anticipated game being developed by Bethesda for both PC...videocardz.com
Cockpit dashboard
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Thread is here Source: https://www.reddit.com/r/Starfield/comments/14ut50o/flight_auto_off_is_the_first_line_on_every_ships/
Now what we can see is A) many different designs of the dashboard, and as highlighted here there is an autopilot you can toggle off and on.
I like the planet tech. Looks quite familiar. Wonder how much proc gen it is and how much repeating texture it is. Hope they scaled and rotated it enough.