COMPLETED CG Deliver Rarities for Azimuth Event (Rares)

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You guys are getting me to type on the Forum so I'm not doing the delivery missions. Very clever! OK, coming up on the Top 10 percent. :)

Regards

Yes, type more, excellent.

I just don't want to support a company who's only original weapon idea brought the majority of the Thargoid forces to the human bubble to begin with (See Azimuth's Proteus wave).

We are winning the war with research, science, and knowledge. If they offered an AX limpet for improved sampling, they might have convinced me to assist.

And blocking the few CMDR's that hang out in open is counter productive to doing things with others. Can always hang out on the pads of the Musashi. I hear the views are spectacular.
 
This CG, and all similar ones, should be ignored, (I'm only speaking theoretically, because it would be impossible to coordinate all the players) not because Azimuth and Salvation are bad characters, but because the CG itself is pointless and boring.

We bring goods into a system where mostly no one attacks us, because FDev is afraid that we would easily and automatically collect points in both CGs. And players who need to protect deliverymen must do so in surrounding systems where delivery does not exist at all.
So, does this story have anything to do with common sense?

This is a typical FDev scenario where they give you two bad choices (one is to support Azimuth and the other is not to get new weapons) and they know all along that enough players will support Azimuth. Afterwards, in interviews, they will talk about how the players have a choice and how the players themselves decide on future events. Really!?

The right choice in this case would be the opposite CG, for Aegis, with similar or identical rewards, and only the side that wins gets the rewards.
 
This CG, and all similar ones, should be ignored, (I'm only speaking theoretically, because it would be impossible to coordinate all the players) not because Azimuth and Salvation are bad characters, but because the CG itself is pointless and boring.

We bring goods into a system where mostly no one attacks us, because FDev is afraid that we would easily and automatically collect points in both CGs. And players who need to protect deliverymen must do so in surrounding systems where delivery does not exist at all.
So, does this story have anything to do with common sense?

This is a typical FDev scenario where they give you two bad choices (one is to support Azimuth and the other is not to get new weapons) and they know all along that enough players will support Azimuth. Afterwards, in interviews, they will talk about how the players have a choice and how the players themselves decide on future events. Really!?

The right choice in this case would be the opposite CG, for Aegis, with similar or identical rewards, and only the side that wins gets the rewards.
You'd be wrong if you assumed that people are only supporting Azimuth for the rewards. Sure, that certainly provides a certain encouragement, but I'd be supporting them either way.

And even for the people who don't claim to support them, what kind of ideology is given up the instant any sort of sacrifice is required? If you are against someone right up until they start paying you, then you were never against them to begin with.
 
You can easily buy them after their fancy party is over.

This is about Azimuth's party, not selling the actual weapons.
I wouldn't be too sure about assuming that you will be able to buy them anytime soon. There are a significant number of reward modules that have never been released to the public, like the larger size corrosive cargo racks, and the bigger double engineered fsds.

If I had to guess, I would say that the likelihood of a module getting a wider release has a lot to do with how popular the community goal is. If too many players are not participating expecting it to show up, it probably never will.

Basically, if you want in on the action, you better get in now.
 
I wouldn't be too sure about assuming that you will be able to buy them anytime soon. There are a significant number of reward modules that have never been released to the public, like the larger size corrosive cargo racks, and the bigger double engineered fsds.

If I had to guess, I would say that the likelihood of a module getting a wider release has a lot to do with how popular the community goal is. If too many players are not participating expecting it to show up, it probably never will.

Basically, if you want in on the action, you better get in now.
It literally says:
The cornerstone of this event will be the commercial launch of Azimuth’s newly modified ship-mounted weapon: the Overcharged Gimballed AX Multi-Cannon with Auto Loader.
They aren't taking deliveries of handguns, meat, and rum, and turning those into AXMCs.

I understand FOMO, but this is spelled out pretty clearly.
 
Inara is just making science and scanners and craps.
Aegis*

And tell me which wars in history have been won by completely ignoring to gather any kind of information, or obtain an understanding of the enemy?

Not to mention that, maybe, we already tried the “Bash it until it gives” approach… to little success in anything other than the short term. Or just none at all if you look at the Proteus Wave. Even if you’re not interested in peace, the research aspect is still quite important.

“We don’t need to understand anything, just throw more rocks at it”… only in Elite. Those “useless scanners and craps”, as you call them, actually serve a very good purpose even for full-on AX.

(And you’re supporting Azimuth making guns for a problem that they purposely created by thinking we only needed guns. Spoiler alert: Didn’t work out so well… as I said above already.)
which size of guns will be made available, or actually which size of guns will be made available at all. Dare I dream of H sized AX MCs?
I believe it says somewhere that they’ll be available in the usual medium and large varieties. It wouldn’t hurt for someone to come up with a huge AXMC though, you know, so there might even be a niche point in actually using the Corvette [for something that isn’t just personal preference].

For the record, not supporting Azimuth or this CG. Should it not have become obvious.
 
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Is the allocation 14T?? Inara says it's 60:
View attachment 361220
The wiki seems very confused and claims it's either 14 or 20:
View attachment 361221
View attachment 361222
Which is correct??
If you're feeding data into EDDN, it will now (soon) say 20 tons on inara, too.

Two things here:
1) the rares allocation depends on the faction state. Hundreds/thousands of CMDRs buying without selling (or otherwise supporting the ruling faction) will drop the faction state, thereby dropping allocation.
2) All the data you can find on inara has been sourced by CMDRs, usually by running one of the tools that feed into EDDN. The fewer people run these tools, the easier it is for the data to be outdated.

Similar for the wiki. Unless someone (could be you) corrects the entry, it'll say whatever someone else wrote, possibly a long time ago.
 
If you're feeding data into EDDN, it will now (soon) say 20 tons on inara, too.

Two things here:
1) the rares allocation depends on the faction state. Hundreds/thousands of CMDRs buying without selling (or otherwise supporting the ruling faction) will drop the faction state, thereby dropping allocation.
2) All the data you can find on inara has been sourced by CMDRs, usually by running one of the tools that feed into EDDN. The fewer people run these tools, the easier it is for the data to be outdated.

Similar for the wiki. Unless someone (could be you) corrects the entry, it'll say whatever someone else wrote, possibly a long time ago.
I'm still a bit confused, Inara still says 60 (updated 6 minutes ago). Are you saying this will change to 20 with the daily BGS tick? How do you know it'll be 20?
 
Which is correct??

Don't worry about it. Use Wiki to find a rare then go there to check the current quantity.

Deliver to Musashi XI WANGDA

Albino Quechua Mammoth Meat - 94.95LY Qty 10 at Crown Ring QUECHUA
Gilya Signature Weapons - 228.65LY Qty 12 at Bell Orbital GILYA
Harma Silver Sea Rum - 109.39LY Qty 60 at Gabriel Enterprise HARMA

Rares 101

Rare commodities are always there per the quantities above changing very slowly with faction states and are
based on each player individually. If you buy all 10 your market will show zero while another player landing
at the same time can buy 10. You cannot buy more until you sell all or part of the ones you have and only up
to what a station offers. You buy 10, sell 4 come back and can only buy 4 more up to the 10 limit. Also waiting
around for a 15 minute market refrest doesn't work.

Players can work together say 5 players buy 10 each, transfer them to one ship for 50 total then that player
goes and sells them. However only the player that sells them gets the credits. This is often done to assist
players delivering rares to an engineer that might require multiple trips without friends.

The farther a player travels to sell then as in 200LY plus the more profit they will earn. This can be very
profitable crossing the bubble trading in them.

With a 56LY cargo laden ship a player can make the meat and rum systems in 2 jumps and the weapons in 5 jumps.
As Community Goals are based on quantity of items delivered (contributions) the best run would be for the rum.

Regards
 
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Don't worry about it. Use Wiki to find a rare then go there to check the current quantity.

Deliver to Musashi XI WANGDA

Albino Quechua Mammoth Meat - 94.95LY Qty 10 at Crown Ring QUECHUA
Gilya Signature Weapons - 228.65LY Qty 12 at Bell Orbital GILYA
Harma Silver Sea Rum - 109.39LY Qty 60 at Gabriel Enterprise HARMA

Rares 101

Rare commodities are always there per the quantities above changing very slowly with faction states and are
based on each player individually. If you buy all 10 your market will show zero while another player landing
at the same time can buy 10. You cannot buy more until you sell all or part of the ones you have and only up
to what a station offers. You buy 10, sell 4 come back and can only buy 4 more up to the 10 limit.

Players can work together say 5 players buy 10 each, transfer them to one ship for 50 total then that player
goes and sells them. However only the player that sells them gets the credits. This is often done to assist
players delivering rares to an engineer that might require multiple trips without friends.

The farther a player travels to sell then as in 200LY plus the more profit they will earn. This canbe very
profitable crossing the bubble trading in them.

With a 56LY cargo laden ship a player can make the meat and rum systems in 2 jumps and the weapons in 5 jumps.
As Community Goals are based on quantity of items delivered (contributions) the best run would be for the rum.

Regards
Yeah I get the idea of rare commodities, I was just wondering about the current allocation so I can make sure I have enough cargo space.
 
We bring goods into a system where mostly no one attacks us, because FDev is afraid that we would easily and automatically collect points in both CGs.
I think that's more to do with Frontier being afraid more generally that too many traders would quit playing if they faced FE2-level NPC opposition on their trade runs. The idea that Elite is a space trading+combat game as opposed to a space trading/combat game is long gone.
 
I'm still a bit confused, Inara still says 60 (updated 6 minutes ago). Are you saying this will change to 20 with the daily BGS tick? How do you know it'll be 20?
Ah - sorry for the confusion, I didn't realize you were quoting Kietrax and thought you were talking about the current in-game status.

Posssibly, when Kietrax prepared the post, t6he allocation had been 14t, or he simply used the default allocation. Then the state changed, and now it's 60t. With the next state change, it will likely go down again. If that stata changes depends on the players (anyone start murdering cops en gros, for example), when it will change is the daily BGS tick. Some time after the change, inara will reflect this.
 
1) the rares allocation depends on the faction state. Hundreds/thousands of CMDRs buying without selling (or otherwise supporting the ruling faction) will drop the faction state, thereby dropping allocation.
I'm attempting selling 60T of my FC stash of Plat each run, to buy 60T Rum to offset this AND I get 13MCr selling it!
Plat is selling at over 200,000Cr at Gabriel.
 
I think that's more to do with Frontier being afraid more generally that too many traders would quit playing if they faced FE2-level NPC opposition on their trade runs. The idea that Elite is a space trading+combat game as opposed to a space trading/combat game is long gone.
Yes, I also thought a little about how it would be if we had really dangerous NPC pirates in the CG system, those hard-engineered ones from Pirate Activity threat level 5 - 7 and even Pirate Lords with their wings. And they attack very often on the way to Musashi.

This would, on the one hand, motivate many players to play in open and create teams to have a much better chance to survive and also create a great, lively atmosphere in Xi Wangda system, similar to the Thargoid Invasion systems, (which currently do not exist); but on the other hand, it would also mean that many players, who don't have ships ready for heavy battles, or don't have experience, or simply don't like combat, would immediately give up on such a CG. So, it's hard to say which is better - this kind of boring CG with many players, or much more difficult and risky, but also far more interesting CG, with fewer players?

It is even questionable whether there would be fewer players, because it seems to me that in these current CGs the number of participants are not very high anyway.
 
I'm attempting selling 60T of my FC stash of Plat each run, to buy 60T Rum to offset this AND I get 13MCr selling it!
Plat is selling at over 200,000Cr at Gabriel.
PS - If you want a small break from buying 60T Rum per run, Harma A 7 Ring A has a Double Platinum Hot Spot (Pristine Metallic) - also contains Osmium, Painite and other Minerals, selling quite well at Gabriel.
 
maybe i should have properly read the CG notes and not just assumed it was deliver cargo in bulk, rather than rares, then not bought a new cutter and outfitted it for cargo capacity ... oh well . better go grab a ship that doesnt have hundreds of cargo space and boatlike handling...
 
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