Same, at 660!Great. And with 640 tons delivered, I just dropped out of the top 50% according to inara
If only I had done one more trip!
Same, at 660!Great. And with 640 tons delivered, I just dropped out of the top 50% according to inara
Thanks for response!It will be Friday at the earliest before the weapons are delivered, both tasks are technically part of the same CG.
O7
And don't forget to complete CG! Don't know is it already possible or not yet. And happy thargoid hunting!So will we have to wait until end of bounty CG to get weapons? I managed to deliver 2,5k of rum, got into top 25%, so I'm waiting for this AX weapons to start trying killing thargoids. Never did it before!
Yes it is, you can complete it now (Trade) but rewards will be later on.And don't forget to complete CG! Don't know is it already possible or not yet. And happy thargoid hunting!
Predicting how well a CG goes can't be easy and while some don't reach completion, others like this one finish early! The closest one I remember doing was Bring back the Bourbon. A very fun smuggling CG!This finished a bit too fast, i was in the top 50% last Sunday, but then real life and work came along.
Now i am at 75%, so still one gun, i hope it makes a difference.
Well, it was fun to do.
Whether the upgrade is puny I don't know, but with Glaives around the AX gimbal multicannon is a key feature of any balanced AX build.What a joke, A puny weapon gets a puny upgrade, Dumvelopment strikes again, waste of time and energy, for crying out loud give us some Defensive C6/7/8 Hull and Module Reinforcement, to balance our ships!
That we can say in any case!Or can we say Azimuth is a bunch of scammers
Interceptors don't really work like that. Their hull has armor, and the hearts also have armor. This is why gauss cannons are still the king weapon for taking them out.It could be more about the breach damage, I.e. module damage which in the case of Interceptors would be the hearts.
I feel like my main problem with hearts is hitting them when the interceptor is moving/far away and not low damage due to armor piercing.This module was supposed to make hearts a bit more feasible for AXMCs (i.e. gimballed users) but apparently not.
The falloff starts at 2 km, so you need to stay close. If you do, a pair of the large MCs, both the enhanced and the new ones, shred a Cyclops heart in seconds. Basilisk hearts still go quickly, but with those I have issues to stay in range. Back when they were a thing I also managed to take out Medusa hearts with said pair at planetary CZs where they have no swarms, but it took a lot of rounds. Hydra hearts - not so much, I think.I feel like my main problem with hearts is hitting them when the interceptor is moving/far away and not low damage due to armor piercing.
Do you have the armour values. I am always interested in the thought processes. If they are just armour then that doesn't make sense.Interceptors don't really work like that. Their hull has armor, and the hearts also have armor. This is why gauss cannons are still the king weapon for taking them out.
This module was supposed to make hearts a bit more feasible for AXMCs (i.e. gimballed users) but apparently not.
When I did planetary AXCZ the EAXMCs seemed to be the actual best option in open with many commanders with constantly switching aggro where it's hard to get reliable hits in consistently with fixed shorter range weapons, but the MCs will do consistent damage and eventually whittle down the heart faster than missing several times with shards due to random factors.Hydra hearts - not so much, I think.
Breach damage still plays a part but is scaled by armor piercing divided by target armor rating (the same as hull damage). Chance of breach is irrelevant, if you hit the heart it will take damage (even if it's a miniscule amount due to low armor piercing) which is different from how human modules are treated.Do you have the armour values. I am always interested in the thought processes. If they are just armour then that doesn't make sense.
The hearts are an item, hidden until exerted, whether they are an engine or power supply or whatever. Like modules on a human craft have 'armour' or integrity , they are however distinct and that's why they are targettable.
This makes them in game parlance 'modules' and also why Thargoid weapons have breach values. Otherwise why add them if there was nothing to hit other than a straightforward hp debuff....
Breach damage is not irrelevant it is the only way that modules receive damage - its part of the damage modelling within Elite Dangerous. AS it is possible to destroy an interceptor without hitting or damaging a heart then they are 'modules' and the damage is from the 'breach damage' and the chance of breach become a major factor, see below.Breach damage still plays a part but is scaled by armor piercing divided by target armor rating (the same as hull damage). Chance of breach is irrelevant, if you hit the heart it will take damage (even if it's a miniscule amount due to low armor piercing) which is different from how human modules are treated.
Breach damage is not irrelevant it is the only way that modules receive damage - its part of the damage modelling within Elite Dangerous