Game Discussions Star Citizen Discussion Thread v12

Well, that was a clarification that you were wrong on assigning your response to an MQC claim as it was actually a SC refugee who was professing it. If you want to dismiss the value of statements made by one of SC refugees now playing ED that is fine of course, but I suspect then that you don’t care either about ED refugees statements. Sadly I didn’t see you complain to LittleAmt or others when they posted them, would have been great to see you as active against those as for these.

Its just a Youtubers opinion, doesn't make @LittleAnt or me any less right.
 

Viajero

Volunteer Moderator
Its just a Youtubers opinion, doesn't make @LittleAnt or me any less right.
And yet you only reacted to dismiss YouTuber opinions when it did not suit your narrative. Sadly I didn’t see your response to LittleAnt or others when they posted the ones that suited you, would have been great to see you as actively dismissing those as for these.

Or ignore both, that’d be even better.
 
And yet you only reacted to dismiss YouTuber opinions when it did not suit your narrative. Sadly I didn’t see your response to LittleAnt or others when they posted the ones that suited you, would have been great to see you as actively dismissing those as for these.

Or ignore both, that’d be even better.

They are opinions. i disagree with quite a lot of those, as i'm sure you do.
 
The Dynamic Events aren't triggered dynamically by gameplay, they're triggered dynamically by the start of a $hip $ale

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Dynamic Whaling
 
In the latest 3.20 news...
  • Physicalised Cargo Update: Even bigger boxes! (And a magic box-teleporting system. To allow the undockable Hull C to work at all...)
  • New Crusader Locations & Missions: Delayed a bit, because Rastar.
  • 3.20.X: Already planned!


Also other future things that may or may not end up in the mop bucket...
So in the future citizens are still moving boxes by hand. Even bigger boxes, why hasn't CIG made some sutomated forklift that loand and unload ships automatically? Imagine the fidelity of a bustling docking bay with carts of cargo being loaded by autoforklifts.
You know, it's a decade now but SC still has just events that you count on one hand and needs manually inserted, when Bethesda is on its 8th? iteration of dynamically generated quests and open worlds. NMS did a pretty good job populating their world with activities. How much longer does SC need? There is one dude releasing a space game in 2023 - let's face it: CIG can't pull it off. They don't have the talent, they don't have the tech, they don't have a design.

All they have is a lie that they are gonna pull it off.
Gameplay isn't fidelity, nuff said.
 
These are tired old arguments and at least in the way you're trying to convey not true, and you're comparing it to ED?...
Here you are talking about personal tastes, and I have little or nothing to answer you to that; you like those things about SC, I think it's perfect (and it's not irony, I really think it's perfect and understandable). I don't feel the same way, but it doesn't matter.

But that's not what I'm talking about; beyond the fact that, objectively speaking, the few gameloops, the few locations, the few missions ("dynamic" or normal), the current AI, etc, that are in SC right now seem fun to you, the overall game is years away from the level of progression and "complete game" feeling that any game that is complete can offer. If I've given ED as an example it's because the videos that have brought this topic here now were referring to ED, but we can use NMS, Cyberpunk, RDR2 or any game you want; when you start playing a complete and finished game, you do it with the idea of progressing and advancing. If this game is an MMO you do it with the intention of progressing your character/ship/faction/etc... and if it's a story mode game you do it with the intention of progressing the main story of the game and enjoying the side quests.

I think it's unnecessary to explain the feeling of a finished game; be it an MMO or a story mode game.

And, beyond those basic core objectives, a finished game has a cohesion between all its playable dynamics; you do x thing that affects y thing, x thing you can do in different ways, you can increase your influence in the faction in x ways, and you can do this gameloop to get x things, etc....

Well, I repeat my idea which I think is clear; SC obviously can't offer that, and that's exactly what this player from the youtube videos is valuing the most, the "real and finished game" sensations that ED offers him versus SC.

Surely that same player (or any of us) can think and evaluate if SC's FPS mode is better than ED's, if he likes the mission systems more in one game or the other, if he misses the ship interiors in ED, or if he misses a functional and complex faction system in SC... but that's subjectivity in the different aspects, totally debatable... what is not debatable is that ED offers him the experience of a finished game and SC obviously doesn't offer him that experience. Can testing those things in SC be fun? yes, of course, but, as I said before, that fun is not going to be accompanied by the feeling of really advancing and progressing in the game. In SC you can only test things, with the clear idea that you're going to suffer thousands of bugs, and that nothing you do has persistence because of the wipes.

On the other hand, if you want, I can give you my personal opinion about all your examples, as the "dynamic" events in SC... but I can already tell you that they are very different from yours...
 
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So in the future citizens are still moving boxes by hand. Even bigger boxes, why hasn't CIG made some sutomated forklift that loand and unload ships automatically? Imagine the fidelity of a bustling docking bay with carts of cargo being loaded by autoforklifts.

All part of the plan. They've sold ships which might ferry boxes to larger ships one day [$35]. They've pioneered giant cantilevering passageways, which only lose physical integrity occasionally. They've spent years talking about the basic freight elevators, which will finally open up the possibility of... a few years more discussion of how it will all finally work...

But in the meantime, bigger boxes prove that SC gets better with every patch ;)

Also the Hull C will look pretty while we wait...

(And who doesn't love a 'Physicalised Cargo' update which involves magical teleportation ;))
 
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Here you are talking about personal tastes, and I have little or nothing to answer you to that; you like those things about SC, I think it's perfect (and it's not irony, I really think it's perfect and understandable). I don't feel the same way, but it doesn't matter.

But that's not what I'm talking about; beyond the fact that the, objectively speaking, few gameloops, the few locations, the few missions ("dynamic" or normal), the current AI, etc, that are in SC right now seem fun to you, the overall game is years away from the level of progression and "complete game" feeling that any game that is complete can offer. If I've given ED as an example it's because the videos that have brought this topic here now were referring to ED, but we can use NMS, Cyberpunk, RDR2 or any game you want; when you start playing a complete and finished game, you do it with the idea of progressing and advancing. If this game is an MMO you do it with the intention of progressing your character/ship/faction/etc... and if it's a story mode game you do it with the intention of progressing the main story of the game and enjoying the side quests.

I think it's unnecessary to explain the feeling of a finished game; be it an MMO or a story mode game.

And, beyond those basic core objectives, a finished game has a cohesion between all its playable dynamics; you do x thing that affects y thing, x thing you can do in different ways, you can increase your influence in the faction in x ways, and you can do this gameloop to get x things, etc....

Well, I repeat my idea which I think is clear; SC obviously can't offer that, and that's exactly what this player from the youtube videos is valuing the most, the "real and finished game" sensations that ED offers him versus SC.

Surely that same player (or any of us) can think and evaluate if SC's FPS mode is better than ED's, if he likes the mission systems more in one game or the other, if he misses the ship interiors in ED, or if he misses a functional and complex faction system in SC... but that's subjectivity in the different aspects, totally debatable... what is not debatable is that ED offers him the experience of a finished game and SC obviously doesn't offer him that experience. Can testing those things in SC be fun? yes, of course, but, as I said before, that fun is not going to be accompanied by the feeling of really advancing and progressing in the game. In SC you can only test things, with the clear idea that you're going to suffer thousands of bugs, and that nothing you do has persistence because of the wipes.

On the other hand, if you want, I can give you my personal opinion about all your examples, as the "dynamic" events in SC... but I can already tell you that they are very different from yours...

What you're talking about is persistent player progression and yes faction reputation influence.

It may not surprise you that i had little interest in my reputation and influence with factions in ED beyond getting better missions from it, its not the whole game.
 
But you liked having the stuff you'd earned / unlocked stick around though right?

Guns in my ship's gun racks, empty Lux bottle pyramids on my ships's mess-hall table, trophies and such collected over the years displayed in my ready room cabinet...... that sort of thing?
I can do that now, untill the next wipe.

My reputation? as above.
 
What you're talking about is persistent player progression and yes faction reputation influence.

It may not surprise you that i had little interest in my reputation and influence with factions in ED beyond getting better missions from it, its not the whole game.
Stop talking nonsense; what I'm talking about is that nothing you did in SC in 1.3 in 2015 is now ingame, nothing you did in SC in 2.2 in 2016 is now ingame, nothing you did in 3.5.1 in 2019 is now ingame. And hardly anything you do in the current 3.19.1 you probably won't even have it for the next 3.20; no money, no ships, no items, no progression etc... And so 11 years.

And even more than that; what few playable mechanics there are are barely interlinked with each other or with the other aspects of the game. Nothing you've done in these 11 years at the mining level has had any persistent impact on you or the game economy. Nothing you have done in the last 11 years in terms of quests has had any lasting impact on your ability to progress your character. Nothing you have done in the last 11 years in terms of dynamic events has had any impact on the overall universe. Etc, etc, etc, etc...

You know exactly what I'm talking about; that's what playing a finished game is all about; what you do in the game is maintained, and everything you do is interconnected in one way or another. And you get that feeling from the first minute you're playing a completed game. In SC you just test, and that's been the case for the last 11 years. If you like testing, fine, I won't be the one to tell you it's not fun... but comparing that to "it's as fun or more fun than any finished AAA" is the biggest rubbish SC fans say to defend the indefensible eternal Alpha status of this project.

The base that, testing the mechanics, I built 2 years ago in NMS, is still there... Do you understand?
 
Stop talking nonsense; what I'm talking about is that nothing you did in SC in 1.3 in 2015 is now ingame, nothing you did in SC in 2.2 in 2016 is now ingame, nothing you did in 3.5.1 in 2019 is now ingame. And hardly anything you do in the current 3.19.1 you probably won't even have it for the next 3.20; no money, no ships, no items, no progression etc... And so 11 years.

And even more than that; what few playable mechanics there are are barely interlinked with each other or with the other aspects of the game. Nothing you've done in these 11 years at the mining level has had any persistent impact on you or the game economy. Nothing you have done in the last 11 years in terms of quests has had any lasting impact on your ability to progress your character. Nothing you have done in the last 11 years in terms of dynamic events has had any impact on the overall universe. Etc, etc, etc, etc...

You know exactly what I'm talking about; that's what playing a finished game is all about; what you do in the game is maintained, and everything you do is interconnected in one way or another. And you get that feeling from the first minute you're playing a completed game. In SC you just test, and that's been the case for the last 11 years. If you like testing, fine, I won't be the one to tell you it's not fun... but comparing that to "it's as fun or more fun than any finished AAA" is the biggest rubbish SC fans say to defend the indefensible eternal Alpha status of this project.

The base that, testing the mechanics, I built 2 years ago in NMS, is still there... Do you understand?

Its not nonsense, you are talking about permanent persistence.
 
...

The base that, testing the mechanics, I built 2 years ago in NMS, is still there... Do you understand?
Yeah, never thought of it - it's still there. It's easy to forget that it's an online MP-ish game and not really SP, but would we know the difference really? I have a save game slot - so it's a SP game, who cares about what other people see - they might just not exist as well.
NMS is the perfect game for SP not giving a fug about MP. And those players who do can go to the Hub - it's quite well done actually.
I get what you mean, but I made probably more impact on anything persistent by turning corpo cuthroat regimes into the paradise of the working classes in ED.
 
Yes, and it is, until CIG decide that for whatever reason its not, then your account gets reset, sometimes they let you keep your in game money, or reputation, or both.

Those resets will stop once its.... aw crap here we go, released
I've seen many projects doing resets. Their occurence were rare. When something fundamental was changed. This doesn't happen with SC, the reset isn't due to something progressing in game development - it's due to something severely degrading. This isn't a working, stable system. And it won't stop when they "release" it. It has to be fixed and it hasn't been fixed in a decade. It hasn't been fixed because they simply haven't the power to fix it. It's beyond their skill and capabilities.
 
I've seen many projects doing resets. Their occurence were rare. When something fundamental was changed. This doesn't happen with SC, the reset isn't due to something progressing in game development - it's due to something severely degrading. This isn't a working, stable system. And it won't stop when they "release" it. It has to be fixed and it hasn't been fixed in a decade. It hasn't been fixed because they simply haven't the power to fix it. It's beyond their skill and capabilities.

If its been done before, which i think it has, i don't see why it can't be done again.
 
Its not nonsense, you are talking about permanent persistence.
Another silly term "invented" by CR...

I'm saying that 8 years ago I did a courier mission in ED that earned me 34,000 credits, and with them I bought a better FSD for my Adder... and that Adder and that FSD are still in my hangar in the game.

What I did 8 years ago still exists in the game.

And if I had sold that Adder, the credits received would have allowed me to buy a Cobra with which I would have been able to go on missions as a bounty hunter and buy an ASP Explorer to visit the Guardian ruins, and then spend months exploring until I got to Colonia, and with the money obtained from that exploration I could buy a Fleet Carrier, etc...

And if that wasn't enough, the minor faction I used to sell the exploration data got a big boost and is now the dominant faction in their system, and has gained dominance of a new starport.

You call it what you want, I call it a real and finished game 8 years ago where, what I have done since day one, is still reflected in my current commander, and in the universe in general.

That is not SC; nor has it been in 11 years, nor will it be in the near future. And this is the feeling that the guy on YouTube we are talking about is having; It has the sensations of playing a complete game, not testing an alpha.
 
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