First look: THE SCYTHE!!! (New Thargoid ship)

dbs, adder, eagle and even sidewinder are great fun in hands of a great ax pilot.
what ship do you fly ax with?

e: added eagle to that list. thx @Factabulous :)
Ships that work I fly, Krait 2 and Chieftain.

I've seen videos of players soloing in a Sidewinder however after that video dropped I never saw everyone switching to Sidewinders because in general it's useless for AX.
I think you will find most players use ships that work.

Anyway where are humanities AX ships. Years of conflict and not one hull.
 
Does cold orbiting work, do you cold orbit.

I never cold orbit, I do what works for me in ships that work.

Ships that work for what? Combat? Sampling? Evacuation? Restore missions? Or more detailed, take combat - what kind of combat? Interceptors? Scouts? Glaives? Orthrus? A lot of different activities, and loads of ships work with various strategies and effciencies.

Personally, I kill interceptors with lukewarm orbiting with a Krait. Others prefer Chiefs, or Shard Condas for the more brutal approach, and I regularly see Cutters and even Corvettes in AX CZs. I mow down Scouts and Glaives with AXMCs head on. Doing Scout support in a busy CZ works well in a Vulture, or everything agile that can hold two large AXMCs (or more). I run EVAC with a Python.

I'm not against new ships - nobody will say no to new ships. But calling the current ones extremely limited and useless is dishonesty to make a point. The current activities, war or no war, are very well covered by the current ships.
 
War always ramps up technology
And there have been several new or improved modules released in terms of AX weapons, utilities and internals since U14, and several more by Azimuth leading up to it as well. The appearance of the Glaive (the only new Thargoid warship for a long time) has been responded to by Azimuth launching an improved non-Guardian AX multicannon.

so for humanity to not have crafted any new hulls specifically to counter the bugs is totally ludicrous
The three Lakon C-ships and T10 were all specifically designed as AX ships (with greater or lesser success: let's not forget the wartime tendency to rush prototypes to production whether they work properly or not [1]), and the Thargoids haven't brought in anything specific that counters them.

What would a specifically AX hull design look like anyway?

[1] The military is a great research funder because they have a substantial budget (essentially unlimited for superpowers), you get paid long before anyone finds out if the design has any practical use in the next war, crucial as it would have been in the last one, and the people funding the research and the people finding out it doesn't work are disconnected by multiple layers of intervening management all of whom have a well-trained disregard for human life. Sure, there should be way more new technology coming out than there currently is: Frontier are being nice by only releasing the ones which to some extent work to players. A whole bunch of things like "corrosive resistant hull reinforcements: +10% caustic resistance, -3% integrity, take damage from any supercruise/hyperspace drop as if it had been an emergency one, you don't want to know what happens if you emergency drop" should be on offer...
 
Ships that work for what? Combat? Sampling? Evacuation? Restore missions? Or more detailed, take combat - what kind of combat? Interceptors? Scouts? Glaives? Orthrus? A lot of different activities, and loads of ships work with various strategies and effciencies.

Personally, I kill interceptors with lukewarm orbiting with a Krait. Others prefer Chiefs, or Shard Condas for the more brutal approach, and I regularly see Cutters and even Corvettes in AX CZs. I mow down Scouts and Glaives with AXMCs head on. Doing Scout support in a busy CZ works well in a Vulture, or everything agile that can hold two large AXMCs (or more). I run EVAC with a Python.

I'm not against new ships - nobody will say no to new ships. But calling the current ones extremely limited and useless is dishonesty to make a point. The current activities, war or no war, are very well covered by the current ships.
You mentioned krait, Chieftain, Con/Cut,/Cor (same ship really), Vulture and Python. I have seen all these in AX combat.

There are 38 ships, how many of those have you not fitted for AX combat (as you say you like combat).
Do you consider any of these other ships inferior in AX?
 
You mentioned krait, Chieftain, Con/Cut,/Cor (same ship really), Vulture and Python. I have seen all these in AX combat.

There are 38 ships, how many of those have you not fitted for AX combat (as you say you like combat).
Do you consider any of these other ships inferior in AX?
Why should I want to fit all 38 ships for AX combat? I don't even own all 38 ships. And of course some will be inferior as AX ships. Just as some will be inferior for trading, exploration, bounty hunting, station rescues, exobiology...

I'm not sure where you want to go with that line of arguments. Is it "we need another AX combat ship, because all others are crap"? Because that's demonstrably wrong. Fact is, we have a lot of ships, there are some metas, and the ships range from very suited to not suited across the whole spectrum of activities (not just AX). Any activity can be done very well in a large number of ships. I'm with @rootsrat on this, we don't need more ships, we need more activities for all the ships we have.

That doesn't mean I wouldn't instantly unlock (if needed and viable), buy and outfit any new ship we get. 'course I would. But the ship range we have is pretty good.
 
And there have been several new or improved modules released in terms of AX weapons, utilities and internals since U14, and several more by Azimuth leading up to it as well. The appearance of the Glaive (the only new Thargoid warship for a long time) has been responded to by Azimuth launching an improved non-Guardian AX multicannon.


The three Lakon C-ships and T10 were all specifically designed as AX ships (with greater or lesser success: let's not forget the wartime tendency to rush prototypes to production whether they work properly or not [1]), and the Thargoids haven't brought in anything specific that counters them.

What would a specifically AX hull design look like anyway?

[1] The military is a great research funder because they have a substantial budget (essentially unlimited for superpowers), you get paid long before anyone finds out if the design has any practical use in the next war, crucial as it would have been in the last one, and the people funding the research and the people finding out it doesn't work are disconnected by multiple layers of intervening management all of whom have a well-trained disregard for human life. Sure, there should be way more new technology coming out than there currently is: Frontier are being nice by only releasing the ones which to some extent work to players. A whole bunch of things like "corrosive resistant hull reinforcements: +10% caustic resistance, -3% integrity, take damage from any supercruise/hyperspace drop as if it had been an emergency one, you don't want to know what happens if you emergency drop" should be on offer...
Not even new artwork for the weapons just restated stuff already in place.
Altering the spreadsheet is not new.
When was the T10 launched, 5 years ago and the other 3, seriously how long ago?
Not a new Hull but tons of new Thargoid assets from Maelstrom to Glaive.
 
Why should I want to fit all 38 ships for AX combat? I don't even own all 38 ships. And of course some will be inferior as AX ships. Just as some will be inferior for trading, exploration, bounty hunting, station rescues, exobiology...

I'm not sure where you want to go with that line of arguments. Is it "we need another AX combat ship, because all others are crap"? Because that's demonstrably wrong. Fact is, we have a lot of ships, there are some metas, and the ships range from very suited to not suited across the whole spectrum of activities (not just AX). Any activity can be done very well in a large number of ships. I'm with @rootsrat on this, we don't need more ships, we need more activities for all the ships we have.

That doesn't mean I wouldn't instantly unlock (if needed and viable), buy and outfit any new ship we get. 'course I would. But the ship range we have is pretty good.
Most of the other ships are pretty useless in AX combat, otherwise you would have built them right!
 

rootsrat

Volunteer Moderator
Don't get me wrong, I definitely wouldn't mind new ships. However considering how slow the dev on ED currently is, I'm pretty sure it's a matter of either or (due to dev power being probably redirected elsewhere*) and from both choices I would definitely 100% choose new gameplay over new ships (be it overhauled existing loops or completely new ones).

*Which makes me sad, because according to FDEV dev would be faster and more of it for ED on PC, following console closure, but seemingly that's not the case, or at least that's the impression.
 
*Which makes me sad, because according to FDEV dev would be faster and more of it for ED on PC, following console closure, but seemingly that's not the case, or at least that's the impression.
I don't remember Frontier stating that, or was it just implied general wisdom?

I could take a guess where the console development resource went, to those new projects with console versions:

F1® Manager 2023

Warhammer Age of Sigmar: Realms of Ruin

 
I don't remember Frontier stating that, or was it just implied general wisdom?

I could take a guess where the console development resource went, to those new projects with console versions:

F1® Manager 2023

Warhammer Age of Sigmar: Realms of Ruin


Development resources and funding go where there are money to be made.
Also, both games you mentioned, actually all 3 games that were more or less recently launched by FD (JWE2, F1 and Warhammer) are 3rd party IPs and they certainly had some requirements for FDev to fulfill (like a mandatory console release)

Odyssey doesnt seem to sell very well, even tho now it's running quite decently, so no wonder they've cut the budget and they've reduced comms and community interactions at minimum.
After all, all they get on the forums is Flak, sometimes from people that stopped playing the game quite some time ago, but still lurk around and create bad air around various topics.
 
We need 10 more variants of the Thargoid ships, before Frontier considers another ship for us lol. 🤡
Every time I hear that, I keep thinking of the type 10 defender. Lots and lots of hardpoints, but we're limited to four AX weapons. It was supposed to be "the answer."

How about FD unlocking that silly little restriction and let the Type 10 defender do what it was designed to do: shoot the hell out of the thargoids with a whole bunch of weapons?
 
Every time I hear that, I keep thinking of the type 10 defender. Lots and lots of hardpoints, but we're limited to four AX weapons. It was supposed to be "the answer."

How about FD unlocking that silly little restriction and let the Type 10 defender do what it was designed to do: shoot the hell out of the thargoids with a whole bunch of weapons?

We can do 6 AX weapons with the special module.
However, T-10 weak spots are not the AX weapons limits but the tiny PD and the absolutely horrendous weapon convergence (not necessarily in this order)
 
Every time I hear that, I keep thinking of the type 10 defender. Lots and lots of hardpoints, but we're limited to four AX weapons. It was supposed to be "the answer."

How about FD unlocking that silly little restriction and let the Type 10 defender do what it was designed to do: shoot the hell out of the thargoids with a whole bunch of weapons?
It only took them about six years to give us Large Gimballed AX Multicannons so that the T-10 could take advantage of it's four large hardpoints (with low convergence). So don't hold your breath...

They should:
  1. Remove the AX weapon limitation for human AX weapons. No need for special module, which is absurd - it's supposed to relieve the stress of AX weapons on the hull, but only the Guardian weapons are taxing in heat, energy, etc. - and you can equip as many as you want. Guardian weapons should be counted separately, still limited to four, with module allowing up to 6.
  2. Allow human AX weapons to be engineered.
  3. Give us size 1 and size 4 versions of human AX weapons. We currently have a lot of ships that were great at AX because the Guardian weapons were all size 1 and 2 and now are more limited because human AX weapons are size 2 and 3.
  4. Give us an enhanced AX Taipan and/or make the Guardian SLFs immune to the the anti-Guardian wave
I'm not holding my breath on any of this, though. They seem far more interested in adding new enemies and new hurdles for us to cross.

Also, at the risk of being a "doomsayer" - the minimal amount of chatter on the forums prior to the last update, and prior to the one tomorrow, is not a good sign. I remember when there were tons of threads about people talking about the next update. It has been incredibly quiet for the last two updates. Take that for what you will.
 
Also, at the risk of being a "doomsayer" - the minimal amount of chatter on the forums prior to the last update, and prior to the one tomorrow, is not a good sign. I remember when there were tons of threads about people talking about the next update. It has been incredibly quiet for the last two updates. Take that for what you will.
Sadly, I had noticed that, I thought it was just me.

Let's hope the next two updates generate some excitement. Starfield is coming out.
 
Back
Top Bottom