The what now?
As suggested by Tolm
- Vulture with 4x C2 slots instead of 2xC3
The what now?
As suggested by Tolm
- Vulture with 4x C2 slots instead of 2xC3
Vulture with 4 huge hardpoint slots instead of 2 large. Huge size railguns.Or - at least - cobble together more useful versions of existing hulls with better weapon convergence, speed, etc.
How many Mk”s of Hurricane and Spitfire were created during WWII? Yet Core Dynamics have made ZERO improvements to their ships despite being the primary / premium supplier to the Federal Navy?!!
- Faster Corvette
- FAS with more Utility slots
- Vulture with 4x C2 slots instead of 2xC3
All of those should be simple hull variants with some compromise due to bigger thrusters / increased power drain / etc …
5 huge hardpoints.How about a vulture variant with 2 medium hardpoints on 1 side and a large on the other?
They are already all over the place in some signal sources. Try combat aftermath Threat 4, for example. They also interdict you in control systems and possibly even neighbouring ones, I have heard.So, guessing the Scythe won't be on the scene til the Thargsday tick?
Cool. Haven't logged in yet becauseThey are already all over the place in some signal sources. Try combat aftermath Threat 4, for example. They also interdict you in control systems and possibly even neighbouring ones, I have heard.
Current reports place them around Titans(naturally), control systems(found them in combat aftermath and NHSS signals so far, both threat 4 - suspect escape pod presence may attract them), and they supposedly become really interested if you take evac missions, to the point of outright chasing you to human space well away from the Maelstroms.So, guessing the Scythe won't be on the scene til the Thargsday tick?
Frankly, I loooooooove that. Also: They are building an army. A green, gooey zombie army that smells like lavatory. Wait for it.Even passenger missions attract them - they use their hatch breakers and the passengers fall out in escape pods. But wait, where did the escape pods come from (you might ask)? Every passenger cabin is equipped with them - that's why you have to restock if a passenger ejects themselves while you're out in space.
But why are the passengers inside the escape pods to begin with?Even passenger missions attract them - they use their hatch breakers and the passengers fall out in escape pods. But wait, where did the escape pods come from (you might ask)? Every passenger cabin is equipped with them - that's why you have to restock if a passenger ejects themselves while you're out in space.
because they are idiots who think an escape pod is a safe place during a Goid attackBut why are the passengers inside the escape pods to begin with?
After listening to the Dedicant logs, not hard to imagine them freaking out when they hear the sounds of whatever the thing that the Scythe launches attaches itself to the hull.But why are the passengers inside the escape pods to begin with?
Might be automated and forces them into one in the event of ship destruction, like how players are popped into an escape pod that gets picked up by the rescue rangers of the Pilots Federation, or have FSDs attached to them? Can't remember which at this moment.But why are the passengers inside the escape pods to begin with?
I meanI might also argue the point that said ‘missile’ might contain more than whatever agent it uses to force the cargo hatch open. I’d probably be inclined to find an escape pod as a civilian that doesn’t know better, if a live Thargoid (or something similar) presented itself to me, on the ship supposed to rescue me.
There were some odd noises in the vents in the Dedicant logs for sure. The FIA agents may have been some of that, but others… all I can say is that I don’t think all those sounds were particularly human, or the ship’s bulkheads getting torn apart.
because they are idiots who think an escape pod is a safe place during a Goid attack![]()