First look: THE SCYTHE!!! (New Thargoid ship)

Or - at least - cobble together more useful versions of existing hulls with better weapon convergence, speed, etc.

How many Mk”s of Hurricane and Spitfire were created during WWII? Yet Core Dynamics have made ZERO improvements to their ships despite being the primary / premium supplier to the Federal Navy?!!

  • Faster Corvette
  • FAS with more Utility slots
  • Vulture with 4x C2 slots instead of 2xC3

All of those should be simple hull variants with some compromise due to bigger thrusters / increased power drain / etc …
Vulture with 4 huge hardpoint slots instead of 2 large. Huge size railguns.
You shoot and the Vulture is ripped apart from the recoil.
 
Tests have shown that selling the membrane whatsits that the Scythes drop (and selling, not handing in escape pods) are worth ~5x as much as tissue samples if collected in a Thargoid system. Could be a less grindy way of recapturing.
 
So, guessing the Scythe won't be on the scene til the Thargsday tick?
Current reports place them around Titans(naturally), control systems(found them in combat aftermath and NHSS signals so far, both threat 4 - suspect escape pod presence may attract them), and they supposedly become really interested if you take evac missions, to the point of outright chasing you to human space well away from the Maelstroms.

Haven’t tried if they spawn in alert signals, but I presume so. Invasions… yeah, we all know how that one’s gone for the last month or so.
 
Even passenger missions attract them - they use their hatch breakers and the passengers fall out in escape pods. But wait, where did the escape pods come from (you might ask)? Every passenger cabin is equipped with them - that's why you have to restock if a passenger ejects themselves while you're out in space.
 
Even passenger missions attract them - they use their hatch breakers and the passengers fall out in escape pods. But wait, where did the escape pods come from (you might ask)? Every passenger cabin is equipped with them - that's why you have to restock if a passenger ejects themselves while you're out in space.
Frankly, I loooooooove that. Also: They are building an army. A green, gooey zombie army that smells like lavatory. Wait for it.
 
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Even passenger missions attract them - they use their hatch breakers and the passengers fall out in escape pods. But wait, where did the escape pods come from (you might ask)? Every passenger cabin is equipped with them - that's why you have to restock if a passenger ejects themselves while you're out in space.
But why are the passengers inside the escape pods to begin with?
 
I might also argue the point that said ‘missile’ might contain more than whatever agent it uses to force the cargo hatch open. I’d probably be inclined to find an escape pod as a civilian that doesn’t know better, if a live Thargoid (or something similar) presented itself to me, on the ship supposed to rescue me.

There were some odd noises in the vents in the Dedicant logs for sure. The FIA agents may have been some of that, but others… all I can say is that I don’t think all those sounds were particularly human, or the ship’s bulkheads getting torn apart.
 
Given that the thargoids have been studying humans for years, as we have been studying them, it seems likely that they have developed some sort of way to induce panic and fear in humans that will drive any unlucky recipient to dash for the nearest escape pod and eject. As a child I often had these "gotta get outta here now!" eposodes in perfectly safe rooms in home just because the lights weren't on. Scythes probably induce the same response to get their harvest.

There is precedent in real world—infrasound has been documented to induce feeling of uneasyness, dread and fear plus the resonant frequency of the eye (~19 Hz) can cause vision glitches (seeing ghosts in peripheral vision); ultrasound has been reported to cause nausea, feeling of pressure in head and headaches; strong magnetic fields can directly affect the brain.
 
But why are the passengers inside the escape pods to begin with?
Might be automated and forces them into one in the event of ship destruction, like how players are popped into an escape pod that gets picked up by the rescue rangers of the Pilots Federation, or have FSDs attached to them? Can't remember which at this moment.

The more likely (but boring) reason is it's the best way to communicate to the player that their passengers are being stolen, since IIRC, there's no way to hatch break a passenger cabin. Best way to communicate that passengers are being stolen rather than just being hit with a weird limpet and only noticing you don't have the right number of passengers when you arrive at a station.

I might also argue the point that said ‘missile’ might contain more than whatever agent it uses to force the cargo hatch open. I’d probably be inclined to find an escape pod as a civilian that doesn’t know better, if a live Thargoid (or something similar) presented itself to me, on the ship supposed to rescue me.

There were some odd noises in the vents in the Dedicant logs for sure. The FIA agents may have been some of that, but others… all I can say is that I don’t think all those sounds were particularly human, or the ship’s bulkheads getting torn apart.
I mean
given the people speaking "Glory to the far god" in a bizarre tone on one of the logs, I'm thinking the sounds were technically human, or at least came from beings that were once human before. Only question I'm wondering is if they're more like zombies/thralls, or mutated/modified humans.
 
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